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{{Header Nav|game=SNK vs. Capcom: Match of the Millennium}}{{stub}}
{{stub}}
{{Header Nav|game=SNK vs. Capcom: The Match of the Millennium}}
{{floatingtoc|left}}
{| style="float:right" border=2
{| style="float:right" border=2
|colspan="2"|[[Image:SVCMM_Ryu.png|200px|Ryu]]
|colspan="2"|[[File:SVCMM_Ryu.png|200px|Ryu]]
|- style="background:blue;color:white"
|- style="background:blue;color:white"
|Nice match ...</br>
|Nice match ...</br>
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* '''First appearance''': [[Street Fighter]]
* '''First appearance''': [[Street Fighter]]
* '''Other appearances''': [[:Category:Street Fighter|Street Fighter series]], [[Marvel vs. Capcom ]]series, [[Capcom Fighting Evolution]]
* '''Other appearances''': [[:Category:Street Fighter|Street Fighter series]], [[Marvel vs. Capcom ]]series, [[Capcom Fighting Evolution]]
* '''Related characters''': [[SNK vs. Capcom: Match of the Millennium/Characters/Ken|Ken]], [[SNK vs. Capcom: Match of the Millennium/Characters/Akuma|Akuma]], [[SNK vs. Capcom: Match of the Millennium/Characters/Evil Ryu|Evil Ryu]]
* '''Related characters''': [[SNK vs. Capcom: The Match of the Millennium/Ken|Ken]], [[SNK vs. Capcom: The Match of the Millennium/Akuma|Akuma]], [[SNK vs. Capcom: The Match of the Millennium/Evil Ryu|Evil Ryu]]


Ryu's rival is [[SNK vs. Capcom: Match of the Millennium/Characters/Kyo|Kyo]].
Ryu's rival is [[SNK vs. Capcom: The Match of the Millennium/Kyo|Kyo Kusanagi]].
{{-}}
{{-}}
== Bio ==
(Translated from the [http://neogeo.freeplaytech.com/svc/millennium/millennium_0/story/story_cap/story_cap.htm archived site])
Ryu's objective of being the "true martial artist" is not driven by fame or fortune. So naturally, he had no interest in the money prize of this tournament, or the filth behind it.
However, as much as the "Satsui no Hado" lay dormant deep inside of him, it shook his being.
He senses the spirit of a strong opponent he cannot yet see, who wishes to test his strength. "I want to meet someone stronger... So I can see what lies beyond my fists!"
== Techniques ==
== Techniques ==
=== Normal Attacks ===
=== Normal Attacks ===
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|-
|-
!{{cade|LPunch}}
!{{cade|LPunch}}
|cancelable ||[[Image:SVCMM Ryu LP.gif]]  
|cancelable ||[[File:SVCMM Ryu LP.gif]]  
|cancelable ||[[Image:SVCMM Ryu Duck LP.gif]]
|cancelable ||[[File:SVCMM Ryu Duck LP.gif]]
|cross-up ||[[Image:SVCMM Ryu jump LP.gif]]
|cross-up ||[[File:SVCMM Ryu jump LP.gif]]
|-
|-
!{{cade|HPunch}}
!{{cade|HPunch}}
|cancelable ||[[Image:SVCMM Ryu HP.gif]]
|cancelable ||[[File:SVCMM Ryu HP.gif]]
|cancelable ||[[Image:SVCMM Ryu Duck HP.gif]]
|cancelable ||[[File:SVCMM Ryu Duck HP.gif]]
| ||[[Image:SVCMM Ryu jump HP.gif]]
| ||[[File:SVCMM Ryu jump HP.gif]]
|-
|-
!{{cade|LKick}}
!{{cade|LKick}}
| ||[[Image:SVCMM Ryu LK.gif]]
| ||[[File:SVCMM Ryu LK.gif]]
|cancelable ||[[Image:SVCMM Ryu Duck LK.gif]]
|cancelable ||[[File:SVCMM Ryu Duck LK.gif]]
|cross-up ||[[Image:SVCMM Ryu jump LK.gif]]
|cross-up ||[[File:SVCMM Ryu jump LK.gif]]
|-
|-
!{{cade|HKick}}
!{{cade|HKick}}
| ||[[Image:SVCMM Ryu HK.gif]]
| ||[[File:SVCMM Ryu HK.gif]]
|cancelable ||[[Image:SVCMM Ryu Duck HK.gif]]
|cancelable ||[[File:SVCMM Ryu Duck HK.gif]]
|cross-up ||[[Image:SVCMM Ryu jump HK.gif]]
|cross-up ||[[File:SVCMM Ryu jump HK.gif]]
|}
|}
=== Command Normals ===
=== Command Normals ===
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|Sakotsu Wari||{{cade|Right}}{{plus}}{{cade|Punch}}
|Sakotsu Wari||{{cade|Right}}{{plus}}{{cade|Punch}}
|2 Hit, Overhead. If it's canceled into it looses its overhead ability.
|2 Hit, Overhead. If it's canceled into it looses its overhead ability.
|[[Image:SVCMM Ryu Sakotsu Wari.gif|Sakotsu Wari]]
|[[File:SVCMM Ryu Sakotsu Wari.gif|Sakotsu Wari]]
|-
|-
|Senpuu Kyaku ||{{cade|Right}}{{plus}}{{cade|Kick}}
|Senpuu Kyaku ||{{cade|Right}}{{plus}}{{cade|Kick}}
|Can be canceled into, but it self doesn't cancel  
|Can be canceled into, but it self doesn't cancel  
|[[Image:SVCMM Ryu Senpuu Kyaku.gif|Senpuu Kyaku]]
|[[File:SVCMM Ryu Senpuu Kyaku.gif|Senpuu Kyaku]]
|}
|}
=== Special Moves ===
=== Special Moves ===
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!Name !!Input !!Description !!Image
!Name !!Input !!Description !!Image
|-
|-
|Hadoken||{{cade|Qcf}}{{plus}}{{cade|Punch}}||Projectile, has fast recovery||[[Image:SVCMM Ryu Hadouken.gif|Hadoken]]
|Hadoken||{{cade|Qcf}}{{plus}}{{cade|Punch}}||Projectile, has fast recovery||[[File:SVCMM Ryu Hadouken.png|Hadoken]]
|-
|-
|Shakunetsu Hadoken||{{cade|Hcf}}{{plus}}{{cade|Punch}}
|Shakunetsu Hadoken||{{cade|Hcf}}{{plus}}{{cade|Punch}}
|Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close
|Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close
|[[Image:SVCMM Ryu Shakunetsu Hadouken.gif|Shakunetsu Hadoken]]
|[[File:SVCMM Ryu Shakunetsu Hadouken.png|Shakunetsu Hadoken]]
|-
|-
|Shouryuuken||{{cade|Dp}}{{plus}}{{cade|Punch}}
|Shouryuuken||{{cade|Dp}}{{plus}}{{cade|Punch}}
|
|
|[[Image:SVCMM Ryu Shouryuuken.gif|Shouryuuken]]
|[[File:SVCMM Ryu Shouryuuken.png|Shouryuuken]]
|-
|-
|Tatsumaki Senpuu Kyaku ||{{cade|(Air)}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
|Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{plus}}{{cade|Kick}}{{cade|(Air)}}
|Juggles for 1 hit with {{cade|LKick}}, or 3 hits with {{cade|HKick}}. Can go over most projectiles
|Juggles for 1 hit with {{cade|LKick}}, or 3 hits with {{cade|HKick}}. Can go over most projectiles
|[[Image:SVCMM Ryu TSK.gif|Tatsumaki Senpuu Kyaku]]
|[[File:SVCMM Ryu TSK.png|Tatsumaki Senpuu Kyaku]]
|}
|}
=== Super Moves ===
=== Super Moves ===
{|{{prettytable}}
{|{{prettytable}}
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|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}}
|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}}
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's.
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's.
|[[Image:SVCMM Ryu Shinkuu Hadouken.gif|Shinkuu HadouKen]]
|[[File:SVCMM Ryu Shinkuu Hadouken.png|Shinkuu HadouKen]]
|-
|-
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
|  
|  
|[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]]
|[[File:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]]
|-
|-
|Shin Shouryuuken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}}
|Shin Shouryuuken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}}
|Purchase Super. Will only initialize if the first hit connects.
|Purchase Super. Will only initialize if the first hit connects.
|[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]]
|[[File:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]]
|}
|}
== Quick Move List ==
== Quick Move List ==
{{:SNK vs. Capcom: Match of the Millennium/Ryu}}
{{Movelist|SNK vs. Capcom: The Match of the Millennium|Capcom|[[SNK vs. Capcom: The Match of the Millennium/Ryu|Ryu]]}}
{{Footer Nav|game=SNK vs. Capcom: Match of the Millennium |prevpage=Characters/Terry |prevname=Terry Bogard |here=Ryu |nextpage=Characters/Akuma |nextname=Akuma}}
 
{{Footer Nav|game=SNK vs. Capcom: The Match of the Millennium|prevpage=Morrigan|nextpage=Sakura}}
[[Category:Character move lists]]
[[Category:Character move lists]]

Latest revision as of 16:33, 1 December 2021

Ryu
Nice match ...

Let's go again!

The path of

combat's long!

No one's stronger

then me, fool!

I want to face

the Ultimate foe!

Click here for more information about Ryu's other fighting game appearances.

Ryu's rival is Kyo Kusanagi.

Bio[edit]

(Translated from the archived site)

Ryu's objective of being the "true martial artist" is not driven by fame or fortune. So naturally, he had no interest in the money prize of this tournament, or the filth behind it.

However, as much as the "Satsui no Hado" lay dormant deep inside of him, it shook his being.

He senses the spirit of a strong opponent he cannot yet see, who wishes to test his strength. "I want to meet someone stronger... So I can see what lies beyond my fists!"

Techniques[edit]

Normal Attacks[edit]

stand duck jump
cancelable File:SVCMM Ryu LP.gif cancelable File:SVCMM Ryu Duck LP.gif cross-up File:SVCMM Ryu jump LP.gif
cancelable File:SVCMM Ryu HP.gif cancelable File:SVCMM Ryu Duck HP.gif File:SVCMM Ryu jump HP.gif
File:SVCMM Ryu LK.gif cancelable File:SVCMM Ryu Duck LK.gif cross-up File:SVCMM Ryu jump LK.gif
File:SVCMM Ryu HK.gif cancelable File:SVCMM Ryu Duck HK.gif cross-up File:SVCMM Ryu jump HK.gif

Command Normals[edit]

Name Input Description Image
Sakotsu Wari + 2 Hit, Overhead. If it's canceled into it looses its overhead ability. Sakotsu Wari
Senpuu Kyaku + Can be canceled into, but it self doesn't cancel Senpuu Kyaku

Special Moves[edit]

Name Input Description Image
Hadoken + Projectile, has fast recovery Hadoken
Shakunetsu Hadoken + Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close Shakunetsu Hadoken
Shouryuuken + Shouryuuken
Tatsumaki Senpuu Kyaku + Juggles for 1 hit with , or 3 hits with . Can go over most projectiles Tatsumaki Senpuu Kyaku

Super Moves[edit]

Name Input Description Image
Shinkuu HadouKen + This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. Shinkuu HadouKen
Shinkuu Tatsumaki Senpuu Kyaku + Shinkuu Tatsumaki Senpuu Kyaku
Shin Shouryuuken + Purchase Super. Will only initialize if the first hit connects. Shin Shouryuu Ken

Quick Move List[edit]

Throws
Seoi Nage or +
Tomoe Nage or +
Command Moves
Sakotsu Wari +
Senpuu Kyaku +
Special Moves
Hadou Ken +
Shakunetsu Hadou Ken +
Shouryuu Ken +
Tatsumaki
Senpuu Kyaku
+
Super Moves
Shinkuu Hadou Ken +
Shinkuu Tatsumaki
Senpuu Kyaku
+
Shin Shouryuu Ken +