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== Equipment ==
== Equipment ==
=== X's upgrades ===
=== X's upgrades ===
[[File:MMX-CyberMission Ally04_Armor.png|frame|right|The main 4 upgrades]]
[[File:MMX-CyberMission Ally04_Armor.png|frame|left|The main 4 upgrades]]
Blocks to be crushed with the head:
 
A staple of the games in the ''Mega Man X'' series is the presence of four (at least) capsules that provide upgrades for X.
 
When X collects all four, his sprite changes to a new form.
{{-}}
In Normal Mode, the four upgrades are as such:
<br />[[File:MMX-CyberMission Stage01 Storm.png]]  '''1. Head Upgrade:''' it is necessary to get other Upgrades; found in [[../Storm Eagle|Storm Eagle's stage]].
<br />[[File:MMX-CyberMission Stage02 Flame.png]]    '''2. Body Upgrade:''' it halves the damage suffered by X; found in [[../Flame Stag|Flame Stag's stage]].
<br />[[File:MMX-CyberMission Stage03 Chill.png]]  '''3. Leg Upgrade:''' it allows to automatically dash-jump from walls; found in [[../Chill Penguin|Chill Penguin's stage]].
<br />[[File:MMX-CyberMission Stage04 Spark.png]] '''4. Arm Upgrade:''' it allows to charge up weapons; found in [[../Spark Mandrill|Spark Mandrill's stage]].
 
In Hard Mode, the same four upgrades are located in different stages:
<br />[[File:MMX-CyberMission Stage11 Armor.png]] 1. [[../Armored Armadillo|Armored Armadillo]]: Head Upgrade
<br />[[File:MMX-CyberMission Stage13 Magnet.png]] 2. [[../Magna Centipede|Magna Centipede]]: Arm Upgrade
<br />[[File:MMX-CyberMission Stage14 Wheel.png]] 3. [[../Wheel Gator|Wheel Gator]]: Leg Upgrade
<br />[[File:MMX-CyberMission Stage12 Moth.png]] 4. [[../Morph Moth|Morph Moth]]: Body Upgrade
 
Blocks to be crushed with the '''Head Upgrade''':
# in Spark Mandrill's stage, to get the Arm Upgrade.
# in Spark Mandrill's stage, to get the Arm Upgrade.
# in Armored Armadillo's stage, to get an Energy capsule.
# in Armored Armadillo's stage, to get an Energy capsule.
# in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble.
# in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble.


Blocks to be crushed with the legs:
Blocks to be crushed with the '''Legs Upgrade''':
# in Spark Mandrill's stage, to get the Sub-Tank.
# in Spark Mandrill's stage, to get the Sub-Tank.
==== The fifth upgrade ====
[[File:MMX-CyberMission Stage05 Core.png|left]] A fifth capsule can be found in the second Computer Core stage; the upgrade allows to use the Hadou-ken ("Fireball Punch") and Shouryu-ken ("Rising Dragon Punch") from [[Street Fighter II]], another success by [[Capcom]].


=== Sub-Tanks ===
=== Sub-Tanks ===
There are four Sub-Tanks in the game.
There are four Sub-Tanks in the game.
<br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal and Extreme modes);
<br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal and Extreme modes);
<br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal and Extreme modes);
<br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal and Extreme modes);
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=== Zero Scramble programs ===
=== Zero Scramble programs ===
{|{{prettytable|text center=1|notwide=1}}
In Easy and Extreme mode you'll visit the four stages from Hard Mode, but X own already the four Upgrades. Therefore, the same capsules give new powers: the Zero Scramble programs
! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses
{|{{prettytable|text center=1|notwide=1|sortable=1}}
! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses !! Location
|-
|-
|''' Z1: Dash        '''||  6 ||align="left"| Damages all enemies on a horizontal line ||  1
|''' Z1: Dash        '''||  6 ||align="left"| Damages all enemies on a horizontal line ||  1 || 1. [[File:MMX-CyberMission Stage11 Armor.png]]
|-
|-
|''' Z2: Rising      '''||  4 ||align="left"| Damages all enemies on a vertical line  ||  1
|''' Z2: Rising      '''||  4 ||align="left"| Damages all enemies on a vertical line  ||  1 || 3. [[File:MMX-CyberMission Stage14 Wheel.png]]
|-
|-
|''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen            ||  1
|''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen            ||  1 || 4. [[File:MMX-CyberMission Stage12 Moth.png]]
|-
|-
|''' Z4: Final        '''|| 20 ||align="left"| Massively damages one enemy              || 10
|''' Z4: Final        '''|| 20 ||align="left"| Massively damages one enemy              || 10 || 2. [[File:MMX-CyberMission Stage13 Magnet.png]]
|}
|}
=== Ride Armors ===
[[File:MMX-CyberMission Ally03 RideArmor.png|left]]
[[File:MMX-CyberMission Ally03 RideArmor2.png|right]]
In two stages X can find a Ride Armor, a powerful item that allows great defense and powerful attack. Unfortunately, it has limited mobility, and X has to leave it after a portion of the stage.




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