Final Fantasy II/Gameplay: Difference between revisions

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Leveling in this game isn't as straightforward as in the more mainstream Final Fantasy video games. There are no experience points in this video game, but when you fight enemies and satisfy any of the conditions below, you will gain points in that attribute.
Leveling in this game isn't as straightforward as in the more mainstream Final Fantasy video games. There are no experience points in this video game, but when you fight enemies and satisfy any of the conditions below, you will gain points in that attribute.


* Strength is raised by attacking physically
* Physical attributes:
* Accuracy is raised by attacking with weapons
** '''Strength''' and '''accuracy''' are raised by attacking with weapons
* Endurance is raised by losing HP by taking damage in combat
** '''Endurance''' and '''max HP''' are raised by losing HP by taking damage in combat
* Agility is raised by being a target of a physical attack
** '''Agility''' and '''evasion''' are raised by being a target of a physical attack
* Evasion is raised by being a target of a physical attack
* Magic attributes:
* Magic is raised by casting spells, or losing MP
** '''Magic''' and '''max MP''' are raised by casting spells, or losing MP
* Spirit is raised by using white magic
** '''Spirit''' is raised by using white magic
* Intelligence is raised by using black magic
** '''Intelligence''' is raised by using black magic
* Magic Defense is raised by being the target of spells and special abilities
** '''Magic Defense''' is raised by being the target of spells and special abilities


When an attribute increases several times, another one will decrease.
In the [[NES]] and [[PS1]] versions, when an attribute increases several times, another one will decrease.


* When Spirit increases, Strength decreases
* When Spirit increases, Strength decreases