Worms: Difference between revisions

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|publisher=[[Ocean Software]]
|publisher=[[Ocean Software]]
|released={{rd|1995}}
|released={{rd|1995}}
|genre={{c|Artillery}}
|genre=[[Artillery]]
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[multiplayer]]
|systems=[[Amiga]], [[Amiga CD32]], [[Mac OS]], [[MS-DOS]], [[Sega Mega Drive]], [[Atari Jaguar]], [[PlayStation]], [[Sega Saturn]], [[SNES]], [[Game Boy]]
|systems=[[Amiga]], [[Amiga CD32]], [[Mac OS]], [[MS-DOS]], [[Sega Mega Drive]], [[Atari Jaguar]], [[PlayStation]], [[Sega Saturn]], [[SNES]], [[Game Boy]]
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{{game disambig|the original [[1995]] game|the Xbox Live Arcade game|[[Worms (2007)]]|the [[mobile]] game|[[Worms (Mobile)]]|the unrelated [[Commodore 64]] game|[[Worms (Commodore 64)]]}}
{{game disambig|the original [[1995]] game|the Xbox Live Arcade game|[[Worms (2007)]]|the [[mobile]] game|[[Worms (Mobile)]]|the unrelated [[Commodore 64]] game|[[Worms (Commodore 64)]]}}


'''Worms''' was the first in the series of [[:Category:Artillery|artillery game]]s developed by [[Team17]] and released in [[1995]]. Whilst initially only available for the Amiga, it was later ported to many other systems.
'''Worms''' was the first in the series of [[artillery]] games developed by [[Team17]] and released in [[1995]]. Whilst initially only available for the Amiga, it was later ported to many other systems.


{{Continue Nav}}
{{Continue Nav}}


The game was originally created by Andy Davidson as an entry for a [[wp:Blitz BASIC programming language|Blitz BASIC]] programming competition run by the ''Amiga Format'' magazine, a cut-down version of the programming language having been cover-mounted previously. The game at this stage was called '''Total Wormage''' (possibly in reference to [[Total Carnage]]) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game.
The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the ''Amiga Format'' magazine, a cut-down version of the programming language having been cover-mounted previously. The game at this stage was called '''Total Wormage''' (possibly in reference to [[Total Carnage]]) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where Team17 had a stand. Team17 made an offer on-the-spot to develop and publish the game.


It subsequently evolved into a full commercial game, renamed '''Worms''', available initially only for the [[Commodore Amiga]] computer. As the game was extremely popular, it was regularly released for other platforms including [[Windows]]- and [[Mac OS]]-based computers, [[Sega Mega Drive]], [[Sega Dreamcast]], [[Nintendo 64]], Nintendo [[Game Boy]], [[Game Boy Color]] and [[Game Boy Advance]], [[Nintendo GameCube]], [[Nokia N-Gage]], [[SNES]], Sony [[PlayStation]] and [[PlayStation 2]], [[Sega Saturn]], Microsoft [[PocketPC]], and [[Xbox]].
It subsequently evolved into a full commercial game, renamed '''Worms''', available initially only for the [[Commodore Amiga]] computer. As the game was extremely popular, it was regularly released for other platforms including [[Windows]]- and [[Mac OS]]-based computers, [[Sega Mega Drive]], [[Sega Dreamcast]], [[Nintendo 64]], Nintendo [[Game Boy]], [[Game Boy Color]] and [[Game Boy Advance]], [[Nintendo GameCube]], [[Nokia N-Gage]], [[SNES]], Sony [[PlayStation]] and [[PlayStation 2]], [[Sega Saturn]], Microsoft [[PocketPC]], and [[Xbox]].
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==Gameplay and content==
==Gameplay and content==
[[Image:Worms scrapyardscreenshot.png|thumb|right|From the [[Amiga]] version: A scrapyard-themed level, with the player using the blowtorch tool.]]
[[Image:Worms scrapyardscreenshot.png|thumb|right|From the [[Amiga]] version: A scrapyard-themed level, with the player using the blowtorch tool.]]
Similar to other early {{c|artillery}} games such as [[Scorched Earth]] the game is set on a two-dimensional field. The players control a team of worms, each consisting of four members. The objective is to kill every member of the opposing team(s) within a set time limit per round. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools.
Similar to other early [[artillery]] games such as [[Scorched Earth]] the game is set on a two-dimensional field. The players control a team of worms, each consisting of four members. The objective is to kill every member of the opposing team(s) within a set time limit per round. Each turn, which lasts from 45 to 100 seconds, a player may move a selected worm and use one or more of the available weapons and tools.


The weapons include simple firearms like the shotgun and uzi, alongside a variety of heavy weapons such as the bazooka (the default selection), cluster grenades and airstrikes. The game also includes a number of 'secret' weapons (available through cheat codes on options screens or 'weapon drops' during the game) such as the Banana Bomb and exploding sheep, for which the series has become famous.
The weapons include simple firearms like the shotgun and uzi, alongside a variety of heavy weapons such as the bazooka (the default selection), cluster grenades and airstrikes. The game also includes a number of 'secret' weapons (available through cheat codes on options screens or 'weapon drops' during the game) such as the Banana Bomb and exploding sheep, for which the series has become famous.
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{{ToC}}
{{ToC}}
{{Worms}}
{{Worms}}