(→Andy: - Nevermind, it's too big and looks bad :)) |
(You have to win "Rivals!" mission to get Eagle. I don't know why everyone leaves that out.) |
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{{ | {{Header Nav|game=Advance Wars}} | ||
== Andy == | ==Orange Star== | ||
=== Andy === | |||
[[File:Advance Wars Andy.png|left|150px]] | |||
* '''CO Power:''' "Hyper Repair", increases all units' HP up by 2 | * '''CO Power:''' "Hyper Repair", increases all units' HP up by 2. | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Andy has all-around average units. | Andy has all-around average units. | ||
{{-}} | |||
== Max == | === Max === | ||
[[File:AW CO Max.png|left|150px]] | |||
* '''CO Power:''' "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement | * '''CO Power:''' "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement. | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range. | Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range. | ||
{{-}} | |||
== Sami == | === Sami === | ||
[[File:AW CO Sami.png|left|150px]] | |||
* '''CO Power:''' "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn | * '''CO Power:''' "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn. | ||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% speed. | |||
{{-}} | |||
=== Nell === | |||
[[File:AW CO Nell.png|left|150px]] | |||
* '''CO Power:''' "Lucky Star", All of her units gain a much higher luck stat, being able to do a much higher amount of damage than normal. | |||
* '''Unlocked by:''' Finish the advance campaign. | |||
Nell's units have a higher luck rating than the other CO's, being able to do more damage than normal at random. | |||
{{-}} | |||
== Olaf == | ==Blue Moon== | ||
=== Olaf === | |||
* '''CO Power:''' "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range | [[File:AW CO Olaf.png|left|150px]] | ||
* '''CO Power:''' "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range. | |||
* '''Unlocked by:''' Default | * '''Unlocked by:''' Default | ||
Olaf is unaffected by snow, but moves through rain the way other COs move through snow. | Olaf is unaffected by snow, but moves through rain the way other COs move through snow. | ||
{{-}} | |||
== Grit == | === Grit === | ||
[[File:AW CO Grit.png|left|150px]] | |||
* '''CO Power:''' "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements | * '''CO Power:''' "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements. | ||
* '''Unlocked by:''' Winning the mission "Max Strikes!" with Max | * '''Unlocked by:''' Winning the mission "Max Strikes!" with Max. | ||
Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction. | Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction. | ||
{{-}} | |||
== Eagle == | ==Green Earth== | ||
=== Eagle === | |||
* '''CO Power:''' "Lightning Strike", all units gain an extra turn, except for infantry | [[File:AW CO Eagle.png|left|150px]] | ||
* '''Unlocked by:''' Win all Green Earth missions using Sami | * '''CO Power:''' "Lightning Strike", all units gain an extra turn, except for infantry,but get -20% in offense and -30% in defense than in average. | ||
* '''Unlocked by:''' Win all Green Earth missions using Sami, then finish the campaign and bonus "Rivals!" mission. | |||
Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense. | Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense. | ||
{{-}} | |||
== Drake == | === Drake === | ||
[[File:AW CO Drake.png|left|150px]] | |||
* '''CO Power:''' "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP | * '''CO Power:''' "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP. | ||
* '''Unlocked by:''' Win all Green Earth missions using Andy | * '''Unlocked by:''' Win all Green Earth missions using Andy. | ||
Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match. | Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match. | ||
{{-}} | |||
== Kanbei == | ==Yellow Comet== | ||
=== Kanbei === | |||
* '''CO Power:''' "Morale Boost", troops receive a 20% offense and defense bonus | [[File:AW CO Kanbei.png|left|150px]] | ||
* '''CO Power:''' "Morale Boost", troops receive a 20% offense and defense bonus. | |||
* '''Unlocked by:''' Beat Campaign Mode. | * '''Unlocked by:''' Beat Campaign Mode. | ||
All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more. | All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more. | ||
{{-}} | |||
== Sonja == | === Sonja === | ||
[[File:AW CO Sonja.png|left|150px]] | |||
* '''CO Power:''' Increases vision for all units by an extra space and allows player to see into forests and reefs. | * '''CO Power:''' Increases vision for all units by an extra space and allows player to see into forests and reefs. | ||
* '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja | * '''Unlocked by:''' Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja. | ||
Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage. | Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage. | ||
{{-}} | |||
== Sturm == | ==Black Hole== | ||
=== Sturm === | |||
* '''CO Power:''' "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP | [[File:AW CO Sturm.png|left|150px]] | ||
* '''Unlocked by:''' Unlocking every other CO except Nell | * '''CO Power:''' "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP. | ||
* '''Unlocked by:''' Unlocking every other CO except Nell. | |||
All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows. | All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows. | ||
However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same. | However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same. | ||
== | {{Footer Nav|game=Advance Wars|prevpage=Controls|nextpage=Walkthrough}} | ||
Latest revision as of 19:44, 13 June 2022
Orange Star[edit]
Andy[edit]
- CO Power: "Hyper Repair", increases all units' HP up by 2.
- Unlocked by: Default
Andy has all-around average units.
Max[edit]
- CO Power: "Max Power", direct fire units get 25% offensive bonus and 1 extra square of movement.
- Unlocked by: Default
Max is a direct fire specialist, all of his direct fire units get a 50% offensive bonus. Max's indirect units get a 10% offensive reduction, and one less square in their range.
Sami[edit]
- CO Power: "Double Time", infantry units get 30% offensive bonus, 20% defensive bonus, and 1 extra square of movement and lack moving penalties for that turn.
- Unlocked by: Default
Sami is an infantry specialist, all infantry units (infantry and mech) get a 20% offensive bonus and a 10% defensive bonus. Sami's troops capture buildings at 150% speed.
Nell[edit]
- CO Power: "Lucky Star", All of her units gain a much higher luck stat, being able to do a much higher amount of damage than normal.
- Unlocked by: Finish the advance campaign.
Nell's units have a higher luck rating than the other CO's, being able to do more damage than normal at random.
Blue Moon[edit]
Olaf[edit]
- CO Power: "Blizzard", causes a snow storm for one day, which lowers the enemies' movement range.
- Unlocked by: Default
Olaf is unaffected by snow, but moves through rain the way other COs move through snow.
Grit[edit]
- CO Power: "Snipe Attack", indirect units get 65% offensive bonus, and 2 range enhancements.
- Unlocked by: Winning the mission "Max Strikes!" with Max.
Grit's indirect fire units get 1 bonus range, his direct fire units have a 20% offensive deduction.
Green Earth[edit]
Eagle[edit]
- CO Power: "Lightning Strike", all units gain an extra turn, except for infantry,but get -20% in offense and -30% in defense than in average.
- Unlocked by: Win all Green Earth missions using Sami, then finish the campaign and bonus "Rivals!" mission.
Eagle's air units require less fuel to move, and have 10% bonus to both offense and defense. His sea units receive a 10% deduction to both offense and defense.
Drake[edit]
- CO Power: "Tsunami", damages all enemy units by 1 HP, unless they were already at 1 HP.
- Unlocked by: Win all Green Earth missions using Andy.
Drake gets a 20% bonus of offense and defense to his sea units, and 20% deduction of offense and defense to his air units. It also rains more often when Drake is used in a match.
Yellow Comet[edit]
Kanbei[edit]
- CO Power: "Morale Boost", troops receive a 20% offense and defense bonus.
- Unlocked by: Beat Campaign Mode.
All of Kanbei's units have a 20% bonus to offense and defense, but cost 20% more.
Sonja[edit]
- CO Power: Increases vision for all units by an extra space and allows player to see into forests and reefs.
- Unlocked by: Beat Kanbei's three missions in 8 days, 10 days then 12 days in that order, and then win the 3 hidden missions against Sonja.
Sonja's units have a longer field of vision and their HP are invisible to the enemy. All of her units are "unlucky" and randomly deal 10% less damage.
Black Hole[edit]
Sturm[edit]
- CO Power: "Meteor Strike" Sends a meteor crashing into the area with the highest concentration of enemy troops, damaging by up to 4 HP.
- Unlocked by: Unlocking every other CO except Nell.
All of Sturm's units have a 20% defensive bonus, and a 20% offensive reduction. Terrain penalties do not apply to the movement of Sturm's units, except for when it snows.
However, when facing Sturm in Campaign mode, his units have a 20% offensive bonus, a 20% defensive reduction, and Meteor Strike damages up to 8 HP to each unit it hits. The terrain effects remain the same.