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Spann Island
Spann Island

Enemy CO: Olaf

Day 1

Create an infantry unit at all four bases.

Day 2

Send the uppermost unit two squares up and one right and start capturing the city. Send the infantry unit that was next to him up three squares to capture the adjacent city. On the bottom, send the right-most infantry two squares right and one down, then begin capturing that city. Send the fourth infantry unit as far right as it can go. On the lower right base, build an APC. At the base directly to the left of it, build an infantry unit.

Day 3

Olaf will begin capturing cities and an APC will appear. Finish capturing the ones you have started, then load the infantry unit still on the base into the APC. Move the APC five spaces to the right, then let the infantry unit out in the forest above. Then move the only infantry unit you have left three spaces right and load it into the APC. Build another APC at the lower right-most base.

Day 4

Olaf will finish capturing the cities and build an artillery unit. Send the unit standing in the forest up two squares and right one and begin capturing the city. Then send the APC that it came from (now with a different infantry unit loaded) across the bridge, through the lower island, and stop it on the bridge between the small island and the upper right portion of the map. Unload the infantry unit in the space above. Send the infantry unit on the bottom into the APC nearby and send the APC as far right as it can go, then down one so it is sitting just to the left of the bridge. Keep the infantry loaded. With the infantry units at the top left, send them both down one space and right two spaces. At the very top right base, build an APC, and in the base below it, build a mech unit.

Day 5

From here, Olaf will either move his artillery unit down to the bottom or left and sit it next to the city you're capturing. Either way, tell the infantry unit to finish capturing On your turn, send the infantry unit in the top right up two spaces and right one and begin capturing one of Olaf's bases. Send the APC that unit was in and set it on top of the Olaf's base above the infantry unit that is capturing one. Whether or not it puts your APC in range of the artillery unit, move the other APC unit right three spaces and up four spaces, then drop the infantry unit in the space to the right. Back at your base, load the mech unit into the APC and send it as far as you can up the road. This should be just out of reach of the tank Olaf just built. In the left bases, build an APC and a mech unit in the same spot that you did last turn, APC on top, mech unit just below. With the last two infantry units, use the one on the left to begin capturing the nearby base and send the other one down two spaces and right one.

Day 6

If you lose your APC here, that's okay. Finish capturing Olaf's base, then send the other infantry unit in that area either up three spaces to capture the base in the corner or move the APC and begin capturing the base that it was resting on. If you can hit the artillery unit with the infantry unit in the city in the center, do it. Otherwise, attack the infantry unit standing on the street below. Send the loaded APC at the top left all the way right until it's sitting next to Olaf's recon unit, then drop the mech unit onto the space below. If you can use an APC to divert attacks from your other units, do it, even if it means leaving an APC in the path of artillery shells. Back at your base, load the mech unit into the APC and once again send it as far as you can up the road. Once again, at the left-most bases, build an APC on the top and a mech unit below it. If the remaining infantry unit can get close enough to attack the artillery, get him there. Otherwise, move him up so he's just out of the artillery's range.

Day 7

Olaf will likely try to knock the units off of the bases, but focus on capturing them before you return fire. Move the infantry unit that captured the lower-most of his bases down so he's out of the way, then build an artillery unit on the base he captured. Move the mech unit in Olaf's corner forward and attack the APC sitting on his HQ. Move the APC that dropped it so that it is in range of the tanks in the area, so they are distracted from your new artillery. If not needed, then just move it back down the road the way it came. Now send the APC loaded with a mech unit and set it on the piece of forest where the other one just moved from, blocking the tank in, then drop the mech unit in the space below. In your base, load the mech unit into the APC and send it up the road. Keep picking away at the artillery unit any chance you can, even if it's only 2 at a time.

Day 8

First thing, use your artillery to batter the APC sitting on his HQ. Use the mech sitting next to the APC it to blast the last ones away, then move the other mech units onto the HQ and begin capturing it. With your other units, move them to block the mech units taking the HQ, building units at your bases in his area if they become exposed. If an APC is badly beat up, protect it too or move it out of harm's way. You can move your last APC in and drop the mech unit in the same way you have the last three, but you shouldn't really be needing him.

Day 9

Take the base, and the game is yours.