Kirby Air Ride/Abilities and Power-ups

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Revision as of 18:21, 11 May 2008 by Fliri (talk | contribs) (New page: == Abilities == Spike Hurts enemies when touched, can charge for extension Sword Automatically swings at enemies that are near Thunder Flick the controls fast to charge,...)
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Abilities

Spike Hurts enemies when touched, can charge for extension

Sword Automatically swings at enemies that are near

Thunder Flick the controls fast to charge, then release with A There are 5 charges, listed from weakest to strongest: 1: Fires three bolts in a straight line. 2: Fires 9 bolts in three lines. 3: Fires three shots that spread out horizaontally. 4: Firesone powerful shot in one straight line, this shot homes in on enemies. 5: Fires one HUGE bolt that homes in on enemies, very damaging. Can KO a compact in one hit.

Flame Fires flaming shots in front of you that stay on the ground, a trail of fire also come out of the back.

Bomb Shoots a bomb that explodes on contact and spreads.

Mike Damages all enemies in a range, used immediately. Very weak.

Sleep Makes you sleep. Contagious.

Wing Turns you into winged Kirby. Good glider, and has a set speed.

Wheel Turns you into a wheel. Very Fast on land. When it goes over a ledge, it gets a major boost.

Items (City Trial only)

Sensor Bomb Places into the ground. Explodes if ANYTHING goes over it.

Spin Makes you spin very fast and gives you a great offense.

Power up Makes your offence higher for a breif time.

Star up Increases your Top Speed, Boost, and Defense.

Gordo Allows you to shoot Massive Spike Balls.

Cannon Puts a cannon on your head and shoots fireworks.