From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (link fix)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Header Nav|game=Castlevania II: Simon's Quest}}
{{Header Nav|game=Castlevania II: Simon's Quest}}


[[Image:Castlevania SQ chapter 6.png|450px|right]]
With all five of Dracula's parts in hand, it is time to return them to Castlevania in an effort to remove the curse from Simon. Make sure you have collected the [[Castlevania II: Simon's Quest/Items#Whips|Flame Whip]] from [[Castlevania II: Simon's Quest/Laruba Mansion#Uta Lower Road|Uta Lower Road]] and the [[Castlevania II: Simon's Quest/Items#Relics|Magic Cross]], [[Castlevania II: Simon's Quest/Items#Parts|Dracula's Ring]], and [[Castlevania II: Simon's Quest/Items#Consumable items|Laurels]] from [[Castlevania II: Simon's Quest/Laruba Mansion#Laruba Mansion|Laruba Mansion]].
*'''Important locations''':
**[[#Town of Fetra|Town of Fetra]]
**[[#Dracula's Castle|Dracula's Castle]]


This is it - the final showdown between Belmont and Dracula. Make sure you have the [[Castlevania II: Simon's Quest/Items#Whips|Flame Whip]] from [[Castlevania II: Simon's Quest/Laruba Mansion#The Cove|the Cove]] and the [[Castlevania II: Simon's Quest/Items#Relics|Magic Cross]] and [[Castlevania II: Simon's Quest/Items#Consumable items|Laurels]] from [[Castlevania II: Simon's Quest/Laruba Mansion#The Mansion|Laruba Mansion]].
It's a long road to Doina from [[Castlevania II: Simon's Quest/Laruba Mansion#The Mansion|Laruba Mansion]]. It is possible to head west from the mansion to get back to where you once were by traveling from the [[Castlevania II: Simon's Quest/Rover Mansion#Aljiba Cemetery|Aljiba Cemetery]] to Debora Cliffs. While this path is (relatively) safer, it is significantly more time consuming. It is far faster to walk back to Bodley Lake by traveling right.  
 
== Path to Fetra ==
 
It's a long road to Fetra from [[Castlevania II: Simon's Quest/Laruba Mansion#The Mansion|Laruba Mansion]]. If you want, you can head west from the mansion to get back to the [[Castlevania II: Simon's Quest/Rover Mansion#Aljiba Cemetery|Aljiba Cemetery]] and then walk all the way back to Debora Cliffs, or you can just walk back to Bodley Mansion by going right. Going left is (relatively) safer but significantly more time consuming.
 
=== Yuga Path ===
 
If you are going back to [[Castlevania II: Simon's Quest/Rover Mansion#Aljiba Cemetery|Aljiba Cemetery]], go left and burn through your [[Castlevania II: Simon's Quest/Items#Consumable items|Laurels]] in order to cross the marsh as quickly as possible.
 
If you are going to Bodley, head right and burn through your Laurels in order to cross the marsh as quickly as possible. After that, work your way past the same enemies that you encountered before and carefully use the blocks to cross the lake. You'll end up back in the Cove.
 
=== The Cove ===
 
If, for some reason, you didn't get the [[Castlevania II: Simon's Quest/Items#Whips|Flame Whip]] the first time through, be sure to get it now. Head out the right side and you'll be back in the Wicked Ditch.


=== Wicked Ditch ===
=== Wicked Ditch ===
{|
| valign="bottom" align="center" | [[../Laruba Mansion#Bodley Lake|Bodley Lake]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Wicked Ditch.png]]
| valign="bottom" align="center" | [[#Town of Doina|Town of Doina]]<br/><br/>→<br/><br/>
|}


Climb out of the underground lake and you'll find yourself standing in front of Bodley Mansion. (If you went left after leaving Laruba Mansion, you would have had to use the [[Castlevania II: Simon's Quest/Items#Crystals|Red Crystal]] to warp, and you would be right here.) On the next screen, you'll have to get past Mummies, Harpies, and Medusa Heads. They aren't that difficult, but the Harpies and Medusa Heads can easily surround you if you try and run through without fighting. The Mummies are easy to fight, but can do a lot of damage if you get hit. Once you get through, you'll be in the Town of Fetra.
Climb out of Bodley Lake and you'll find yourself standing in front of Bodley Mansion. Proceed to the right to reach Wicked Ditch. You'll face Mummies, Harpies, and Medusa Heads. They aren't that difficult, but the Harpies and Medusa Heads can easily surround you if you try and run through without fighting. The Mummies are easy to fight, but they cause a lot of damage if you get hit. Cross to the right, and you'll arrive at the Town of Doina.


== Town of Fetra ==
== Town of Doina ==
 
{|
[[Image:Castlevania SQ town-fetra (small).png|right]]
| valign="bottom" align="center" | [[#Wicked Ditch|Wicked Ditch]]<br/><br/>←<br/><br/>
*'''Key Items''':  
| [[Image:Castlevania SQ map Town of Doina.png]]
**{{CV2item|type=consumable item|name=Laurels}}
| valign="bottom" align="center" | [[#North Bridge|North Bridge]]<br/><br/>→<br/><br/>
{{-}}
|}
{{sidebar|title=Key Locations|width=150px|contents=
*'''A''': {{CV2item|type=consumable item|name=Laurels}}
*'''B''': Church
}}


Fetra has one important thing - the Chapel. Fill up and head on through. You can also buy Laurels, but you don't need any more, unless you plan on backtracking.
Doina has one important feature: a church. This is your last opportunity to rest up and restore your health before you proceed to the last battle. You can also buy Laurels at door A, but you most likely won't need any more, unless you plan on backtracking.


'''Quotes'''
'''Quotes'''
Line 43: Line 35:
|-
|-
|''After Castlevania I warned you not to return.''
|''After Castlevania I warned you not to return.''
|No he didn't.
|Meaningless.
|{{no}}
|{{no}}
|-
|-
|''Get Back!!''
|''Get Back!!''
|...
|Meaningless.
|{{no}}
|{{no}}
|-
|-
|''You've upset the people. Now get out of town!!''
|''You've upset the people. Now get out of town!!''
|Apparently you have.
|Meaningless.
|{{no}}
|{{no}}
|-
|-
Line 57: Line 49:
|You need the Cross to get past an upcoming barrier.
|You need the Cross to get past an upcoming barrier.
|{{yes}}
|{{yes}}
|}
=== North Bridge ===
{|
| valign="bottom" align="center" | [[#Town of Doina|Town of Doina]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map North Bridge.png]]
| valign="bottom" align="center" | [[#Dora Woods|Dora Woods]]<br/><br/>→<br/><br/>
|}
It's been a while since Simon set foot on a bridge.  You won't find this bridge very different from the one outside of the Town of Jova, with the exception of the hovering blocks that fill in the gaps between platforms.  Mermen will jump out of the water in an effort to ambush you, but you should have sufficient time to react to them and whip them as you cross.
=== Dora Woods ===
{|
| valign="bottom" align="center" | [[#North Bridge|North Bridge]]<br/><br/>←<br/><br/>
| rowspan="2" | [[Image:Castlevania SQ map Dora Woods.png]]
| valign="bottom" align="center" | [[#East Bridge|East Bridge]]<br/><br/>→<br/><br/>
|-
|-
|
| valign="bottom" align="center" | [[#Town of Yomi|Town of Yomi]]<br/><br/>→<br/><br/>
|}
|}


== Path to Ghulash ==
Dora Woods may be similar to [[Castlevania II: Simon's Quest/Berkeley Mansion#Jova Woods|Jova Woods]] in layout, but the enemies are much harder. Especially if you enter at night. Many Doubleheads occupy the first section. They move particularly fast and shoot often, so move in when you have an opening and duck when they fire.


There are no more Chapels once you leave Fetra, so you'll have to fight extra carefully. On the other hand, there are no more items to find, so you don't have to hang around searching for things.
The path branches when you reach the middle.  Once again you must decide between staying on the upper path, or taking the low road. The fact of the matter is, there is nothing to find along the upper path, which dead ends in a poisonous marsh.  Unless you feel like exploring it, you're best off taking the low route.  This walkthrough will describe the two sections pertaining to the upper path just in case.


=== Fetra Woods ===
The final section of Dora Woods, prior to East Bridge, doesn't even have any enemies to fight.


Similar to [[Castlevania II: Simon's Quest/Berkeley Mansion#Jova Woods|Jova Woods]] in layout, but the enemies are much harder. If it's almost night time, you might want to wait around Fetra overnight so you can cross the Woods during the day. Just watch out for Fishmen popping out at the least convenient times during the first section.
=== East Bridge ===
{|
| valign="bottom" align="center" | [[#Dora Woods|Dora Woods]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map East Bridge.png]]
| valign="bottom" align="center" | [[#Denis Marsh|Denis Marsh]]<br/><br/>→<br/><br/>
|}


In the next section, there isn't any water, but there are a lot of Lizardmen. These guys move ''fast'' and shoot often, so move in when you have an opening and duck when they fire. Use a Laurel to cross the marsh and get out of these woods.
East Bridge is incredibly easy, with no gaps to jump over, and a string of Mermen jumping out of the water right in front of you.  You should have no difficulty crossing over to the opposite side as long as you remove each Merman that gets in your way.


=== Dora Woods ===
=== Denis Marsh ===
{|
| valign="bottom" align="center" | [[#East Bridge|East Bridge]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Denis Marsh.png]]
|}


Right at the beginning, you can either go right or down. The path to the right is a very long road to absolutely nothing but a lot of enemies, so head down and right to get into the town of Ghulash.
Denis Marsh is a useless area of the world, containing a set of platforms strung up above a poisonous marsh occupied by Yuke Rolls.  If you cross over to the right side of the marsh, you will find nothing but a dense wall blocking your progress any further.  It may appear that you have no choice but to wade through the marsh to get back, but it just so happens that if you push up at location A on the map, you will discover an invisible staircase that will return you to the safety of the platforms above.


== Town of Ghulash ==
== Town of Yomi ==
{|
| valign="bottom" align="center" | [[#Dora Woods|Dora Woods]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Town of Yomi.png]]
| valign="bottom" align="center" | [[#Vlad Graveyard|Vlad Graveyard]]<br/><br/>→<br/><br/>
|}


[[Image:Castlevania SQ town-ghulash (small).png|right]]
This town, the closest physically to Dracula's castle, is absolutely abandoned, with the single exception of an old lady who is either to feeble or too crazy to leave. With nothing else to learn or gain, Simon can simply walk through town on the way to his next destination.
 
You get absolutely nothing here, and the only occupant is a crazy old lady, so just head straight through into the Vlad Graveyard.


'''Quotes'''
'''Quotes'''
Line 88: Line 110:
|-
|-
|''Let's live here together.''
|''Let's live here together.''
|Let's not.
|Meaningless.
|{{no}}
|{{no}}
|-
|-
|}
|}
== Path to Dracula's Castle ==
This section doesn't contain anything you haven't faced before, so it should be fairly easy.


=== Vlad Graveyard ===
=== Vlad Graveyard ===
{|
| valign="bottom" align="center" | [[#Town of Yomi|Town of Yomi]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Vlad Graveyard.png]]
| valign="bottom" align="center" | [[#West Bridge|West Bridge]]<br/><br/>→<br/><br/>
|}


Mummies, Hawks, and Ghosts. Oh my. The Hawks can be annoying, since they move erratically, but the Ghosts are slow and the Mummies can't get past the tombstones.
You will face Mummies, Hawks, and Ghosts as you pass through this graveyard. The Hawks can be troublesome, since they move erratically, but the Ghosts are slow and the Mummies can't get past the tombstones.  You must leap over each large white tombstone in order to cross the grounds.


=== Last Bridge ===
=== West Bridge ===
{|
| valign="bottom" align="center" | [[#Vlad Graveyard|Vlad Graveyard]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map West Bridge.png]]
| valign="bottom" align="center" | [[#Castlevania|Castlevania]]<br/><br/>→<br/><br/>
|}


You can't jump up, but you can break the top two blocks on the left ''if you have the [[Castlevania II: Simon's Quest/Items#Relics|Magic Cross]]''. If not, go back to [[Castlevania II: Simon's Quest/Laruba Mansion#The Mansion|Laruba Mansion]]. The bridge itself is deserted, so you have a clear path to Dracula from here on out.
When you arrive, a wall will prevent you from accessing the bridge.  However, if you possess all five parts of Dracula and the Magic Cross, then you will be able to break out the top two blocks on the left side of the wall, either with Holy Water, or by utilizing Dracula's Nail while using your whip. Then you can leap up and over the wall to cross the water. The bridge itself is deserted, so you have a clear path to Dracula from here on out.


== Dracula's Castle ==
== Castlevania ==
[[Image:Castlevania SQ mansion-dracula.png|515px|right]]
{{Scrolling_map|Castlevania SQ map Castlevania.png}}
{{-}}


Like the Bridge, there isn't a single [non-]living creature in here besides you, so just go on through. Break the blocks at the far end and go down the stairs. ''Once you drop down the gap on the right you can never go back up.'' If you are missing anything or simply want to explore more, you have to turn around now. Otherwise, continue downward. At the bottom you'll reach the door to Dracula's chamber and the end of the game. When you go in, Simon will put Dracula's [[Castlevania II: Simon's Quest/Items#Parts|five parts]] on the alter and after a few seconds The Count will appear.
This version of Castlevania is substantially smaller and quite different in layout from other instances of the castle.  Like the bridge, there isn't a single moving creature in here, dead or alive, besides you so walk on in. When you reach the dead-end, break the blocks that separate you from the floor below (location A) with Holy Water, and climb down the stairs. ''Once you drop down the gap on the right you can never go back up.'' If you are missing anything or simply want to explore more, you have to turn around now. Otherwise, continue downward. At the bottom you'll reach the door to Dracula's chamber and the end of the game. When you go in, Simon will put Dracula's [[Castlevania II: Simon's Quest/Items#Parts|five parts]] on the altar at location B.  After a flare of fire appears, the Count will be reborn.


=== Dracula ===
=== Dracula ===
:''For more, see the [[Castlevania II: Simon's Quest/Characters and enemies#Dracula|Bosses]] page.''
:''For more, see the [[Castlevania II: Simon's Quest/Enemies#Dracula|Bosses]] page.''


The Count is either ridiculously easy or impossibly hard, depending on how you choose to attack. For the fast and easy way, as soon as you can move, start throwing [[Castlevania II: Simon's Quest/Items#Weapons|Sacred Flames]] at his feet. He'll be immobilized by the fire, and you'll kill him before he can get a single attack in. If you want to make things difficult for yourself, just wait until he starts to move. He'll start rapidly moving around the room throwing fireballs at you. Stay in the center and use the Whip, [[Castlevania II: Simon's Quest/Items#Weapons|Diamond]], or Gold Dagger on him.
If you possess a full assortment of weapons, there are a couple of different strategies that you can employ against Dracula. For a fast and easy way, as soon as you can move, start throwing [[Castlevania II: Simon's Quest/Items#Weapons|Sacred Flames]] at his feet. He'll be immobilized by the fire, and you'll kill him before he can escape the altar to attack you. If you want to make things more challenging for yourself, wait until he starts to move. He'll start rapidly moving around the room throwing projectiles at you. Stay in the corner, jump up and throw [[Castlevania II: Simon's Quest/Items#Weapons|Gold Knives]] at him, just as you may have done against Carmilla.  Worst case scenario, you will simply have to jump up and whip him and time your shots carefully.


After you defeat him, you'll get one of three [[Castlevania II: Simon's Quest/Endings|endings]], depending on how long it took you to complete the game.
After you defeat him, you'll get one of three [[Castlevania II: Simon's Quest/Endings|endings]], depending on how long it took you to complete the game.


{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=Laruba Mansion|nextpage=Endings}}
{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=Laruba Mansion|nextpage=Endings}}

Latest revision as of 21:27, 25 June 2020

With all five of Dracula's parts in hand, it is time to return them to Castlevania in an effort to remove the curse from Simon. Make sure you have collected the Flame Whip from Uta Lower Road and the Magic Cross, Dracula's Ring, and Laurels from Laruba Mansion.

It's a long road to Doina from Laruba Mansion. It is possible to head west from the mansion to get back to where you once were by traveling from the Aljiba Cemetery to Debora Cliffs. While this path is (relatively) safer, it is significantly more time consuming. It is far faster to walk back to Bodley Lake by traveling right.

Wicked Ditch[edit]

Bodley Lake



Town of Doina



Climb out of Bodley Lake and you'll find yourself standing in front of Bodley Mansion. Proceed to the right to reach Wicked Ditch. You'll face Mummies, Harpies, and Medusa Heads. They aren't that difficult, but the Harpies and Medusa Heads can easily surround you if you try and run through without fighting. The Mummies are easy to fight, but they cause a lot of damage if you get hit. Cross to the right, and you'll arrive at the Town of Doina.

Town of Doina[edit]

Wicked Ditch



North Bridge



Key Locations

Doina has one important feature: a church. This is your last opportunity to rest up and restore your health before you proceed to the last battle. You can also buy Laurels at door A, but you most likely won't need any more, unless you plan on backtracking.

Quotes

Quote Note True?
After Castlevania I warned you not to return. Meaningless. No
Get Back!! Meaningless. No
You've upset the people. Now get out of town!! Meaningless. No
The Cross in Laruba's Mansion must be found. You need the Cross to get past an upcoming barrier. Yes

North Bridge[edit]

Town of Doina



Dora Woods



It's been a while since Simon set foot on a bridge. You won't find this bridge very different from the one outside of the Town of Jova, with the exception of the hovering blocks that fill in the gaps between platforms. Mermen will jump out of the water in an effort to ambush you, but you should have sufficient time to react to them and whip them as you cross.

Dora Woods[edit]

North Bridge



East Bridge



Town of Yomi



Dora Woods may be similar to Jova Woods in layout, but the enemies are much harder. Especially if you enter at night. Many Doubleheads occupy the first section. They move particularly fast and shoot often, so move in when you have an opening and duck when they fire.

The path branches when you reach the middle. Once again you must decide between staying on the upper path, or taking the low road. The fact of the matter is, there is nothing to find along the upper path, which dead ends in a poisonous marsh. Unless you feel like exploring it, you're best off taking the low route. This walkthrough will describe the two sections pertaining to the upper path just in case.

The final section of Dora Woods, prior to East Bridge, doesn't even have any enemies to fight.

East Bridge[edit]

Dora Woods



Denis Marsh



East Bridge is incredibly easy, with no gaps to jump over, and a string of Mermen jumping out of the water right in front of you. You should have no difficulty crossing over to the opposite side as long as you remove each Merman that gets in your way.

Denis Marsh[edit]

East Bridge



Denis Marsh is a useless area of the world, containing a set of platforms strung up above a poisonous marsh occupied by Yuke Rolls. If you cross over to the right side of the marsh, you will find nothing but a dense wall blocking your progress any further. It may appear that you have no choice but to wade through the marsh to get back, but it just so happens that if you push up at location A on the map, you will discover an invisible staircase that will return you to the safety of the platforms above.

Town of Yomi[edit]

Dora Woods



Vlad Graveyard



This town, the closest physically to Dracula's castle, is absolutely abandoned, with the single exception of an old lady who is either to feeble or too crazy to leave. With nothing else to learn or gain, Simon can simply walk through town on the way to his next destination.

Quotes

Quote Note True?
Let's live here together. Meaningless. No

Vlad Graveyard[edit]

Town of Yomi



West Bridge



You will face Mummies, Hawks, and Ghosts as you pass through this graveyard. The Hawks can be troublesome, since they move erratically, but the Ghosts are slow and the Mummies can't get past the tombstones. You must leap over each large white tombstone in order to cross the grounds.

West Bridge[edit]

Vlad Graveyard



Castlevania



When you arrive, a wall will prevent you from accessing the bridge. However, if you possess all five parts of Dracula and the Magic Cross, then you will be able to break out the top two blocks on the left side of the wall, either with Holy Water, or by utilizing Dracula's Nail while using your whip. Then you can leap up and over the wall to cross the water. The bridge itself is deserted, so you have a clear path to Dracula from here on out.

Castlevania[edit]

Castlevania SQ map Castlevania.png

This version of Castlevania is substantially smaller and quite different in layout from other instances of the castle. Like the bridge, there isn't a single moving creature in here, dead or alive, besides you so walk on in. When you reach the dead-end, break the blocks that separate you from the floor below (location A) with Holy Water, and climb down the stairs. Once you drop down the gap on the right you can never go back up. If you are missing anything or simply want to explore more, you have to turn around now. Otherwise, continue downward. At the bottom you'll reach the door to Dracula's chamber and the end of the game. When you go in, Simon will put Dracula's five parts on the altar at location B. After a flare of fire appears, the Count will be reborn.

Dracula[edit]

For more, see the Bosses page.

If you possess a full assortment of weapons, there are a couple of different strategies that you can employ against Dracula. For a fast and easy way, as soon as you can move, start throwing Sacred Flames at his feet. He'll be immobilized by the fire, and you'll kill him before he can escape the altar to attack you. If you want to make things more challenging for yourself, wait until he starts to move. He'll start rapidly moving around the room throwing projectiles at you. Stay in the corner, jump up and throw Gold Knives at him, just as you may have done against Carmilla. Worst case scenario, you will simply have to jump up and whip him and time your shots carefully.

After you defeat him, you'll get one of three endings, depending on how long it took you to complete the game.