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Revision as of 22:32, 25 December 2007 by Ledviper (talk | contribs) (New page: There are four game modes available currently, Death Match, Team Death Match, Last Stand, and Territory Control. They are all time limited with the winner decided by the amount points obta...)
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There are four game modes available currently, Death Match, Team Death Match, Last Stand, and Territory Control. They are all time limited with the winner decided by the amount points obtained within that time limit. Draws occur when the round ends and there is an equalibrium in points on both teams or in separate players. Winners get more experience and credit than the losers.

Death Match

Death Match is the standard melee mode, where all participants in the room are engaged in free-for-all battle. Everyone is on their own team. The winner is based on the calculated amount of kills, deaths, and assists at the end of the round time limit.

Team Death Match

Similar to Death Match as in the main objective for victory is in killing the other team. However, in Team Death Match, you reside in one of two teams, the blue or red team. For one team to win, it must have a higher point contribution than the other. Killing players is the only source of points for this mode. The winning team is the team with the higher total point contribution at the end of the round time limit.

Last Stand

This "stage mode" in Exteel allows for players to team together and battle NPC enemies who will try to invade and convert aerogates that start out belonging to you. You win by holding off the enemies for the set time limit. You lose if they completely invade and convert a aerogate. Last Stand mode has many difficulty levels that increase the number of aerogates that you and your team must defend. It also increases the level of the NPC enemies, giving them more health, damage, and better artificial intelligence.

Territory Control

This mode of gameplay involves invading and taking over neutral and enemy aeroports. The act of taking over the aeroports contributes points to your team. If allowed, the two teams at some point in the round are able to travel to the other side of the map and attempt to take over the main base of the enemy. If successful, the game is ended instantly and team that successfully invaded the enemy base are decided winners. In a rare and amusing event when both teams attempt to neutralize and convert each others' aeroport bases at the same time and succeed, it is not a tie, but the bases for the teams are switched.