Phantom Dust: Difference between revisions

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{{Header Nav|game=Phantom Dust|num=2}}
{{Header Nav|game=Phantom Dust}}
{{Game
{{Game
|completion=2
|image=Phantom Dust boxart.jpg
|title=Phantom Dust
|title=Phantom Dust
|image=Phantom Dust boxart.jpg
|developer=[[Microsoft Game Studios]]
|developer=[[Microsoft Game Studios]]
|publisher=[[Majesco Entertainment]]
|publisher=[[Majesco Entertainment]]
|year=2004
|systems={{syslist|xbox}}
|ratings={{ESRB|T}}{{CERO old|15}}
|designer=Yukio Futatsugi
|designer=Yukio Futatsugi
|released={{jp|2004|September 23}}{{us|2005|March 15}}
|genre=[[Action]]
|genre=[[Action]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|T}}{{CERO old|15}}
|systems=[[Xbox]]
|pcgamingwiki=Phantom Dust
|pcgamingwiki=Phantom Dust
}}
}}
 
'''Phantom Dust''' is a third-person [[action]] game created for the [[Xbox]] from [[Microsoft Game Studios]] Tokyo and Yukio Futatsugi (also creator of [[Panzer Dragoon Saga]]). Phantom Dust takes card based strategy and wraps it in action style gameplay similar to the {{c|Mega Man Battle Network}} series.
'''Phantom Dust''' is a third-person [[action]] game created for the [[Xbox]] from [[Microsoft Game Studios]] Tokyo and Yukio Futatsugi (also creator of [[Panzer Dragoon Saga]]). Phantom Dust takes card based strategy and wraps it in action style gameplay similar to the [[:Category:Mega Man Battle Network|Mega Man Battle Network]] series.


Yukio first pitched the game to Microsoft as a card battling video game much like Magic: The Gathering, with pictures of cards and a whole new card system. Microsoft rejected the idea because they thought that the game would not sell to the majority of Xbox owners. Yukio then reworked the format until he came up with a gameplay style that involves equal amounts of planning, strategy, and twitch gameplay, faster than what is traditionally found in a collectible card game.
Yukio first pitched the game to Microsoft as a card battling video game much like Magic: The Gathering, with pictures of cards and a whole new card system. Microsoft rejected the idea because they thought that the game would not sell to the majority of Xbox owners. Yukio then reworked the format until he came up with a gameplay style that involves equal amounts of planning, strategy, and twitch gameplay, faster than what is traditionally found in a collectible card game.


In spite of the fact that [[Microsoft Game Studios]] Tokyo was given the green light to create Phantom Dust, [[Microsoft]] decided to give Phantom Dust a Japan only release. October 2004 the game hit the streets. Famitsu reviewed and gave it a 34 out of 40. Critics loved Phantom Dust's style of gameplay. Around January rumors started circulating that Majesco might pick up the title and give it the U.S. release. The rumor turned out true.
In spite of the fact that [[Microsoft Game Studios]] Tokyo was given the green light to create Phantom Dust, [[Microsoft]] decided to give Phantom Dust a Japan only release. October 2004 the game hit the streets. Famitsu reviewed and gave it a 34 out of 40. Critics loved Phantom Dust's style of gameplay. Around January rumors started circulating that Majesco might pick up the title and give it the U.S. release. The rumor turned out true.
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==Story==
==Story==
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{{ToC}}
{{ToC}}


[[Category:Xbox]]
[[Category:Microsoft Game Studios]]
[[Category:Microsoft Game Studios]]
[[Category:Majesco Entertainment]]
[[Category:Majesco Entertainment]]