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Damascus: Middle District

View Points
Citizen Saves
Investigations needed 6
  • Objective: Assassinate Jubair Al Hakin

Investigations

This section is a stub. Help us expand it, and you get a cookie.
  1. Eavesdropping
  2. Informer
  3. Interrogation
  4. Pickpocket
Console version
  1. Informer
  2. Pickpocket
Windows version
  1. Informer
  2. Informer

Assassination

Jubair is in a building with no ground entrance, so enter from the rooftop, taking out or avoiding archers as necessary. Once you get inside you'll find that Jubair is dressed the same way as his underlings, and you'll need to use the information you gleaned from your investigations to tell him apart from the others. If you recall, you were told that he wears a gold pouch on his hip – the only one of the black-robed scholars to do so.

Jubair's location

He is always the one in the southwest of the district.

When your enemies move out, you will be able to go out into the city to look for the target. There are six scholars preaching and burning books around the city, and using what you know about Jubair, you are supposed to check on the scholars until you find the right one. When you find Jubair, he's within a small walled off room with no ceiling. The easiest way to dispatch him is to climb the wall on the side and do a leaping kill with the hidden blade. Jubair walks around inside, so don't wait forever perched on the wall, because he will spot you eventually.

Whether you've alerted the guards with their backs to you or not, climb out of there and head for the Bureau. If you need to, hide and wait for your alert status to go down before reporting in. You should accept the option to head back to Masyaf and receive short blade expertise from Al Mualim before heading to the next city.

Acre: Middle District

View Points
Citizen Saves
Investigations needed 6
  • Objective: Assassinate Sibrand

Investigations

This section is a stub. Help us expand it, and you get a cookie.
  1. Eavesdropping
  2. Informer
  3. Interrogation
  4. Pickpocket
Console version
  1. Informer
  2. Pickpocket
Windows version
  1. Informer
  2. Informer

Assassination

Head toward the port, and after the cut scene the target will head off to a private boat in the corner of the quay. Sibrand is a paranoid coward, so if you tip him off to your presence, he'll run away from you through the city. If you can't catch him with a running kill, he'll face you, and then you'll have to use a normal drawn-out fight to kill him. You can successfully assassinate him stealthily, however, if you take the southeastern path through the shipyard, going from boat to boat and across the pylons sticking up out of the water. When you get to his ship, you'll be able to perform a leaping kill to take him out.

When you lose your alert status and head back to the Bureau leader to report in, it will end the memory block and you'll exit the Animus.

Epilogue

Back in the current time, Vidic is upset and will quickly leave the apartment. Take this time to talk with Lucy some more, then head back to your bedroom. Use the code to go back out and read both Vidic's and Lucy's emails. Be aware that there is something new in Lucy's deleted messages box. When you're done exploring head back to bed, after which you'll be awakened by Vidic the next day to continue your work in the Animus.