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(You have to win "Rivals!" mission to get Eagle. I don't know why everyone leaves that out.)
 
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{{All Game Nav|game=Advance Wars}}
{{Header Nav|game=Advance Wars}}


== Andy ==
==Orange Star==
 
=== Andy ===
* '''CO Power:''' "Hyper Repair", increases all units' HP up by 2
[[File:Advance Wars Andy.png|left|150px]]
* '''CO Power:''' "Hyper Repair", increases all units' HP up by 2.
* '''Unlocked by:''' Default
* '''Unlocked by:''' Default
Andy has all-around average units.
Andy has all-around average units.
{{-}}


== Max ==
=== Max ===
 
[[File:AW CO Max.png|left|150px]]
* '''CO Power:''' "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement
* '''CO Power:''' "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement.
* '''Unlocked by:''' Default
* '''Unlocked by:''' Default
Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range.
Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range.
{{-}}


== Sami ==
=== Sami ===
 
[[File:AW CO Sami.png|left|150px]]
* '''CO Power:''' "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn
* '''CO Power:''' "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn.
* '''Unlocked by:''' Default
* '''Unlocked by:''' Default
Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% speed.
{{-}}


Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% faster than normal.
=== Nell ===
 
[[File:AW CO Nell.png|left|150px]]
== Olaf ==
* '''CO Power:''' "Lucky Star", All of her units gain a much higher luck stat, being able to do a much higher amount of damage than normal.
* '''Unlocked by:''' Finish the advance campaign.
Nell's units have a higher luck rating than the other CO's, being able to do more damage than normal at random.
{{-}}


* '''CO Power:''' "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range
==Blue Moon==
=== Olaf ===
[[File:AW CO Olaf.png|left|150px]]
* '''CO Power:''' "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range.
* '''Unlocked by:''' Default
* '''Unlocked by:''' Default
Olaf is unaffected by snow, but moves through rain the way other COs move through snow.
{{-}}


== Grit ==
=== Grit ===
 
[[File:AW CO Grit.png|left|150px]]
* '''CO Power:''' "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements
* '''CO Power:''' "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements.
* '''Unlocked by:''' Winning the mission "Max Strikes!" with Max
* '''Unlocked by:''' Winning the mission "Max Strikes!" with Max.
 
Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction.
Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction.
{{-}}


== Eagle ==
==Green Earth==
 
=== Eagle ===
* '''CO Power:''' "Lightning Strike", all units gain an extra turn, except for infantry
[[File:AW CO Eagle.png|left|150px]]
* '''Unlocked by:''' Win all Green Earth missions using Sami
* '''CO Power:''' "Lightning Strike", all units gain an extra turn, except for infantry,but get -20% in offense and -30% in defense than in average.
 
* '''Unlocked by:''' Win all Green Earth missions using Sami, then finish the campaign and bonus "Rivals!" mission.
Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense.
Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense.
{{-}}


== Drake ==
=== Drake ===
 
[[File:AW CO Drake.png|left|150px]]
* '''CO Power:''' "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP
* '''CO Power:''' "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP.
* '''Unlocked by:''' Win all Green Earth missions using Andy
* '''Unlocked by:''' Win all Green Earth missions using Andy.
 
Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match.
Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match.
{{-}}


== Kanbei ==
==Yellow Comet==
 
=== Kanbei ===
* '''CO Power:''' "Morale Boost", troops receive a 20% offense and defense bonus
[[File:AW CO Kanbei.png|left|150px]]
* '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order
* '''CO Power:''' "Morale Boost", troops receive a 20% offense and defense bonus.
 
* '''Unlocked by:''' Beat Campaign Mode.
All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more.
All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more.
{{-}}


== Sonja ==
=== Sonja ===
 
[[File:AW CO Sonja.png|left|150px]]
* '''CO Power:''' Increases line of sight
* '''CO Power:''' Increases vision for all units by an extra space and allows player to see into forests and reefs.
* '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja
* '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja.
 
Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage.
Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and 10-20% less effective.
{{-}}
 
== Sturm ==
 
* '''CO Power:''' "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP
* '''Unlocked by:''' Unlocking every other CO except Nell


==Black Hole==
=== Sturm ===
[[File:AW CO Sturm.png|left|150px]]
* '''CO Power:''' "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP.
* '''Unlocked by:''' Unlocking every other CO except Nell.
All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows.
All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows.


However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same.
However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same.


== Nell ==
{{Footer Nav|game=Advance Wars|prevpage=Controls|nextpage=Walkthrough}}
 
* '''CO Power:'''
* '''Unlocked by:''' Finish the advance campaign

Latest revision as of 19:44, 13 June 2022

Orange Star[edit]

Andy[edit]

Advance Wars Andy.png
  • CO Power: "Hyper Repair", increases all units' HP up by 2.
  • Unlocked by: Default

Andy has all-around average units.

Max[edit]

AW CO Max.png
  • CO Power: "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement.
  • Unlocked by: Default

Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range.

Sami[edit]

AW CO Sami.png
  • CO Power: "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn.
  • Unlocked by: Default

Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% speed.

Nell[edit]

AW CO Nell.png
  • CO Power: "Lucky Star", All of her units gain a much higher luck stat, being able to do a much higher amount of damage than normal.
  • Unlocked by: Finish the advance campaign.

Nell's units have a higher luck rating than the other CO's, being able to do more damage than normal at random.

Blue Moon[edit]

Olaf[edit]

AW CO Olaf.png
  • CO Power: "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range.
  • Unlocked by: Default

Olaf is unaffected by snow, but moves through rain the way other COs move through snow.

Grit[edit]

AW CO Grit.png
  • CO Power: "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements.
  • Unlocked by: Winning the mission "Max Strikes!" with Max.

Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction.

Green Earth[edit]

Eagle[edit]

AW CO Eagle.png
  • CO Power: "Lightning Strike", all units gain an extra turn, except for infantry,but get -20% in offense and -30% in defense than in average.
  • Unlocked by: Win all Green Earth missions using Sami, then finish the campaign and bonus "Rivals!" mission.

Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense.

Drake[edit]

AW CO Drake.png
  • CO Power: "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP.
  • Unlocked by: Win all Green Earth missions using Andy.

Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match.

Yellow Comet[edit]

Kanbei[edit]

AW CO Kanbei.png
  • CO Power: "Morale Boost", troops receive a 20% offense and defense bonus.
  • Unlocked by: Beat Campaign Mode.

All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more.

Sonja[edit]

AW CO Sonja.png
  • CO Power: Increases vision for all units by an extra space and allows player to see into forests and reefs.
  • Unlocked by: Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja.

Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage.

Black Hole[edit]

Sturm[edit]

AW CO Sturm.png
  • CO Power: "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP.
  • Unlocked by: Unlocking every other CO except Nell.

All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows.

However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same.