Super Smash Bros. Melee: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
→Ness
Blendmaster (talk | contribs) |
Blendmaster (talk | contribs) (→Ness) |
||
Line 163: | Line 163: | ||
B Button Special Attacks: | B Button Special Attacks: | ||
*B Button: PK Flash | *{{Button|b-button|B Button|}}: PK Flash | ||
*B+Left/Right: PK Fire | **Hold down {{Button|b-button|B Button|}} to charge a green flashy thing. You can move it slowly around using {{Button|Control|Control Stick}}. Press {{Button|b-button|B Button|}} to detonate it or just wait about 4 seconds for it to detonate at full charge by itself. | ||
*B+ | *{{Button|b-button|B Button|}}+{{Button|Control-left|Control Stick Left}}/{{Button|Control-right|Control Stick Right}}: PK Fire | ||
**If you guide the PK Thunder so that it hits Ness, | **Useful attack that shoots a little red ball horizontally. If the ball touches an opponent, the opponent will burst into flame and by stuck there for about 2 seconds. In this time you can swing at them with the bat and they still won't move. | ||
*B+ | *{{Button|b-button|B Button|}}+{{Button|Control-up|Control Stick up}}: PK Thunder | ||
**A little ball of lightning you can control around the stage for about 5 seconds. | |||
**When using this attack in the air, Ness will float in the air. | |||
**If you guide the PK Thunder so that it hits Ness, Ness becomes a projectile and also this acts as his third jump. | |||
*{{Button|b-button|B Button|}}+{{Button|Control-down|Control Stick down}}: PSI Magnet | |||
**Absorbs projectiles(not thrown items, just things like Samus' Charge shot or Fox's Blaster) and heals you the damage the projectile would have done. | |||
=== Kirby === | === Kirby === |