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Unlocks
  • 1x Caravan
  • 1x Farm
  • 1x Stable
  • 1x Barracks
  • 1x Garrison
  • 1x House (410,000g)
  • 1x Ambush Trap
  • 1x Spike Trap
  • 10x Road?
  • 1x Library
  • 1x War Academy

Starting out

When you arrive in the classical age, your first instinct may be to upgrade your units. Don't even try at this point! You will need to upgrade your mills and marketplaces before you can acquire enough resources to afford Classical Age upgrades. However, the first thing you should always do is focus on your primary basics: which buildings can be built instantly and for cheap? Which buildings will expedite your growth? In this case, build the new caravan, farm, and barracks. Upgrade each of them to level 2.

At the start of this Age you will be maxed out at 161,400 gold/food. A level 5 upgrade will add 120,000 maximum resources, so you will go up to a max of 281,400 by upgrading one of them. Upgrade one of each to start.

With a Level 5 Mill, you will now be able to afford unit upgrades, so upgrade your Blacksmith to Level 4. Recommended research order:

  • Horseman -> Cataphract (+600 HP!)
  • Warrior (Bushi) -> Next form (Samurai) (+Major damage; +HP, as these guys still take the brunt of your damage)
  • Heavy Horse Raider -> Cavalry Rider (+Major damage, ~16% HP boost)
  • Composite Bowman -> Archer (+minor damage and minor HP, ~25% increased food cost)
  • New: Wall Miner (can destroy 1 wall or gate up to level 6 or 7; deals 7,182 damage)