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{{Header Bar|game=Air-Sea Battle}}
{{subpage}}
{{Game
{{Header Nav|game=Air-Sea Battle|onepage=1|num=4}}
|completion=4
{{Infobox
|title=Air-Sea Battle
|image=Air-Sea Battle 2600 box.jpg
|image=Air-Sea Battle 2600 box.jpg
|title=Air-Sea Battle
|developer=[[Atari]]
|developer=[[Atari]]
|publisher=[[Atari]]
|publisher=[[Atari]]
|year=1977
|released={{rd|1977}}
|systems={{syslist|a2600}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[Atari 2600]], [[GameTap]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Air-Sea Battle''' was one of the nine [[Atari 2600]] titles that launched with the system in [[1977]]. In most versions of the games in Air-Sea Battle, the player is in control of a gun that is mounted on the bottom of the screen, and must take shots at targets that pass above. In other versions, the player may be a bomber firing down on ships, or a submarine launching missiles at planes. For two minutes and sixteen seconds, the player must try to score as many hits as possible before time runs out.
 
'''Air-Sea Battle''' was one of the nine [[Atari 2600]] titles that launched with the system in [[1977]]. In most versions of the games in Air-Sea Battle, the player is in control of a gun that is mounted on the bottom of the screen, and must take shots at targets that pass above. In other versions, the player may be a bomber firing down on ships, or a submarine launching missiles at planes. For two minutes and sixteen seconds, the player must try to score and many hits as possible before time runs out.


Air-Sea Battle is an expanded presentation of an [[Atari]] arcade game, Anti-Aircraft, that was available before the time of the 2600s release. In addition to the use of color to simulate the appearance of the sky or water, the concept was expanded to included water vessels, and even a carnival shooting gallery.
Air-Sea Battle is an expanded presentation of an [[Atari]] arcade game, Anti-Aircraft, that was available before the time of the 2600s release. In addition to the use of color to simulate the appearance of the sky or water, the concept was expanded to included water vessels, and even a carnival shooting gallery.
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* '''Game Reset''': Starts a new game in whatever game variation is currently selected. Both players' scores are reset to 0, and the timer starts over.
* '''Game Reset''': Starts a new game in whatever game variation is currently selected. Both players' scores are reset to 0, and the timer starts over.
''Note:Unlike many Atari 2600 games, the first player is intended to use the right side controller, as the computer uses the left side during a computer-competition game.''
''Note:Unlike many Atari 2600 games, the first player is intended to use the right side controller, as the computer uses the left side during a computer-competition game.''
===Anti-Aircraft===
===Anti-Aircraft===
{| border="0"
{| border="0"
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** '''Down''': Fire the bullet straight up (90 degrees from the floor).
** '''Down''': Fire the bullet straight up (90 degrees from the floor).
* '''Button''': Press the button to fire a missile into the air. Only one missile per player can occupy the screen at one time.
* '''Button''': Press the button to fire a missile into the air. Only one missile per player can occupy the screen at one time.
| [[File:ASB Plane1.png]] || [[File:ASB Plane2.png]]
| [[Image:ASB Plane1.png]] || [[Image:ASB Plane2.png]]
|-
|-
! 747 || Helicopter
! 747 || Helicopter
|-
|-
| [[File:ASB Plane3.png]] || [[File:ASB Plane4.png]]
| [[Image:ASB Plane3.png]] || [[Image:ASB Plane4.png]]
|-
|-
! Large Jet || Small Jet
! Large Jet || Small Jet
|}
|}
===Torpedo===
===Torpedo===
{| border="0"
{| border="0"
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** '''Right''': Slide your gun to the right.
** '''Right''': Slide your gun to the right.
* '''Button''': Press the button to fire a torpedo up to the surface. Only one torpedo per player can occupy the screen at one time.
* '''Button''': Press the button to fire a torpedo up to the surface. Only one torpedo per player can occupy the screen at one time.
| [[File:ASB Ship1.png]] || [[File:ASB Ship2.png]]
| [[Image:ASB Ship1.png]] || [[Image:ASB Ship2.png]]
|-
|-
! Freighter || Pirate Ship
! Freighter || Pirate Ship
|-
|-
| [[File:ASB Ship3.png]] || [[File:ASB Ship4.png]]
| [[Image:ASB Ship3.png]] || [[Image:ASB Ship4.png]]
|-
|-
! Aircraft Carrier || PT Boat
! Aircraft Carrier || PT Boat
|}
|}
===Shooting Gallery===
===Shooting Gallery===
{| border="0"
{| border="0"
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** '''Down''': Fire the bullet at a shallow 30 degree angle from the floor.
** '''Down''': Fire the bullet at a shallow 30 degree angle from the floor.
* '''Button''': Press the button to fire a bullet into the air. Only one missile per player can occupy the screen at one time.
* '''Button''': Press the button to fire a bullet into the air. Only one missile per player can occupy the screen at one time.
| [[File:ASB Clown.png]]
| [[Image:ASB Clown.png]]
|-
|-
! Clown
! Clown
|-
|-
| [[File:ASB Duck.png]]
| [[Image:ASB Duck.png]]
|-
|-
! Duck
! Duck
|-
|-
| [[File:ASB Rabbit.png]]
| [[Image:ASB Rabbit.png]]
|-
|-
! Rabbit
! Rabbit
|}
|}
===Polaris/Bomber===
===Polaris/Bomber===
{| border="0"
{| border="0"
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** '''Down''': Direct your craft to travel at low speed.
** '''Down''': Direct your craft to travel at low speed.
* '''Button''': Press the button to fire a bomb from a bomber, or a missile from a battleship. Only one bomb or missile per player can occupy the screen at one time.
* '''Button''': Press the button to fire a bomb from a bomber, or a missile from a battleship. Only one bomb or missile per player can occupy the screen at one time.
| [[File:ASB Plane3.png]]
| [[Image:ASB Plane3.png]]
|-
|-
| [[File:ASB Mine2.png]]
| [[Image:ASB Mine2.png]]
|-
|-
| [[File:ASB Ship3.png]]
| [[Image:ASB Ship3.png]]
|}
|}


==Game Variations==
==Game Variations==
{| {{prettytable|style=font-size:.9em;}}
{| {{Prettytable}}
! Type
! Type
! colspan="6" | Anti-Aircraft
! colspan="6" | Anti-Aircraft
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|-
|-
| Guided Missiles ||
| Guided Missiles ||
| style="background-color:green" |
| bgcolor="green" |
| ||
| ||
| style="background-color:green" |
| bgcolor="green" |
| ||
| ||
| style="background-color:orange" |
| bgcolor="orange" |
| ||
| ||
| style="background-color:orange" |
| bgcolor="orange" |
| ||
| ||
| style="background-color:purple" |
| bgcolor="purple" |
| ||
| ||
| style="background-color:yellow" |
| bgcolor="yellow" |
| ||
| ||
| style="background-color:red" |
| bgcolor="red" |
| ||
| ||
| style="background-color:blue" |
| bgcolor="blue" |
| ||
| ||
| style="background-color:blue" |
| bgcolor="blue" |
|
|
|-
|-
| Computer Games || ||
| Computer Games || ||
| style="background-color:green" |
| bgcolor="green" |
| ||
| ||
| style="background-color:green" |
| bgcolor="green" |
| ||
| ||
| style="background-color:orange" |
| bgcolor="orange" |
| ||
| ||
| style="background-color:orange" |
| bgcolor="orange" |
| ||
| ||
| style="background-color:purple" |
| bgcolor="purple" |
| ||
| ||
| style="background-color:yellow" |
| bgcolor="yellow" |
| ||
| ||
| style="background-color:red" |
| bgcolor="red" |
| ||
| ||
| style="background-color:blue" |
| bgcolor="blue" |
| ||
| ||
| style="background-color:blue" |
| bgcolor="blue" |
|-
|-
| With Obstacles || || ||
| With Obstacles || || ||
| style="background-color:green" | || style="background-color:green" | || style="background-color:green" |
| bgcolor="green" | || bgcolor="green" | || bgcolor="green" |
| || ||
| || ||
| style="background-color:orange" | || style="background-color:orange" | || style="background-color:orange" |
| bgcolor="orange" | || bgcolor="orange" | || bgcolor="orange" |
| || || || || || || || || || || ||
| || || || || || || || || || || ||
| style="background-color:blue" | || style="background-color:blue" | || style="background-color:blue" |
| bgcolor="blue" | || bgcolor="blue" | || bgcolor="blue" |
|}
|}
===Anti-Aircraft===
===Anti-Aircraft===
[[File:Air-Sea Battle Anti-Aircraft.png|thumb|right|Anti-Aircraft]]
[[Image:Air-Sea Battle Anti-Aircraft.png|thumb|right|Anti-Aircraft]]
The Anti-Aircraft games (game variations 1 through 6) feature stationary anti-air missile launchers that can be fired at three different angles at aircraft that fly through the sky. The options for each game include:
The Anti-Aircraft games (game variations 1 through 6) feature stationary anti-air missile launchers that can be fired at three different angles at aircraft that fly through the sky. The options for each game include:
* Guided or unguided missiles.
* Guided or unguided missiles.
* Computer or human opponent.
* Computer or human opponent.
* Obstacles present or absent.
* Obstacles present or absent.
 
'''Guided Missiles''': In this mode, you and your opponent have guided missiles. After firing, you control the angle of flight of your missile by moving your joystick from up to down. As a result, you can make last minute corrections to the flight path of your missile to increase the accuracy of your shots.<br>
'''Guided Missiles''': In this mode, you and your opponent have guided missiles. After firing, you control the angle of flight of your missile by moving your joystick from up to down. As a result, you can make last minute corrections to the flight path of your missile to increase the accuracy of your shots.
 
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.
 
[[Image:ASB Blimp.png|frame|right|Blimp]]
[[File:ASB Blimp.png|frame|right|Blimp]]
'''Obstacles''': When obstacles are present, two blimps fly low through the air, potentially blocking your shots. Blimps, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Anti-Aircraft. In a normal game, all of the planes that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of planes, traveling in any direction, and are worth different points depending on the type. 747s are worth 1 point, Helicopters are worth 2, Large Jets are worth 3, and Small Jets are worth 4.
'''Obstacles''': When obstacles are present, two blimps fly low through the air, potentially blocking your shots. Blimps, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Anti-Aircraft. In a normal game, all of the planes that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of planes, traveling in any direction, and are worth different points depending on the type. 747s are worth 1 point, Helicopters are worth 2, Large Jets are worth 3, and Small Jets are worth 4.
{{-}}
{{-}}
===Torpedo===
===Torpedo===
[[File:Air-Sea Battle Torpedo.png|thumb|right|Torpedo]]
[[Image:Air-Sea Battle Torpedo.png|thumb|right|Torpedo]]
The Torpedo games (game variations 7 through 12) feature mobile turrets on a submarine that may only be fired straight up to the surface of the water. The options for each game include:
The Torpedo games (game variations 7 through 12) feature mobile turrets on a submarine that may only be fired straight up to the surface of the water. The options for each game include:
* Guided or unguided missiles.
* Guided or unguided missiles.
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'''Guided Missiles''': In this mode, you and your opponent have guided missiles. By pushing your joystick to the left, you can guide your torpedo to the left. Push the joystick right to guide it to the right. As a result, you can make last minute corrections to the path of your torpedo to increase the accuracy of your shots.<br>
'''Guided Missiles''': In this mode, you and your opponent have guided missiles. By pushing your joystick to the left, you can guide your torpedo to the left. Push the joystick right to guide it to the right. As a result, you can make last minute corrections to the path of your torpedo to increase the accuracy of your shots.<br>
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.
[[File:ASB Mine1.png|frame|right|Mine]]
[[Image:ASB Mine1.png|frame|right|Mine]]
'''Obstacles''': When obstacles are present, two mines float low through the water, potentially blocking your shots. Mines, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Torpedo. In a normal game, all of the ships that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of ships, traveling in any direction, and are worth different points depending on the type. Freighters are worth 1 point, Pirate Ships are worth 2, Aircraft Carriers are worth 3, and PT Boats are worth 4.
'''Obstacles''': When obstacles are present, two mines float low through the water, potentially blocking your shots. Mines, when hit, are worth 0 points. However, there are a lot more differences between the normal and Obstacle versions of Torpedo. In a normal game, all of the ships that appear per set are identical, moving in the same direction, and worth 1 point each. In an Obstacle game, each set can be composed of multiple types of ships, traveling in any direction, and are worth different points depending on the type. Freighters are worth 1 point, Pirate Ships are worth 2, Aircraft Carriers are worth 3, and PT Boats are worth 4.
{{-}}
{{-}}
===Shooting Gallery===
===Shooting Gallery===
[[File:Air-Sea Battle Shooting Gallery.png|thumb|right|Shooting Gallery]]
[[Image:Air-Sea Battle Shooting Gallery.png|thumb|right|Shooting Gallery]]
The Shooting Gallery games (game variations 13 through 15) pit two players against one another at a carnival stand. Unlike Anti-Aircraft and Torpedo games, you gun can both alter the angle of fire, and move left or right. Also unlike those games, the targets in the gallery can change direction at any time, making them a little harder to predict. Each Clown hit is worth 1 point, ducks are worth 2, and rabbits are worth 3. The options for each game include:
The Shooting Gallery games (game variations 13 through 15) pit two players against one another at a carnival stand. Unlike Anti-Aircraft and Torpedo games, you gun can both alter the angle of fire, and move left or right. Also unlike those games, the targets in the gallery can change direction at any time, making them a little harder to predict. Each Clown hit is worth 1 point, ducks are worth 2, and rabbits are worth 3. The options for each game include:
* Guided or unguided missiles.
* Guided or unguided missiles.
* Computer or human opponent.
* Computer or human opponent.
'''Guided Missiles''': In this mode, you and your opponent have guided missiles. After firing, you control the angle of flight of your bullet by moving your joystick from up to down. This comes in especially handy when a target turns around at the last second. You cannot adjust the path of the bullet by pushing the joystick left or right.<br>
'''Guided Missiles''': In this mode, you and your opponent have guided missiles. After firing, you control the angle of flight of your bullet by moving your joystick from up to down. You can not adjust the path of the bullet by pushing the joystick left or right. This comes in especially handy when a target turns around at the last second.<br>
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
'''Computer Games''': During a computer game, the left gun is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
===Polaris===
===Polaris===
[[File:Air-Sea Battle Polaris.png|thumb|right|Polaris]]
[[Image:Air-Sea Battle Polaris.png|thumb|right|Polaris]]
The Polaris games (game variations 16 through 18) cast you and another player in the roles of the captains of two battleships. You give the command when to fire your anti-air missiles and attempt to destroy more aircraft than your opponent. Scoring is dependent on the type of plane you hit: 747s are worth 1 point, Helicopters are worth 2, Large Jets are worth 3, and Small Jets are worth 4. The options for each game include:
The Polaris games (game variations 16 through 18) cast you and another player in the roles of the captains of two battleships. You give the command when to fire your anti-air missiles and attempt to destroy more aircraft than your opponent. Scoring is dependent on the type of plane you hit: 747s are worth 1 point, Helicopters are worth 2, Large Jets are worth 3, and Small Jets are worth 4. The options for each game include:
* Guided or unguided missiles.
* Guided or unguided missiles.
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'''Guided Missiles''': In this mode, when you change the speed of your ship, you will affect the speed at which your missile flies forward through the air. Use this to catch up with a fast plane, or correct a missile that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a missile is still in the air.)<br>
'''Guided Missiles''': In this mode, when you change the speed of your ship, you will affect the speed at which your missile flies forward through the air. Use this to catch up with a fast plane, or correct a missile that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a missile is still in the air.)<br>
'''Computer Games''': During a computer game, the green battleship is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
'''Computer Games''': During a computer game, the green battleship is fired continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
===Bomber===
===Bomber===
[[File:Air-Sea Battle Bomber.png|thumb|right|Bomber]]
[[Image:Air-Sea Battle Bomber.png|thumb|right|Bomber]]
The Bomber games (game variations 19 through 21) cast you and another player in the roles of the captains of two bomber airplanes. You give the command when to fire your bombs and attempt to destroy more sea-faring vessels than your opponent. Scoring is dependent on the type of ship you hit: Freighters are worth 1 point, Pirate Ships are worth 2, Aircraft Carriers are worth 3, and PT Boats are worth 4. The options for each game include:
The Bomber games (game variations 19 through 21) cast you and another player in the roles of the captains of two bomber airplanes. You give the command when to fire your bombs and attempt to destroy more sea-faring vessels than your opponent. Scoring is dependent on the type of ship you hit: Freighters are worth 1 point, Pirate Ships are worth 2, Aircraft Carriers are worth 3, and PT Boats are worth 4. The options for each game include:
* Guided or unguided missiles.
* Guided or unguided missiles.
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'''Guided Missiles''': In this mode, when you change the speed of your plane, you will affect the speed at which your bombs fall forward through the air. Use this to catch up with a fast ship, or correct a bomb that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a bomb is still in the air.)<br>
'''Guided Missiles''': In this mode, when you change the speed of your plane, you will affect the speed at which your bombs fall forward through the air. Use this to catch up with a fast ship, or correct a bomb that might overshoot your target. (Note that in a non-guided missile game, you can not change your speed while a bomb is still in the air.)<br>
'''Computer Games''': During a computer game, the green bomber drops bombs continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
'''Computer Games''': During a computer game, the green bomber drops bombs continuously by the computer. You must attempt to outscore the computer within the time limit.<br>
===Polaris vs. Bomber===
===Polaris vs. Bomber===
[[File:Air-Sea Battle Polaris vs Bomber.png|thumb|right|Polaris vs. Bomber]]
[[Image:Air-Sea Battle Polaris vs Bomber.png|thumb|right|Polaris vs. Bomber]]
The Polaris vs. Bomber games (game variations 22 through 27) cast you and another player in the roles of the captains of opposing vehicles. One player mans a bomber, while another commands a battleship. Each player must try to hit the other more times for the win. The options for each game include:
The Polaris vs. Bomber games (game variations 22 through 27) cast you and another player in the roles of the captains of opposing vehicles. One player mans a bomber, while another commands a battleship. Each player must try to hit the other more times for the win. The options for each game include:
* Guided or unguided missiles.
* Guided or unguided missiles.
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[[Category:Atari]]
[[Category:Atari]]
[[Category:Atari 2600]]
[[Category:GameTap]]
[[Category:1977]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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