|style="background:#c0c0ff;"|Your first spell is one of the most useful. If your HP is low, chant the Heal Spell to raise your HP.
|style="background:#c0c0ff;"|Your first spell is one of the most useful. If your HP is low, chant the Heal Spell to raise your HP by 10~17 points.
|<big>'''3'''</big>
|<big>'''3'''</big>
|-
|-
Line 25:
Line 25:
| Combat
| Combat
| enemy
| enemy
|style="background:#c0ffc0;"|Hurl magic fire balls at the enemy with Hurt. You can go far with this spell, damaging enemies by up to 15 HP.
|style="background:#c0ffc0;"|Hurl magic fire balls at the enemy with Hurt. You can go far with this spell, damaging enemies for 8~12 HP.
|<big>'''4'''</big>
|<big>'''4'''</big>
|-
|-
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Line 49:
| Combat
| Combat
| enemy
| enemy
|style="background:#c0c0ff;"|When you encounter an enemy who uses magic, cast this spell to protect yourself.
|style="background:#c0c0ff;"|When you encounter an enemy who uses magic, cast this spell to protect yourself. Very few monsters resist this spell!
|<big>'''10'''</big>
|<big>'''10'''</big>
|-
|-
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| Exploration
| Exploration
| Hero
| Hero
|style="background:#c0ffc0;"|Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside.
|style="background:#c0ffc0;"|Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside. The effect lasts for 127 steps.
|<big>'''15'''</big>
|<big>'''15'''</big>
|-
|-
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| Exploration<br/>Combat
| Exploration<br/>Combat
| Hero
| Hero
|style="background:#c0c0ff;"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.
|style="background:#c0c0ff;"|More potent than Heal, Healmore restores 85~100 HP each time you chant it.
|<big>'''17'''</big>
|<big>'''17'''</big>
|-
|-
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| Combat
| Combat
| enemy
| enemy
|style="background:#c0ffc0;"|More devastating than Hurt, with Hurtmore you can challenge even the strongest dragons.
|style="background:#c0ffc0;"|More devastating than Hurt; with Hurtmore you can challenge even the strongest enemies. Deals 58~65 damage.
|<big>'''19'''</big>
|<big>'''19'''</big>
|}
|}
{{Footer Nav|game=Dragon Warrior|prevpage=Items and Equipment|nextpage=Walkthrough}}
{{Footer Nav|game=Dragon Warrior|prevpage=Items and Equipment|nextpage=Walkthrough}}
A strong arm and quick thinking alone are not enough to achieve your goal of freeing Alefgard. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As you gain experience and reach particular levels and achievement, you will learn new spells that will help you succeed in your perilous quests.
At preselected levels you will learn a new spell. The first spell, Heal, is learned as you rise from level two to level three. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.
Illustration
Spell
MP
Use
Target
Effect
Level
Heal
4
Exploration Combat
Hero
Your first spell is one of the most useful. If your HP is low, chant the Heal Spell to raise your HP by 10~17 points.
3
Hurt
2
Combat
enemy
Hurl magic fire balls at the enemy with Hurt. You can go far with this spell, damaging enemies for 8~12 HP.
4
Sleep
2
Combat
enemy
Sleep is used during a battle to put the enemy to sleep. It doesn't always work.
7
Radiant
3
Exploration
Hero
Did you forget to bring a torch into the cave? If you have Radiant, it doesn't matter.
9
StopSpell
2
Combat
enemy
When you encounter an enemy who uses magic, cast this spell to protect yourself. Very few monsters resist this spell!
10
Outside
6
Exploration
Hero
Deep in the underground caves and dungeons lurk terrible creatures. Escape from these places by chanting Outside.
12
Return
8
Exploration
Hero
Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
13
Repel
2
Exploration
Hero
Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside. The effect lasts for 127 steps.
15
HealMore
10
Exploration Combat
Hero
More potent than Heal, Healmore restores 85~100 HP each time you chant it.
17
Hurtmore
5
Combat
enemy
More devastating than Hurt; with Hurtmore you can challenge even the strongest enemies. Deals 58~65 damage.