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(fixed errors, updated format)
m (Abacos moved page Mega Man 6/Weapons to Mega Man 6/Weapons and damage chart: Expanded page requires new title)
(No difference)

Revision as of 11:40, 19 June 2016


Icon Name Obtained from Description Effective against Energy
usage
per use
Mega Buster (Mega Man) When you start the game, this is all you have. Its projectiles aren't particularly useful. This doesn't have an energy meter. If you're looking for a little challenge, this weapon is enough to finish the game with, even if it's a bit difficult.
Trajectory: straight
Effect: To get the most out of this, charge it up to do three times the damage.
N/A 0 bars
Flame Blast Flame Man This shoots a small orange ball.
Trajectory: When it hits the ground, it erupts into flames vertically. When it hits a wall, it does the same, but horizontally.
Effect: It can melt ice walls to access some side areas.
Blizzard Man 1 bar
Blizzard Attack Blizzard Man This shoots four small snowflakes
Trajectory: from behind Mega Man to the direction in which he's facing at angles.
Effect: (just damage)
Plant Man 3 bars
Plant Barrier Plant Man Trajectory: This is a shield weapon. It disappears when it gets hit by an enemy (or projectile).
Effect: Besides damaging enemies, it also destroys projectiles.
Tomahawk Man 4 bars
Silver Tomahawk Tomahawk Man Trajectory: When shot, this flies in front of Mega Man in a parable shape therefore flying up into the sky.
Effect: (just damage)
Yamato Man 1 bar
Yamato Spear Yamato Man Trajectory: This is shot forwards at two slightly different heights.
Effect: It pierces the shields or barriers of armored enemies.
Knight Man 1 bar
Knight Crush Knight Man Trajectory: This acts like a boomerang. This can be aimed in front of Mega Man, diagonally up or diagonally down.
Effect: Press U or Down while shooting to change the direction of shot.
Centaur Man 1 bar
Centaur Flash Centaur Man Trajectory: This damages every enemy on the screen, although there are exceptions.
Effect: (just damage)
Wind Man 4 bars
Wind Storm Wind Man Trajectory: This is a small tornado that moves along floors. It continues going in the other direction if it hits an armoured robot. It disappears when it hits a wall.
Effect: (just damage)
Flame Man 1 bar