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== Equipment == | == Equipment == | ||
=== X's upgrades === | === X's upgrades === | ||
[[File:MMX-CyberMission Ally04_Armor.png|frame| | [[File:MMX-CyberMission Ally04_Armor.png|frame|left|The main 4 upgrades]] | ||
Blocks to be crushed with the | |||
A staple of the games in the ''Mega Man X'' series is the presence of four (at least) capsules that provide upgrades for X. | |||
When X collects all four, his sprite changes to a new form. | |||
{{-}} | |||
In Normal Mode, the four upgrades are as such: | |||
<br />[[File:MMX-CyberMission Stage01 Storm.png]] '''1. Head Upgrade:''' it is necessary to get other Upgrades; found in [[../Storm Eagle|Storm Eagle's stage]]. | |||
<br />[[File:MMX-CyberMission Stage02 Flame.png]] '''2. Body Upgrade:''' it halves the damage suffered by X; found in [[../Flame Stag|Flame Stag's stage]]. | |||
<br />[[File:MMX-CyberMission Stage03 Chill.png]] '''3. Leg Upgrade:''' it allows to automatically dash-jump from walls; found in [[../Chill Penguin|Chill Penguin's stage]]. | |||
<br />[[File:MMX-CyberMission Stage04 Spark.png]] '''4. Arm Upgrade:''' it allows to charge up weapons; found in [[../Spark Mandrill|Spark Mandrill's stage]]. | |||
In Hard Mode, the same four upgrades are located in different stages: | |||
<br />[[File:MMX-CyberMission Stage11 Armor.png]] 1. [[../Armored Armadillo|Armored Armadillo]]: Head Upgrade | |||
<br />[[File:MMX-CyberMission Stage13 Magnet.png]] 2. [[../Magna Centipede|Magna Centipede]]: Arm Upgrade | |||
<br />[[File:MMX-CyberMission Stage14 Wheel.png]] 3. [[../Wheel Gator|Wheel Gator]]: Leg Upgrade | |||
<br />[[File:MMX-CyberMission Stage12 Moth.png]] 4. [[../Morph Moth|Morph Moth]]: Body Upgrade | |||
Blocks to be crushed with the '''Head Upgrade''': | |||
# in Spark Mandrill's stage, to get the Arm Upgrade. | # in Spark Mandrill's stage, to get the Arm Upgrade. | ||
# in Armored Armadillo's stage, to get an Energy capsule. | # in Armored Armadillo's stage, to get an Energy capsule. | ||
# in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble. | # in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble. | ||
Blocks to be crushed with the | Blocks to be crushed with the '''Legs Upgrade''': | ||
# in Spark Mandrill's stage, to get the Sub-Tank. | # in Spark Mandrill's stage, to get the Sub-Tank. | ||
==== The fifth upgrade ==== | |||
[[File:MMX-CyberMission Stage05 Core.png|left]] A fifth capsule can be found in the second Computer Core stage; the upgrade allows to use the Hadou-ken ("Fireball Punch") and Shouryu-ken ("Rising Dragon Punch") from [[Street Fighter II]], another success by [[Capcom]]. | |||
=== Sub-Tanks === | === Sub-Tanks === | ||
There are four Sub-Tanks in the game. | There are four Sub-Tanks in the game. | ||
<br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal and Extreme modes); | <br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal and Extreme modes); | ||
<br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal and Extreme modes); | <br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal and Extreme modes); | ||
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=== Zero Scramble programs === | === Zero Scramble programs === | ||
{|{{prettytable|text center=1|notwide=1}} | In Easy and Extreme mode you'll visit the four stages from Hard Mode, but X own already the four Upgrades. Therefore, the same capsules give new powers: the Zero Scramble programs | ||
! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses | {|{{prettytable|text center=1|notwide=1|sortable=1}} | ||
! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses !! Location | |||
|- | |- | ||
|''' Z1: Dash '''|| 6 ||align="left"| Damages all enemies on a horizontal line || 1 | |''' Z1: Dash '''|| 6 ||align="left"| Damages all enemies on a horizontal line || 1 || 1. [[File:MMX-CyberMission Stage11 Armor.png]] | ||
|- | |- | ||
|''' Z2: Rising '''|| 4 ||align="left"| Damages all enemies on a vertical line || 1 | |''' Z2: Rising '''|| 4 ||align="left"| Damages all enemies on a vertical line || 1 || 3. [[File:MMX-CyberMission Stage14 Wheel.png]] | ||
|- | |- | ||
|''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen || 1 | |''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen || 1 || 4. [[File:MMX-CyberMission Stage12 Moth.png]] | ||
|- | |- | ||
|''' Z4: Final '''|| 20 ||align="left"| Massively damages one enemy || 10 | |''' Z4: Final '''|| 20 ||align="left"| Massively damages one enemy || 10 || 2. [[File:MMX-CyberMission Stage13 Magnet.png]] | ||
|} | |} | ||
=== Ride Armors === | |||
[[File:MMX-CyberMission Ally03 RideArmor.png|left]] | |||
[[File:MMX-CyberMission Ally03 RideArmor2.png|right]] | |||
In two stages X can find a Ride Armor, a powerful item that allows great defense and powerful attack. Unfortunately, it has limited mobility, and X has to leave it after a portion of the stage. | |||
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