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Not every move that a character knows is available to that character in every ISM.  So it's important to reference the move lists below to determine which moves a character has access to in a given ISM.  An X, A, or V next to the move indicates that the move is available in that ISM.  In addition to these three ISMs, there are three hidden modes of play, Classic, Mazi, and Saikyou, which can be unlocked to provide more alternatives.  In addition to these changes, the character selection has been greatly expanded over SFA2.  Upgraded versions of SFA3 have continued to expand on that selection.
Not every move that a character knows is available to that character in every ISM.  So it's important to reference the move lists below to determine which moves a character has access to in a given ISM.  An X, A, or V next to the move indicates that the move is available in that ISM.  In addition to these three ISMs, there are three hidden modes of play, Classic, Mazi, and Saikyou, which can be unlocked to provide more alternatives.  In addition to these changes, the character selection has been greatly expanded over SFA2.  Upgraded versions of SFA3 have continued to expand on that selection.


SFA3 was ported somewhat successfully to the [[Sega Saturn]] and [[PlayStation]] consoles.  The Saturn's use of an optional 4 Meg RAM cartridge helped its conversion out considerably, but the PlayStation's limited RAM prevented its port from being entirely accurrate.  SFA3 made a tremendous splash on the newly arrived [[Sega Dreamcast]] where it saw a sizeable roster increase.  This version was later ported back to the arcade in Japan as Street Fighter Zero 3 Upper.  Several years later, a version appeared on the [[Game Boy Advance]] which included three new characters taken from [[Capcom vs. SNK 2]].  Although still entitled SFA3 outside of Japan, it was known as [[Street Fighter Zero 3 Upper]] in Japan.  In 2006 SFA3 was upgraded once again, this time for the [[PlayStation Portable]], where it introduced one new character, [[Move Lists/Capcom/Ingrid|Ingrid]] from [[Capcom Fighting Evolution]].  This version was known as [[Street Fighter Zero 3 Double Upper]] in Japan, and [[Street Fighter Alpha 3 MAX]] outside of Japan.
SFA3 was ported somewhat successfully to the [[Sega Saturn]] and [[PlayStation]] consoles.  The Saturn's use of an optional 4 Meg RAM cartridge helped its conversion out considerably, but the PlayStation's limited RAM prevented its port from being entirely accurrate.  SFA3 made a tremendous splash on the newly arrived [[Sega Dreamcast]] where it saw a sizeable roster increase.  This version was later ported back to the arcade in Japan as Street Fighter Zero 3 Upper.  Several years later, a version appeared on the [[Game Boy Advance]] which included three new characters taken from [[Capcom vs. SNK 2]].  Although still entitled SFA3 outside of Japan, it was known as [[Street Fighter Zero 3 Upper]] in Japan.  In 2006 SFA3 was upgraded once again, this time for the [[PlayStation Portable]], where it introduced one new character, [[Street Fighter Alpha/Ingrid|Ingrid]] from [[Capcom Fighting Evolution]].  This version was known as [[Street Fighter Zero 3 Double Upper]] in Japan, and [[Street Fighter Alpha 3 MAX]] outside of Japan.


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{{Continue Nav|nextpage=Walkthrough|nextname=How to play|nextpage2=Moves|nextname2=Moves: A-G|custom=[[/Moves2|Moves: J-Z]]}}