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== Points of Interest ==
== Points of Interest ==
[[Image:Metroid NES Tourian 1.png|thumb|right|Metroids get hung up easily on platforms]]
[[Image:Metroid NES Tourian 1.png|thumb|right|Metroids get hung up easily on platforms]]
;1) Here come the Metroids: Mother Brain has tailored Tourian to be as close to a paradise for the Metroids that she is breeding as possible.  As a result, they have free reign over the entire area.  And it won't take the Metroids very long to notice your arrival.  While they view every moving thing as a potential food source, they are especially attracted to the energy that gets emitted by Samus' Power Suit, and will not hesitate to home in on her and begin feeding.  While powerful, the Metroid are fairly simple minded, and become easily stuck on the platform that lie between them and Samus.  You can use this to your advantage by running back and forth, causing the Metroids to follow, and eventually clear themselves from the platform due to their own momentum.  This sets them up perfectly for you to freeze them with one shot from the Ice Beam. Then destroying them with 3-5 missiles.  Proceed as safely to the bottom as you can.  If a Metroid happens to latch on to you, read the note below to learn how to shake them.  The door at the bottom is the second and last odd colored door that requires 10 missile shots to open.
;1) Here come the Metroids: Mother Brain has tailored Tourian to be as close to a paradise for the Metroids that she is breeding as possible.  As a result, they have free reign over the entire area.  And it won't take the Metroids very long to notice your arrival.  While they view every moving thing as a potential food source, they are especially attracted to the energy that gets emitted by Samus' Power Suit, and will not hesitate to home in on her and begin feeding.  While powerful, the Metroid are fairly simple minded, and become easily stuck on the platform that lie between them and Samus.  You can use this to your advantage by running back and forth, causing the Metroids to follow, and eventually clear themselves from the platform due to their own momentum.  This sets them up perfectly for you to freeze them with one shot from the Ice Beam. Then destroying them with 5 missiles.  Proceed as safely to the bottom as you can.  If a Metroid happens to latch on to you, read the note below to learn how to shake them.  The door at the bottom is the second and last odd colored door that requires 10 missile shots to open.
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[[Image:Metroid NES Tourian 2.png|thumb|right|Proceed slowly and deal with each Metroid as they approach you]]
[[Image:Metroid NES Tourian 2.png|thumb|right|Proceed slowly and deal with each Metroid as they approach you]]
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;7) No time for goodbyes: As soon as you pump Mother Brain with one more missile than she can withstand, she will deteriorate with a loud noise.  As soon as that happens, it triggers a self destruct sequence that threatens to blow all of Tourian up, and everything inside of it.  Beyond Mother Brain is a hatch that leads to a long vertical shaft to the surface of planet Zebes.  While you have plenty of time to reach the top, it will take a fair amount of jump control in order to safely reach the top before the destruction initiates.  Don't let your adrenaline get the best of you.  Stay calm and focused and choose the jumps that you feel safest with.  The sequence of platforms will repeat themselves a number of times before they finally change, indicating that you've reached the top.  Assuming you make it in time, you will be treated to the ending of the game.  Congratulations.  If you don't make it out in time, it will be Game Over, and you'll be forced to start from the top of Tourian again.
;7) No time for goodbyes: As soon as you pump Mother Brain with one more missile than she can withstand, she will deteriorate with a loud noise.  As soon as that happens, it triggers a self destruct sequence that threatens to blow all of Tourian up, and everything inside of it.  Beyond Mother Brain is a hatch that leads to a long vertical shaft to the surface of planet Zebes.  While you have plenty of time to reach the top, it will take a fair amount of jump control in order to safely reach the top before the destruction initiates.  Don't let your adrenaline get the best of you.  Stay calm and focused and choose the jumps that you feel safest with.  The sequence of platforms will repeat themselves a number of times before they finally change, indicating that you've reached the top.  Assuming you make it in time, you will be treated to the ending of the game.  Congratulations.  If you don't make it out in time, it will be Game Over, and you'll be forced to start from the top of Tourian again.
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== Notes ==
== Notes ==
[[Image:Metroid NES Tourian Note1.png|thumb|right|Only bombs can detach a determined Metroid]]
[[Image:Metroid NES Tourian Note1.png|thumb|right|Only bombs can detach a determined Metroid]]