Europa Universalis III/Walkthrough: Difference between revisions

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A Walk-through for this game is very difficult for a multitude of reasons. This game can have a very wide variety of game altering events. For example, you can be France in 1399, and Burgundy may go to war with you and you fight just them, or England might join so you have a war two fronts, or Aragon might also join with you, or against you.  
A Walk-through for this game is very difficult for a multitude of reasons. This game can have a very wide variety of game altering events. For example, you can be France in 1399, and Burgundy may go to war with you and you fight just them, or England might join so you have a war two fronts, or Aragon might also join with you, or against you.  
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England/Great Britain from here will usually go one of two routes. It either goes into Europe from which it don't really go all that well for them because of France or Spain, or it goes to the Americas. The AI when dealing the Americas is kind of Ahistorical because Portugal and/or Spain tend to beat England in taking much of North America even taking the 13 colonies before England even arrives, however the AI for England does seem to eventually grab Nova Scotia so a player with territory in NA should be wary, and for some reason, France rarely shows up at all, despite what would have occurred if the game was following history.  
England/Great Britain from here will usually go one of two routes. It either goes into Europe from which it don't really go all that well for them because of France or Spain, or it goes to the Americas. The AI when dealing the Americas is kind of Ahistorical because Portugal and/or Spain tend to beat England in taking much of North America even taking the 13 colonies before England even arrives, however the AI for England does seem to eventually grab Nova Scotia so a player with territory in NA should be wary, and for some reason, France rarely shows up at all, despite what would have occurred if the game was following history.  


Castile (later called Spain) is also moving to unify it's country, as is it's rival nation Aragon. Normally Castile quickly eliminates the small nations of Granda to it's south, and Navarre to it's north, and then turns it's armies on Aragon in the east. Ocassionally they'll also take out Portugal but this is far less likely, however, Portugal users need to be wary of this. Sometimes Spain fails to take a province or two on the eastern side of the country and that prevents unification under the name of Spain, usually when this occurs, it's because of an alliance that forms with Aragon after a war, Portugal claiming a province, or France beating Castile to conquering Aragon.
Castile (later called Spain) is also moving to unify it's country, as is it's rival nation Aragon. Normally Castile quickly eliminates the small nations of Granda to it's south, and Navarre to it's north, and then turns it's armies on Aragon in the east. Occasionally they'll also take out Portugal but this is far less likely, however, Portugal users need to be wary of this. Sometimes Spain fails to take a province or two on the eastern side of the country and that prevents unification under the name of Spain, usually when this occurs, it's because of an alliance that forms with Aragon after a war, Portugal claiming a province, or France beating Castile to conquering Aragon.


From here, AI Spain takes one of three paths, the least likely, Spain wars with France, which can be problematic because France tends to win. Second option, usually encouraged by the mission (continue Reconquista) Spain invades north Africa, this is an event that anyone playing any muslim nation should be wary of, because due to the make up of the game, it's easier for any nation to go to war with an opposing religion (Islam VS Christianity, Islam verses Eastern Religions, ETC).  
From here, AI Spain takes one of three paths, the least likely, Spain wars with France, which can be problematic because France tends to win. Second option, usually encouraged by the mission (continue Reconquista) Spain invades north Africa, this is an event that anyone playing any Muslim nation should be wary of, because due to the make up of the game, it's easier for any nation to go to war with an opposing religion (Islam VS Christianity, Islam verses Eastern Religions, ETC).  


Morocco, Algiers, Tunisia, and Tripoli are normally weak and Morocco or Algiers tends to take the first hits usually losing much of their territory in the first few wars. What happens from here is that Spain along with any allies that might have also landed start claiming North African Territory and continue marching either east, or south in Africa.  
Morocco, Algiers, Tunisia, and Tripoli are normally weak and Morocco or Algiers tends to take the first hits usually losing much of their territory in the first few wars. What happens from here is that Spain along with any allies that might have also landed start claiming North African Territory and continue marching either east, or south in Africa.  
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If the Ottomans when, then any nation in Europe especially eastern Europe/Russia should be wary of what the Ottomans might due from here. The Middle Eastern nations should always be wary, but especially the Mamluks as the Ottomans almost always get the mission "take down the Mamluks"  
If the Ottomans when, then any nation in Europe especially eastern Europe/Russia should be wary of what the Ottomans might due from here. The Middle Eastern nations should always be wary, but especially the Mamluks as the Ottomans almost always get the mission "take down the Mamluks"  
For the Holy Roman Empire, this is an odd place to be, you could start out as a one province and then become a very dominant power (unless you border France, Bohemia, Austria, Poland) or you could be taken out within the first year, or something in between. This is a popular challenge to both survive and dominant in this part of the world, and while skill is important, there is alot of luck involved to.  
For the Holy Roman Empire, this is an odd place to be, you could start out as a one province and then become a very dominant power (unless you border France, Bohemia, Austria, Poland) or you could be taken out within the first year, or something in between. This is a popular challenge to both survive and dominant in this part of the world, and while skill is important, there is a lot of luck involved to.  
Generally France eventually starts getting it's hand on Territory in the HRE, often through Personal Unions and Vassals in the west. In North, Denmark and/or Sweden tends to want to come down and start taking territory. Within the HRE itself, Brandenburg, Austria and Bohemia are usually the break out successes of the grouping of states of states. Bohemia does well, but seems to eventually fall apart when pitted against the Ottomans or Poland, Austria will sometimes inherit a couple of the Northern States like Pomerania. Brandenburg to be honest, just seems really lucky within the region. (there is a luck factor programmed into the game and Brandenburg may be one of the defined lucky states)
Generally France eventually starts getting it's hand on Territory in the HRE, often through Personal Unions and Vassals in the west. In North, Denmark and/or Sweden tends to want to come down and start taking territory. Within the HRE itself, Brandenburg, Austria and Bohemia are usually the break out successes of the grouping of states of states. Bohemia does well, but seems to eventually fall apart when pitted against the Ottomans or Poland, Austria will sometimes inherit a couple of the Northern States like Pomerania. Brandenburg to be honest, just seems really lucky within the region. (there is a luck factor programmed into the game and Brandenburg may be one of the defined lucky states)


Though Poland is weaker and declining at later starting dates, in 1399, they have alot of tremendous potential. First, it's in a personal union with Lithunia, a nation that is also very powerful at this point in the game, and Poland tends to inherit the realms of Lithunia more often than not, which in turn makes it if not the most powerful, one of the most powerful eastern European nations.  
Though Poland is weaker and declining at later starting dates, in 1399, they have a lot of tremendous potential. First, it's in a personal union with Lithunia, a nation that is also very powerful at this point in the game, and Poland tends to inherit the realms of Lithunia more often than not, which in turn makes it if not the most powerful, one of the most powerful eastern European nations.  
Within Eastern Europe, as in East of HRE, you've got several powers up for contention of being the regional power. The most powerful being Poland, as I mentioned. The AI of Poland is likely to take most of eastern Europe, but occasionally it don't work that way. After that, Lithuania has a chance if it inherits Poland, instead of being Inherited. To the north is the Teutonic Order, they are Holy Roman Empire, but they are free from the quagmire of the Holy Roman Empire... they have great potential, but every playthrough of mine has shown they tend to get eaten up by Poland or another rising state, but they always have a chance during the opening, if your actions were to somehow affect Poland's rise as a negative for them, they could become very dangerous very fast.  
Within Eastern Europe, as in East of HRE, you've got several powers up for contention of being the regional power. The most powerful being Poland, as I mentioned. The AI of Poland is likely to take most of eastern Europe, but occasionally it don't work that way. After that, Lithuania has a chance if it inherits Poland, instead of being Inherited. To the north is the Teutonic Order, they are Holy Roman Empire, but they are free from the quagmire of the Holy Roman Empire... they have great potential, but every playthrough of mine has shown they tend to get eaten up by Poland or another rising state, but they always have a chance during the opening, if your actions were to somehow affect Poland's rise as a negative for them, they could become very dangerous very fast.  
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The Mamluks control Egypt, and the "holy land" and they are a great power in the middle east, but like the Timurids they too have revolts that tear their nation apart, though the only major state that likes to form from them is Syria. A battle between the Mamluks and the Ottoman seems inevitable, Syria forming between them is about the only thing that can delay that. Syria itself is somewhat minor as an AI, I've seen them do very little in the way of expansion, but still depending on how many provinces they get, they can be quite strong.  
The Mamluks control Egypt, and the "holy land" and they are a great power in the middle east, but like the Timurids they too have revolts that tear their nation apart, though the only major state that likes to form from them is Syria. A battle between the Mamluks and the Ottoman seems inevitable, Syria forming between them is about the only thing that can delay that. Syria itself is somewhat minor as an AI, I've seen them do very little in the way of expansion, but still depending on how many provinces they get, they can be quite strong.  


Back to the Ottoman Empire, the Ottoman empire will sometimes hit a wall in European expansion, (that wall is probably poland) and so they'll turn their armies towards the middle east instead, they'll be taking advantage of Timurid collapse wherever possible and eventually going to war with the Mamluk. They also show interest in Mecca and Medina which belongs to the Hedjaz. They also have a different Tech Group than the other middle eastern powers, they use the Eastern Tech group which has a better growth rate in the Tech files, so overtime... they'll out tech middle eastern nations.  
Back to the Ottoman Empire, the Ottoman empire will sometimes hit a wall in European expansion, (that wall is probably Poland) and so they'll turn their armies towards the middle east instead, they'll be taking advantage of Timurid collapse wherever possible and eventually going to war with the Mamluk. They also show interest in Mecca and Medina which belongs to the Hedjaz. They also have a different Tech Group than the other middle eastern powers, they use the Eastern Tech group which has a better growth rate in the Tech files, so overtime... they'll out tech middle eastern nations.  


These leaves Arabia itself, the Najd which control parts of Central Arabia and territory north of Oman, like to throw themselves into the wars in other regions of the middle east but their own borders are relatively peaceful. The other nations are generally minor with one exception. Yemen, I note Yemen because the AI sends Yemen after Ethiopia and the horn of Africa which allows them the potential to have some strength.  
These leaves Arabia itself, the Najd which control parts of Central Arabia and territory north of Oman, like to throw themselves into the wars in other regions of the middle east but their own borders are relatively peaceful. The other nations are generally minor with one exception. Yemen, I note Yemen because the AI sends Yemen after Ethiopia and the horn of Africa which allows them the potential to have some strength.  
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The rest Africa itself is minor in this game, Adal and Swahili like to go to war, and Yemen also sometimes invades, as does the Mamluk. Spain and other European powers often come here to take territory. The Sokoto, a nation in central Africa tends to wipe out some of the other Central and Western African nations, but once they meet Europe, they won't be able to do much more.  
The rest Africa itself is minor in this game, Adal and Swahili like to go to war, and Yemen also sometimes invades, as does the Mamluk. Spain and other European powers often come here to take territory. The Sokoto, a nation in central Africa tends to wipe out some of the other Central and Western African nations, but once they meet Europe, they won't be able to do much more.  


East of Europe, but west of China, a very hard place to describe, but here is one of the most dangerous powers in the game. The Golden Horde, the remnant of Genghis' army. These guys like war, they do it all the time, Muslim, Christian, whoever, they'll go to war like crazy, they often Ally with the Ottomans, and sometimes the Mamluks and the Timurids. The other muslim nations can't do much because of the Golden Horde and some like Sibar may face conquest by them.  
East of Europe, but west of China, a very hard place to describe, but here is one of the most dangerous powers in the game. The Golden Horde, the remnant of Genghis' army. These guys like war, they do it all the time, Muslim, Christian, whoever, they'll go to war like crazy, they often Ally with the Ottomans, and sometimes the Mamluks and the Timurids. The other Muslim nations can't do much because of the Golden Horde and some like Sibar may face conquest by them.  


India is a battle ground, in the beginning, the Hindu nations team up and crush the Muslim nations. It takes many wars for the Muslims to lose, and they do eventually. However, the Timurid Empire likes to try to move in, what usually stops them is their tracks is the Timurid internal warfare, thus saving the Hindu states, because every time I see the two groups go to war, the Timurid tend to win.  
India is a battle ground, in the beginning, the Hindu nations team up and crush the Muslim nations. It takes many wars for the Muslims to lose, and they do eventually. However, the Timurid Empire likes to try to move in, what usually stops them is their tracks is the Timurid internal warfare, thus saving the Hindu states, because every time I see the two groups go to war, the Timurid tend to win.  


Several nations have the potential to dominate but the one who tends to do it best is Vijayanagar, as they usually take much of Southern India and then move into Northen India, the other countries however, for the most part is just luck as to who wins and who don't. Punjab in the north fairs better than most, and Orissa also does well, sometimes challenging Vijayanagar. If they are left alone, normally Vijanagar will unify India, or at least come close. They are a weaker tech group than the Muslims, so a unified muslim state on their border becomes their greatest danger. Combine that with the Ming in the east with their incredible man power.  
Several nations have the potential to dominate but the one who tends to do it best is Vijayanagar, as they usually take much of Southern India and then move into Northern India, the other countries however, for the most part is just luck as to who wins and who don't. Punjab in the north fairs better than most, and Orissa also does well, sometimes challenging Vijayanagar. If they are left alone, normally Vijanagar will unify India, or at least come close. They are a weaker tech group than the Muslims, so a unified Muslim state on their border becomes their greatest danger. Combine that with the Ming in the east with their incredible man power.  


Indochina... you're a bunch of small nations fighting it out in the shadow of a giant. Dia Vet and Lan Xiang both tend to get hit by the Ming, but overall what happens is a one of these small nations winds up destroying the others, sometimes Kymer, sometimes Champa, sometimes even Orissa from India since they've got a patch of land in the area, but as soon as that nation can feel big and bad, the giant wakes up and starts taking Indochina.  
Indochina... you're a bunch of small nations fighting it out in the shadow of a giant. Dia Vet and Lan Xiang both tend to get hit by the Ming, but overall what happens is a one of these small nations winds up destroying the others, sometimes Kymer, sometimes Champa, sometimes even Orissa from India since they've got a patch of land in the area, but as soon as that nation can feel big and bad, the giant wakes up and starts taking Indochina.  


Brunei and Aceh are both dangerous powers because of having islands and the tend to be a constant threat to Indochina. Since these two and the much weaker Malacca are muslim nations this allows war between the Indochina peoples and them without the price in Stability. However, what's bad for Malacca is good for Aceh and Brunei again because of their island nature.  
Brunei and Aceh are both dangerous powers because of having islands and the tend to be a constant threat to Indochina. Since these two and the much weaker Malacca are Muslim nations this allows war between the Indochina peoples and them without the price in Stability. However, what's bad for Malacca is good for Aceh and Brunei again because of their island nature.  


Ming itself has a few other nations it borders. The orient Horde, Tibet, Chang Tai all of these nations are usually victims of the Ming. The ming are Confucian, and the Orient Horde and Chang Tai are muslim, bad news for them. Orient Horde as no real chance at all, nor does Tibet, and Chang Tai has to expand west if it's able to last. Further East is Manchu, Korea, and Japan.  
Ming itself has a few other nations it borders. The orient Horde, Tibet, Chang Tai all of these nations are usually victims of the Ming. The ming are Confucian, and the Orient Horde and Chang Tai are Muslim, bad news for them. Orient Horde as no real chance at all, nor does Tibet, and Chang Tai has to expand west if it's able to last. Further East is Manchu, Korea, and Japan.  


Historically Manchu take over China a couple hundred years later (something you can see if you start late enough) but in 1399 the only question is who's going to destroy them? Japan or Ming. Most of the time, Korea is also split between Ming and Japan. Japan itself is the only real threat to the Ming, especially if they claim Manchuria for themselves. They serve to hold the Ming back. This is a weak tech group, time goes on, they'll becoming increasingly vulnerable to the west where the better Techs are.  
Historically Manchu take over China a couple hundred years later (something you can see if you start late enough) but in 1399 the only question is who's going to destroy them? Japan or Ming. Most of the time, Korea is also split between Ming and Japan. Japan itself is the only real threat to the Ming, especially if they claim Manchuria for themselves. They serve to hold the Ming back. This is a weak tech group, time goes on, they'll becoming increasingly vulnerable to the west where the better Techs are.