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Ranks are determined by Levels '''Not''' kills and deaths
Ranks are determined by Levels '''Not''' kills and deaths


== Rank List & Benefits ==
 
<center>
{|
{| width="50%"
! width="33%" style="background-color:#AAA;"| Level Required || width="33%" style="background-color:#AAA;"| Rank || width="33%" style="background-color:#AAA;"| Rewards
! width="33%" style="background-color:#f4f4f4;"| Level Required || width="33%" style="background-color:#f4f4f4;"| Rank || width="33%" style="background-color:#f4f4f4;"| Rewards
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 0 || width="33%" style="background-color:#fffad1"| Trainee || width="33%" style="background-color:#ffe3e3;"| N/A
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 0 || width="33%" style="background-color:#fffad1;text-align:center;"| Trainee || width="33%" style="background-color:#ffe3e3;text-align:center;"| N/A
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 3 || width="33%" style="background-color:#fffad1"| Private || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>2500 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 3 || width="33%" style="background-color:#fffad1;text-align:center;"| Private || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>2500 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 5 || width="33%" style="background-color:#fffad1"| Private First Class || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>2500 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 5 || width="33%" style="background-color:#fffad1;text-align:center;"| Private First Class || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>2500 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 7 || width="33%" style="background-color:#fffad1"| Corporal || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>2500 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 7 || width="33%" style="background-color:#fffad1;text-align:center;"| Corporal || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>2500 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 10 || width="33%" style="background-color:#fffad1"| Sergeant || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>2500 Credits<br>1 additional [[Mechanaught Slot]]
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 10 || width="33%" style="background-color:#fffad1;text-align:center;"| Sergeant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>2500 Credits<br>1 Additional [[Mechanaught Slot]]
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 15 || width="33%" style="background-color:#fffad1"| Staff Sergeant || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>15,000 Credits<br>10 Extra Hangar Slots
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 15 || width="33%" style="background-color:#fffad1;text-align:center;"| Staff Sergeant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>15,000 Credits<br>10 Extra Hangar Slots
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 20 || width="33%" style="background-color:#fffad1"| Technical Sergeant || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 20 || width="33%" style="background-color:#fffad1;text-align:center;"| Technical Sergeant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 25 || width="33%" style="background-color:#fffad1"| Master Sargent || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 25 || width="33%" style="background-color:#fffad1;text-align:center;"| Master Sergeant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 30 || width="33%" style="background-color:#fffad1"| Chief Master Sargent || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits<br>1 additional [[Mechanaught Slot]]
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 30 || width="33%" style="background-color:#fffad1;text-align:center;"| Chief Master Sergeant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits<br>1 Additional [[Mechanaught Slot]]
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 36 || width="33%" style="background-color:#fffad1"| Second Lieutenant || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 36 || width="33%" style="background-color:#fffad1;text-align:center;"| Second Lieutenant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 41 || width="33%" style="background-color:#fffad1"| First Lieutenant || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 41 || width="33%" style="background-color:#fffad1;text-align:center;"| First Lieutenant || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 46 || width="33%" style="background-color:#fffad1"| Captain || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits<br>15 Extra Hanger Slots<br>1 additional [[Mechanaught Slot]]
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 46 || width="33%" style="background-color:#fffad1;text-align:center;"| Captain || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits<br>15 Extra Hanger Slots<br>1 Additional [[Mechanaught Slot]]
|-
|-
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 51 || width="33%" style="background-color:#fffad1"| Major || width="33%" style="background-color:#ffe3e3;"| 3 Ability Points<br>3000 Credits<br>20 Extra Hanger Slots
| width="33%" style="background-color: #e0ffe0;text-align:center;"| 51 || width="33%" style="background-color:#fffad1;text-align:center;"| Major || width="33%" style="background-color:#ffe3e3;text-align:center;"| 3 Ability Points<br>3000 Credits<br>20 Extra Hanger Slots
|-
|-
|}
|}

Revision as of 05:42, 7 January 2008

At specific levels during the game you will advance up a rank.
Ranks are determined by Levels Not kills and deaths


Level Required Rank Rewards
0 Trainee N/A
3 Private 3 Ability Points
2500 Credits
5 Private First Class 3 Ability Points
2500 Credits
7 Corporal 3 Ability Points
2500 Credits
10 Sergeant 3 Ability Points
2500 Credits
1 Additional Mechanaught Slot
15 Staff Sergeant 3 Ability Points
15,000 Credits
10 Extra Hangar Slots
20 Technical Sergeant 3 Ability Points
3000 Credits
25 Master Sergeant 3 Ability Points
3000 Credits
30 Chief Master Sergeant 3 Ability Points
3000 Credits
1 Additional Mechanaught Slot
36 Second Lieutenant 3 Ability Points
3000 Credits
41 First Lieutenant 3 Ability Points
3000 Credits
46 Captain 3 Ability Points
3000 Credits
15 Extra Hanger Slots
1 Additional Mechanaught Slot
51 Major 3 Ability Points
3000 Credits
20 Extra Hanger Slots