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Zeta/Omega Advances

Program Advance Chips Description
Z-Canon1 ++
Cannon ABC, BCD, or CDE
5 seconds of invisibility and unlimited Cannon use
Z-Canon2 ++
HiCannon FGH, GHI, or HIJ
5 seconds of invisibility and unlimited HiCannon use
Z-Canon3 ++
M-Cannon KLM, LMN, or MNO
5 seconds of invisibility and unlimited M-Cannon use
Z-Raton1 ++
Ratton1 ABC, BCD, or CDE
5 seconds of invisibility and unlimited Ratton1 use
Z-Raton2 ++
Ratton2 FGH, GHI, or HIJ
5 seconds of invisibility and unlimited Ratton2 use
Z-Raton3 ++
Ratton3 KLM, LMN, or MNO
5 seconds of invisibility and unlimited Ratton3 use
Z-Arrow ++
TriArrow ABC, BCD, or CDE
5 seconds of invisibility and unlimited TriArrow use
Z-Spear ++
TriSpear FGH, GHI, or HIJ
5 seconds of invisibility and unlimited TriSpear use
Z-Lance ++
TriLance KLM, LMN, or MNO
5 seconds of invisibility and unlimited TriLance use
Z-Spread ++
Spreader HIJ, IJK, or JKL
5 seconds of invisibility and unlimited Spreader use
O-Canon1 ++++
Cannon ABCDE
10 seconds of invisibility and unlimited Cannon use
O-Canon2 ++++
HiCannon FGHIJ
10 seconds of invisibility and unlimited HiCannon use
O-Canon3 ++++
M-Cannon KLMNO
10 seconds of invisibility and unlimited M-Cannon use
O-Raton1 ++++
Ratton1 ABCDE
10 seconds of invisibility and unlimited Ratton1 use
O-Raton2 ++++
Ratton2 FGHIJ
10 seconds of invisibility and unlimited Ratton2 use
O-Raton3 ++++
Ratton3 KLMNO
10 seconds of invisibility and unlimited Ratton3 use
O-Arrow ++++
TriArrow ABCDE
10 seconds of invisibility and unlimited TriArrow use
O-Spear ++++
TriSpear FGHIJ
10 seconds of invisibility and unlimited TriSpear use
O-Lance ++++
TriLance KLMNO
10 seconds of invisibility and unlimited TriLance use
O-Spread ++++
Spreader HIJKL
10 seconds of invisibility and unlimited Spreader use

Beta/Sigma Advances

Program Advance Stars Chips Description
B-Sword 4 ++
Sword S*
WideSwrd S*
LongSwrd S**
2 uses of Sword, then 2 uses of WideSwrd,
then 2 uses of LongSwrd
S-Sword 4 +...++...+
Sword S*
WideSwrd S*
LongSwrd S**
+2 of any of these
3 uses of Sword, then 3 uses of WideSwrd,
then 3 uses of LongSwrd
B-Quake 6 ++
Quake1 Q*
Quake2** Q
Quake3 Q***
2 uses of Quake1, then 2 uses of Quake2,
then 2 uses of Quake3
S-Quake 6 +...++...+
Quake1 Q*
Quake2 Q**
Quake3 Q***
+2 of any of these
3 uses of Quake1, then 3 uses of Quake2,
then 3 uses of Quake3
B-Wave 6 ++
ShokWave C*
SoniWave C**
DynaWave C***
2 uses of ShokWave, then 2 uses of SoniWave,
then 2 uses of DynaWave
S-Wave 6 +...++...+
ShokWave C*
SoniWave C**
DynaWave C***
+2 of any of these
3 uses of ShokWave, then 3 uses of SoniWave,
then 3 uses of DynaWave
B-Bomb 7 ++
LilBomb B*
CrosBomb B**
BigBomb B****
2 uses of LilBomb, then 2 uses of CrosBomb,
then 2 uses of BigBomb
S-Bomb 7 +...++...+
LilBomb B*
CrosBomb B**
BigBomb B****
+2 of any of these
3 uses of LilBomb, then 3 uses of CrosBomb,
then 3 uses of BigBomb

Special Program Advances

Program Advance Stars Chips Description
BgStrait 04 ++
GutsPnch B*
IcePunch B**
Dash B*
Deals 250 damages on one row.
GtsShoot 07 ++
MetGuard G*
Dash G*
GutsMan G***, GutsMan2 G**** or GutsMan3 G*****
Deals 500 damages to one enemy.
LifeSavr 08 ++
Barrier R**
AquaAura R**
Roll R***, Roll2 R****, or Roll3 R*****
Restores full HP and gives 30 seconds of invisibility.
Storm 07 +++
Typhoon G*
Huricane G**
Cyclone G***
Repair G*
Deals 200 damages to all panels.
PwrCanon 07 +++
Shotgun K*
CrossGun K*
Spreader K**
M-Cannon K***
Deals 200 damages on a 3x3 area
BloodSuk 10 +++
Drain1 A**
Drain2 A**
Drain3 A***
Wave A***
Deals 200 damages on three rows and restores up to 600 HP.
HvyStamp 15 +++
Gaia1 C***
Gaia2 C****
Gaia3 C*****
Quake3 C***
Deals 400 damages on strongest enemy.
2xHero 17 +++
FtrSword B***
KngtSwrd B****
HeroSwrd B*****
ProtoMan B***, ProtoMn2 B****, or ProtoMn3 B*****
Deals 400 damages to all panels.

Suggested Folders

In order to use intensively any one Program Advance, it would be nice to create a folder centered on it.

Some chips are available only once in the video game. As such, to acquire more of the same unique chip it is necessary to link two Game Boy Advances and transfer a chip acquired in the other video game cartridge.

The quickest folders are those with one chip code only.

Some Program Advances (LifeSavr, GtsShoot, the Zeta/Omega series) cannot fill a folder; therefore, the strongest chip(s) with the same letter code(s) are suggested for completion, including a NetNavi where possible.

Program Advances in the Beta/Sigma series can also be powered up by including a NetNavi chip of the same code.

Program Advance Val. Chips Chip locations
Z-Canon1 CDE
or Z-Raton1
or Z-Arrow
098 03x Cannon C*
03x Cannon D*
03x Cannon E*
08x Gaia3 C*****
08x Thunder3 D*** [Elec]
05x Elecman3 E***** [Elec]
...
Z-Raton2 FGH
or Z-Canon2
or Z-Spear
083 03x Ratton2 F**
03x Ratton2 G**
03x Ratton2 H**
05x Fireman3 F***** [Fire]
08x Heater G** [Fire]
08x Cyclone H***
...
Z-Spread HIJ 099 03x Spreader H**
03x Spreader I**
03x Spreader J**
08x BigWave H**** [Aqua]
05x Iceman3 I***** [Aqua]
08x RedWave J*** [Fire]
...
Z-Lance LMN/MNO
or Z-Canon1
or Z-Raton3
093 03x TriLance L/O****
03x TriLance M****
03x TriLance N****
08x IceCube M** [Aqua]
08x IcePunch M** [Aqua]
05x Numbrmn3 N*****
...
B-Sword / S-Sword 073 03x Sword S*
07x WideSwrd S*
07x LongSwrd S**
08x Steal S***
05x Stonemn3 S*****
Earliest: stage 3, after mission
Sword S: starting folder
WideSwrd S: starting folder
LongSwrd S: (Stage 3) Internet Area 2
Steal S: starting folder
Stonemn3 S: (intermission 3) Internet Area 3
B-Quake / S-Quake 060 10x Quake1 Q*
10x Quake2 Q**
10x Quake3 Q***
...
B-Wave / S-Wave 076 08x ShokWave C*
08x SoniWave C**
09x DynaWave C***
05x Colormn3 C*****
...
B-Bomb / S-Bomb 085 08x LilBomb B*
08x CrosBomb B**
09x BigBomb B****
05x Bombman3 B***** [Fire]
...
BgStrait 040 10x GutsPnch B*
10x IcePunch B** [Aqua]
10x Dash B*
...
Storm 060 05x Typhoon G*
10x Huricane G**
10x Cyclone G***
05x Repair G*
...
PwrCanon 060 05x Shotgun K*
05x CrossGun K*
10x Spreader K**
10x M-Cannon K***
Earliest: Stage 4, after mission
Shotgun K: (Stage 1)
CrossGun K: (Stage 1)
Spreader K: (intermission 4) Higsby's Shop
M-Cannon K: (intermission 3) Deep Internet area 13
GtsShoot 077 08x MetGuard G*
08x Dash G*
05x Gutsman3 G*****
09x KngtSwrd G****
...
LifeSavr 079 08x Barrier R**
08x AquaAura R** [Aqua]
05x Roll2 R****
09x DynaWave R***
Earliest: Stage 5
AquaAura R: (intermission 3)
Barrier R: (Stage 5 before mission) DenTown summer school
Roll R: (Stage 2)
Roll2 R: (Stage 5 before mission)
Roll3 R: (Stage 8)
BloodSuk 080 05x Drain1 A**
05x Drain2 A**
10x Drain3 A***
10x Wave A*** [Aqua]
...
HvyStamp 120 05x Gaia1 C***
10x Gaia2 C****
10x Gaia3 C*****
05x Quake3 C***
Earliest: Stage 3, after mission
Gaia1 C: (intermission 3) Deep Internet area 9
Gaia2 C: (intermission 3) Deep Internet area 12
Gaia3 C: (intermission 3) Deep Internet area 16
Quake3 C: (intermission 3) Internet area 16 Mystery Data
2xHero 130 05x FtrSword B***
10x KngtSwrd B****
10x HeroSwrd B*****
05x Protomn3 B*****
Earliest: Stage 8
FtrSword B: (stage 3)
KngtSwrd B: (intermission 3)
HeroSwrd B: (stage 8)
Protomn3 B: (stage 6/7?)