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|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}}
|Shinkuu HadouKen||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Punch}}
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's.
|This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's.
|[[Image:SVCMM Ryu Shinkuu HadouKen.gif|Shinkuu HadouKen]]
|[[Image:SVCMM Ryu Shinkuu Hadouken.gif|Shinkuu HadouKen]]
|-
|-
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
|Shinkuu Tatsumaki Senpuu Kyaku ||{{cade|Qcb}}{{cade|Qcb}}{{plus}}{{cade|Kick}}
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|[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]]
|[[Image:SVCMM Ryu Shinkuu TSK.gif|Shinkuu Tatsumaki Senpuu Kyaku]]
|-
|-
|Shin Shouryuu Ken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}}
|Shin Shouryuuken ||{{cade|Qcf}}{{cade|Qcf}}{{plus}}{{cade|Kick}}
|Purchase Super. Will only initialize if the first hit connects.
|Purchase Super. Will only initialize if the first hit connects.
|[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]]
|[[Image:SVCMM Ryu Shin Shouryuu Ken.gif|Shin Shouryuu Ken]]

Revision as of 22:52, 5 December 2008

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Ryu
Nice match ...

Let's go again!

The path of

combat's long!

No one's stronger

then me, fool!

I want to face

the Ultimate foe!

Click here for more information about Ryu's other fighting game appearances.

Ryu's rival is Kyo.

Techniques

Normal Attacks

stand duck jump
cancelable File:SVCMM Ryu LP.gif cancelable File:SVCMM Ryu Duck LP.gif cross-up File:SVCMM Ryu jump LP.gif
cancelable File:SVCMM Ryu HP.gif cancelable File:SVCMM Ryu Duck HP.gif File:SVCMM Ryu jump HP.gif
File:SVCMM Ryu LK.gif cancelable File:SVCMM Ryu Duck LK.gif cross-up File:SVCMM Ryu jump LK.gif
File:SVCMM Ryu HK.gif cancelable File:SVCMM Ryu Duck HK.gif cross-up File:SVCMM Ryu jump HK.gif

Command Normals

Name Input Description Image
Sakotsu Wari + 2 Hit, Overhead. If it's canceled into it looses its overhead ability. Sakotsu Wari
Senpuu Kyaku + Can be canceled into, but it self doesn't cancel Senpuu Kyaku

Special Moves

Name Input Description Image
Hadoken + Projectile, has fast recovery Hadoken
Shakunetsu Hadoken + Projectile, just as fast as normal Hadouken. Does a little more damage. Knocks down when fired close Shakunetsu Hadoken
Shouryuuken + Shouryuuken
Tatsumaki Senpuu Kyaku + Juggles for 1 hit with , or 3 hits with . Can go over most projectiles Tatsumaki Senpuu Kyaku

Super Moves

Name Input Description Image
Shinkuu HadouKen + This projectile will blow past all other projectiles except for Evil Ryu's and Orochi Iori's. Shinkuu HadouKen
Shinkuu Tatsumaki Senpuu Kyaku + Shinkuu Tatsumaki Senpuu Kyaku
Shin Shouryuuken + Purchase Super. Will only initialize if the first hit connects. Shin Shouryuu Ken

Quick Move List

SNK vs. Capcom: Match of the Millennium/Ryu