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{{Header Nav|game=Baraduke}}
{{Header Nav|game=Baraduke}}
*One of the rarest items that can be found inside the capsules that the Octy leave behind when killed is the ray gun, which will upgrade Kissy and Takky's ray gun to a higher power level and allow them to kill the enemies quicker. But when one of them is hit, their ray gun power level will decrease by one.
 
*The end-of-floor bonus game can be very tricky if your reflexes aren't fast enough. If you save a Paccet on a regular floor, you will have any amount of Paccets from one to eight (depending on how many you have saved) in the bonus game - this will increase your chances of getting an extra shield. So if you have eight Paccets, you'll definitely get an extra shield. However, every time you get an extra shield, you will also lose all your Paccets and have to save some more when the game continues.
[[File:Masuyo Tobi (Namco x Capcom).jpg|center]]
*If you have some Paccets on a boss floor, they will sacrifice themselves to help Kissy and Takky by throwing themselves at the boss for them. The boss will be stunned for a few seconds, which allows you to get in some free hits before he recovers.
 
*On some floors, the ground and walls have invisible holes in them. These can help Kissy and Takky get away from the enemies. And if a projectile fired by an enemy hits a wall or the ground, it will dissipate.
[[Namco]]'s [[1985]] scrolling [[shooter]] arcade game of [[Baraduke]] (which is also known as '''Alien Sector'''), is divided into eight worlds, each one made up of six floors, for a total of forty-eight stages.
==Floor 1==
 
Welcome to the game. Your spaceman will enter the screen by coming out of the pipe at the top of the floor, automatically opening the capsule below it - which contains a Paccet. The game begins properly after he says "I'm your friend" in a poorly-generated synthesized voice and your spaceman picks him up - so just destroy both of the Octy (one Gilly and one Winky) as quickly as possible, along with any Blanula and Skifla they may spawn. The capsules they leave behind will most likely contain Jewels or other Paccets, so once you've collected them go down the pipe in order to proceed to the next floor.
The first player controls "Kissy", while the second player controls "Takky"; as mentioned upon the [[../Gameplay/]] page. The fact that they're differently named means it can be speculated that this was to be the first game from the company to allow two players to play simultaneously. However, that honour would later go to [[Sky Kid]], at the end of 1985 - which also runs on Namco's [[Pac-Land]] hardware (and was the last game to do so).
==Floor 2==
 
There is a Gilly Octy at the bottom of the screen at the start of this floor, so just let your spaceman float down there before destroying him. There is an Efila on the ceiling shortly after, so make sure you won't get hit by his projectiles before you fly up to kill him. Then there are two more Octy to contend with (one Gilly and one Winky again), but watch out for Squids while you are in the process of destroying them. There is also another Efila on the ceiling to watch out for here. The capsules the Octy leave behind here, once again, will most likely contain Jewels or Paccets, so once you've collected them go down the pipe in order to proceed to the next floor.
Both characters start the game with two shields, and have the chance to earn up to six more by saving the one-eyed Paccets (that can be found inside the capsules that the Octy leave behind when killed) for the end-of-floor bonus games. If one of the characters has at least one Paccet after going down the pipe at the bottom of a floor, an end-of-floor bonus game will be invoked after receiving a shield bonus (100 points for every shield they have remaining).
{{Footer Nav|game=Baraduke|prevpage=Tips|nextpage=Getting Started}}
 
In the end-of-floor bonus games, a red square will move rapidly around a virtualized octagon on the left side of the screen in a clockwise direction while the text "PUSH FIRING BUTTON" is flashing up on the right; once you have pressed the Firing Button, the red square will slow down and stop. If it has landed on a Paccet ([[File:Baraduke Paccet.png]]), you will receive one extra shield - however, if it has landed on a letter "N" ([[File:Baraduke Nothing Sprite.png]]), nothing will happen to you. If it has landed on an Octy ([[File:Baraduke Bonus Octy.png]]), you will lose one shield, unless you only have the minimum amount of two; so you should not let this happen by any means. Therefore, the only guaranteed way to get an extra shield in end-of-floor bonus games is to have eight Paccets in your possession - remember that now.
 
{{Footer Nav|game=Baraduke|prevpage=Gameplay|nextpage=World 1|nextname=World 1 (Floors 1-6)}}

Latest revision as of 19:57, 18 July 2022

Masuyo Tobi (Namco x Capcom).jpg

Namco's 1985 scrolling shooter arcade game of Baraduke (which is also known as Alien Sector), is divided into eight worlds, each one made up of six floors, for a total of forty-eight stages.

The first player controls "Kissy", while the second player controls "Takky"; as mentioned upon the Gameplay page. The fact that they're differently named means it can be speculated that this was to be the first game from the company to allow two players to play simultaneously. However, that honour would later go to Sky Kid, at the end of 1985 - which also runs on Namco's Pac-Land hardware (and was the last game to do so).

Both characters start the game with two shields, and have the chance to earn up to six more by saving the one-eyed Paccets (that can be found inside the capsules that the Octy leave behind when killed) for the end-of-floor bonus games. If one of the characters has at least one Paccet after going down the pipe at the bottom of a floor, an end-of-floor bonus game will be invoked after receiving a shield bonus (100 points for every shield they have remaining).

In the end-of-floor bonus games, a red square will move rapidly around a virtualized octagon on the left side of the screen in a clockwise direction while the text "PUSH FIRING BUTTON" is flashing up on the right; once you have pressed the Firing Button, the red square will slow down and stop. If it has landed on a Paccet (Baraduke Paccet.png), you will receive one extra shield - however, if it has landed on a letter "N" (Baraduke Nothing Sprite.png), nothing will happen to you. If it has landed on an Octy (Baraduke Bonus Octy.png), you will lose one shield, unless you only have the minimum amount of two; so you should not let this happen by any means. Therefore, the only guaranteed way to get an extra shield in end-of-floor bonus games is to have eight Paccets in your possession - remember that now.