Mega Man Battle Network/Program Advances

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Zeta/Omega Advances

Program Advance Chips Description
Z-Canon1 ++
Cannon ABC, BCD, or CDE
5 seconds of invisibility and unlimited Cannon use
Z-Canon2 ++
HiCannon FGH, GHI, or HIJ
5 seconds of invisibility and unlimited HiCannon use
Z-Canon3 ++
M-Cannon KLM, LMN, or MNO
5 seconds of invisibility and unlimited M-Cannon use
Z-Raton1 ++
Ratton1 ABC, BCD, or CDE
5 seconds of invisibility and unlimited Ratton1 use
Z-Raton2 ++
Ratton2 FGH, GHI, or HIJ
5 seconds of invisibility and unlimited Ratton2 use
Z-Raton3 ++
Ratton3 KLM, LMN, or MNO
5 seconds of invisibility and unlimited Ratton3 use
Z-Arrow ++
TriArrow ABC, BCD, or CDE
5 seconds of invisibility and unlimited TriArrow use
Z-Spear ++
TriSpear FGH, GHI, or HIJ
5 seconds of invisibility and unlimited TriSpear use
Z-Lance ++
TriLance KLM, LMN, or MNO
5 seconds of invisibility and unlimited TriLance use
Z-Spread ++
Spreader HIJ, IJK, or JKL
5 seconds of invisibility and unlimited Spreader use
O-Canon1 ++++
Cannon ABCDE
10 seconds of invisibility and unlimited Cannon use
O-Canon2 ++++
HiCannon FGHIJ
10 seconds of invisibility and unlimited HiCannon use
O-Canon3 ++++
M-Cannon KLMNO
10 seconds of invisibility and unlimited M-Cannon use
O-Raton1 ++++
Ratton1 ABCDE
10 seconds of invisibility and unlimited Ratton1 use
O-Raton2 ++++
Ratton2 FGHIJ
10 seconds of invisibility and unlimited Ratton2 use
O-Raton3 ++++
Ratton3 KLMNO
10 seconds of invisibility and unlimited Ratton3 use
O-Arrow ++++
TriArrow ABCDE
10 seconds of invisibility and unlimited TriArrow use
O-Spear ++++
TriSpear FGHIJ
10 seconds of invisibility and unlimited TriSpear use
O-Lance ++++
TriLance KLMNO
10 seconds of invisibility and unlimited TriLance use
O-Spread ++++
Spreader HIJKL
10 seconds of invisibility and unlimited Spreader use

Beta/Sigma Advances

Program Advance Stars Chips Description
B-Sword 4 ++
Sword S*
WideSwrd S*
LongSwrd S**
2 uses of Sword, then 2 uses of WideSwrd,
then 2 uses of LongSwrd
S-Sword 4 +...++...+
Sword S*
WideSwrd S*
LongSwrd S**
+2 of any of these
3 uses of Sword, then 3 uses of WideSwrd,
then 3 uses of LongSwrd
B-Quake 6 ++
Quake1 Q*
Quake2** Q
Quake3 Q***
2 uses of Quake1, then 2 uses of Quake2,
then 2 uses of Quake3
S-Quake 6 +...++...+
Quake1 Q*
Quake2 Q**
Quake3 Q***
+2 of any of these
3 uses of Quake1, then 3 uses of Quake2,
then 3 uses of Quake3
B-Wave 6 ++
ShokWave C*
SoniWave C**
DynaWave C***
2 uses of ShokWave, then 2 uses of SoniWave,
then 2 uses of DynaWave
S-Wave 6 +...++...+
ShokWave C*
SoniWave C**
DynaWave C***
+2 of any of these
3 uses of ShokWave, then 3 uses of SoniWave,
then 3 uses of DynaWave
B-Bomb 7 ++
LilBomb B*
CrosBomb B**
BigBomb B****
2 uses of LilBomb, then 2 uses of CrosBomb,
then 2 uses of BigBomb
S-Bomb 7 +...++...+
LilBomb B*
CrosBomb B**
BigBomb B****
+2 of any of these
3 uses of LilBomb, then 3 uses of CrosBomb,
then 3 uses of BigBomb

Special Program Advances

Program Advance Stars Chips Description
BgStrait 04 ++
GutsPnch B*
IcePunch B**
Dash B*
Deals 250 damages on one row.
GtsShoot 07 ++
MetGuard G*
Dash G*
GutsMan G***, GutsMan2 G**** or GutsMan3 G*****
Deals 500 damages to one enemy.
LifeSavr 08 ++
Barrier R**
AquaAura R**
Roll R***, Roll2 R****, or Roll3 R*****
Restores full HP and gives 30 seconds of invisibility.
Storm 07 +++
Typhoon G*
Huricane G**
Cyclone G***
Repair G*
Deals 200 damages to all panels.
PwrCanon 07 +++
Shotgun K*
CrossGun K*
Spreader K**
M-Cannon K***
Deals 200 damages on a 3x3 area
BloodSuk 10 +++
Drain1 A**
Drain2 A**
Drain3 A***
Wave A***
Deals 200 damages on three rows and restores up to 600 HP.
HvyStamp 15 +++
Gaia1 C***
Gaia2 C****
Gaia3 C*****
Quake3 C***
Deals 400 damages on strongest enemy.
2xHero 17 +++
FtrSword B***
KngtSwrd B****
HeroSwrd B*****
ProtoMan B***, ProtoMn2 B****, or ProtoMn3 B*****
Deals 400 damages to all panels.

Suggested Folders

In order to use intensively any one Program Advance, it would be nice to create a folder centered on it.

Some chips are available in one copy only in the video game, therefore it would be necessary to link two GameBoys-Advance and exchange chips to gather more of the same type.

The quickest folders are those with one chip code only.

Some Program Advances (LifeSavr, GtsShoot, the Zeta/Omega series) cannot fill a folder; therefore, the strongest chip(s) with the same letter code are suggested for completion, including a NetNavi where possible.

Program Advances in the Beta/Sigma series can also be powered up by including a NetNavi chip of the same code.

Program Advance Val. Chips Chip locations
Z-Canon1 CDE
or Z-Raton1
or Z-Arrow
098 03x Cannon C*
03x Cannon D*
03x Cannon E*
08x Gaia3 C*****
08x Thunder3 D*** [Elec]
05x Elecman3 E***** [Elec]
...
Z-Raton2 FGH
or Z-Canon2
or Z-Spear
083 03x Ratton2 F**
03x Ratton2 G**
03x Ratton2 H**
05x Fireman3 F***** [Fire]
08x Heater G** [Fire]
08x Cyclone H***
...
Z-Spread HIJ 099 03x Spreader H**
03x Spreader I**
03x Spreader J**
08x BigWave H**** [Aqua]
05x Iceman3 I***** [Aqua]
08x RedWave J*** [Fire]
...
Z-Lance LMN/MNO
or Z-Canon1
or Z-Raton3
093 03x TriLance L/O****
03x TriLance M****
03x TriLance N****
08x IceCube M** [Aqua]
08x IcePunch M** [Aqua]
05x Numbrmn3 N*****
...
B-Sword / S-Sword 073 03x Sword S*
07x WideSwrd S*
07x LongSwrd S**
08x Steal S***
05x Stonemn3 S*****
Earliest: stage 3, after mission
Sword S: starting folder
WideSwrd S: starting folder
LongSwrd S: (Stage 3) Internet Area 2
Steal S: starting folder
Stonemn3 S: (intermission 3) Internet Area 3
B-Quake / S-Quake 060 10x Quake1 Q*
10x Quake2 Q**
10x Quake3 Q***
...
B-Wave / S-Wave 076 08x ShokWave C*
08x SoniWave C**
09x DynaWave C***
05x Colormn3 C*****
...
B-Bomb / S-Bomb 085 08x LilBomb B*
08x CrosBomb B**
09x BigBomb B****
05x Bombman3 B***** [Fire]
...
BgStrait 040 10x GutsPnch B*
10x IcePunch B** [Aqua]
10x Dash B*
...
Storm 060 05x Typhoon G*
10x Huricane G**
10x Cyclone G***
05x Repair G*
...
PwrCanon 060 05x Shotgun K*
05x CrossGun K*
10x Spreader K**
10x M-Cannon K***
Earliest: Stage 4, after mission
Shotgun K: (Stage 1)
CrossGun K: (Stage 1)
Spreader K: (intermission 4) Higsby's Shop
M-Cannon K: (intermission 3) Deep Internet area 13
GtsShoot 077 08x MetGuard G*
08x Dash G*
05x Gutsman3 G*****
09x KngtSwrd G****
...
LifeSavr 079 08x Barrier R**
08x AquaAura R** [Aqua]
05x Roll2 R****
09x DynaWave R***
Earliest: Stage 5
AquaAura R: (intermission 3)
Barrier R: (Stage 5 before mission) DenTown summer school
Roll R: (Stage 2)
Roll2 R: (Stage 5 before mission)
Roll3 R: (Stage 8)
BloodSuk 080 05x Drain1 A**
05x Drain2 A**
10x Drain3 A***
10x Wave A*** [Aqua]
...
HvyStamp 120 05x Gaia1 C***
10x Gaia2 C****
10x Gaia3 C*****
05x Quake3 C***
Earliest: Stage 3, after mission
Gaia1 C: (intermission 3) Deep Internet area 9
Gaia2 C: (intermission 3) Deep Internet area 12
Gaia3 C: (intermission 3) Deep Internet area 16
Quake3 C: (intermission 3) Internet area 16 Mystery Data
2xHero 130 05x FtrSword B***
10x KngtSwrd B****
10x HeroSwrd B*****
05x Protomn3 B*****
Earliest: Stage 8
FtrSword B: (stage 3)
KngtSwrd B: (intermission 3)
HeroSwrd B: (stage 8)
Protomn3 B: (stage 6/7?)