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| [[Image:BFBC2_RedDotScopeLMG.gif]] || Red Dot Sight || 13,500 EXP || Primary ||A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming device. || As the name suggests, adds a scope with a red dot. If this is not equipped, the player will use the higher powered scope to aim. Far more effective at shorter range than the standard scope.
| [[Image:BFBC2_RedDotScopeSniper.gif]] || Red Dot Sight || 13,500 EXP || Primary ||A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming device. || As the name suggests, adds a scope with a red dot. If this is not equipped, the player will use the higher powered scope to aim. Far more effective at shorter range than the standard scope.
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| [[Image:BFBC2_ScopeLMG.gif]] || 4x Rifle Scope || 13,500 EXP || Primary || 4 X optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges. || Adds a scope with a small red chevron. Far less limiting than the standard sniper scope, at the cost of a lower zoom. Effective with semiautomatic weapons, or in a designated marksman role.
| [[Image:BFBC2_ScopeSniper.gif]] || 4x Rifle Scope || 13,500 EXP || Primary || 4 X optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges. || Adds a scope with a small red chevron. Far less limiting than the standard sniper scope, at the cost of a lower zoom. Effective with semiautomatic weapons, or in a designated marksman role.
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| [[Image:BFBC2_HighPowerScope.gif]] || 12x High Power Scope || 10,000 EXP|| Primary || A highly efficient compliment to sniper rifles, this 12x optical sight intensifies zoom power while also providing substantially longer range accuracy. It allows greater stand off striking capability and target engagement. || The highest powered zoom in the game. Some players look down on players using this scope, as it causes players to stay at ranges less useful for their team. Users of this scope must compensate more for bullet drop, as it too is magnified.
| [[Image:BFBC2_HighPowerScope.gif]] || 12x High Power Scope || 10,000 EXP|| Primary || A highly efficient compliment to sniper rifles, this 12x optical sight intensifies zoom power while also providing substantially longer range accuracy. It allows greater stand off striking capability and target engagement. || The highest powered zoom in the game. Some players look down on players using this scope, as it causes players to stay at ranges less useful for their team. Users of this scope must compensate more for bullet drop, as it too is magnified.

Revision as of 19:17, 3 December 2010

Specializations are modifications or improvements players can equip to give them an edge in combat. Specializations are usually unlocked by rank, though some are unlocked via combat experience. Which specializations are available depends on the selected class and occasionally the weapons equipped.

Specializations come in three tiers: primary, secondary, and vehicle. Players can choose to equip one of each, with primary and secondary specializations applying to the player and the vehicle specializations obviously improving vehicles.

Assault

Icon Specialization Unlocked At Tier Official Description Effect
File:BFBC2 RedDotScopeAR.gif Red Dot Sight 14,000 EXP Primary A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming device. As the name suggests, adds a scope with a red dot. If this is not equipped, the player will use iron sights instead to aim the weapon. Some weapons have awkward sights, and a reflex scope may not obstruct the player's view as much. Reflex sights are effective to short or medium distances, and do not take as long to scope as the 4x scope.
File:BFBC2 ScopeAR.gif 4x Rifle Scope 17,000 EXP Primary 4 X optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges. Adds a scope with a small red chevron. Highest powered zoom possible on an assault rifle. Limits the player's field of vision up-close, but enables superior accuracy at longer distances.
File:BFBC2 ARMarksman.gif Assault Rifle Marksmanship Training 24,000 EXP Secondary Assault Rifle modification that uses a fully adjustable fore grip and telescopic stock to custom fit a weapon to its operator. When properly set, it greatly improves handling characteristics and increases the accuracy of aimed fire. Decreases the spread of all assault rifles by 25%. Also applies to the G3, the M14 Mod 0 Enhanced, and the M1 Garand, as well as the user's sidearm. The spread reduction applies to the weapons regardless if fired from the hip or aimed through the standard iron sights, the reflex sight, or the 4x scope.

Engineer

Icon Specialization Unlocked At Tier Official Description Effect
File:BFBC2 RedDotScopeSMG.gif Red Dot Sight 13,500 EXP Primary A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming device. As the name suggests, adds a scope with a red dot. If this is not equipped, the player will use iron sights instead to aim the weapon. Some weapons have awkward sights, and a reflex scope may not obstruct the player's view as much. Reflex sights are effective to short or medium distances, and do not take as long to scope as the 4x scope.
File:BFBC2 ScopeSMG.gif 4x Rifle Scope 13,500 EXP Primary 4 X optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges. Adds a scope with a small red chevron. Highest powered zoom possible on a submachine gun. Limits the player's field of vision up-close, but enables superior accuracy at longer distances.
File:BFBC2 SMGMarksman.gif SMG Marksmanship Training 21,500 Secondary Specially made silencer designed to diminish harmonics resulting in improved noise reduction in addition to increased accuracy of aimed fire. Decreases the spread of all SMGs by 25%. Also applies to the M1A1 Thompson and the user's sidearm. The spread reduction applies to the weapons regardless if fired from the hip or aimed through the standard iron sights, the reflex sight, or the 4x scope.

Medic

Icon Specialization Unlocked At Tier Official Description Effect
File:BFBC2 RedDotScopeLMG.gif Red Dot Sight 15,000 EXP Primary A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming device. As the name suggests, adds a scope with a red dot. If this is not equipped, the player will use iron sights instead to aim the weapon. Some weapons have awkward sights, and a reflex scope may not obstruct the player's view as much. Reflex sights are effective to short or medium distances, and do not take as long to scope as the 4x scope.
File:BFBC2 ScopeLMG.gif 4x Rifle Scope 18,000 EXP Primary 4 X optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges. Adds a scope with a small red chevron. Highest powered zoom possible on a light machine gun. Limits the player's field of vision up-close, but enables superior accuracy at longer distances.
File:BFBC2 LMGMarksman.gif LMG Marksmanship Training 28,000 EXP Secondary This heavy machined barrel provides a heightened level of accuracy during operations when used in conjunction with marksmanship principles and firing from a stationary position. Decreases the spread of all LMGs by 25%. Also applies to the user's sidearm. The spread reduction applies to the weapons regardless if fired from the hip or aimed through the standard iron sights, the reflex sight, or the 4x scope.
File:BFBC2 MedkitRange.gif Improved Medkit Range 21,000 EXP Secondary A modification that extends the range of previously deployed medical kits on the battlefield. Provides longer range healing to seriously injured personnel. Doubles the effective healing range of your medkit. Extremely effective when combined with the medkit healing upgrade.
File:BFBC2 MedkitHeal.gif Improved Medkit Heal 12,000 EXP Primary This Advanced Medical Kit allows for quick and accurate diagnosis of injured soldiers. It substantially increases the rate of healing to med kits already deployed on the battlefield. This improved medkit heals 50% faster than the standard. Extremely effective when combined with the medkit range upgrade.

Recon

Icon Specialization Unlocked At Tier Official Description Effect
File:BFBC2 RedDotScopeSniper.gif Red Dot Sight 13,500 EXP Primary A highly effective optical sight providing enhanced point and shoot capability for close quarter combat. It does not emit a laser and therefore is considered a "passive" aiming device. As the name suggests, adds a scope with a red dot. If this is not equipped, the player will use the higher powered scope to aim. Far more effective at shorter range than the standard scope.
File:BFBC2 ScopeSniper.gif 4x Rifle Scope 13,500 EXP Primary 4 X optical rifle sight that increases magnification and accuracy for aimed shots at medium ranges. Adds a scope with a small red chevron. Far less limiting than the standard sniper scope, at the cost of a lower zoom. Effective with semiautomatic weapons, or in a designated marksman role.
File:BFBC2 HighPowerScope.gif 12x High Power Scope 10,000 EXP Primary A highly efficient compliment to sniper rifles, this 12x optical sight intensifies zoom power while also providing substantially longer range accuracy. It allows greater stand off striking capability and target engagement. The highest powered zoom in the game. Some players look down on players using this scope, as it causes players to stay at ranges less useful for their team. Users of this scope must compensate more for bullet drop, as it too is magnified.
File:BFBC2 SpotterScope.gif Sniper Spotter Scope 17,000 EXP Secondary A pivotal advancement in enemy tracking devices, this computer assisted Spotting Scope can pin-point and communicate enemy positions in real-time to the rest of the Combat Team. Automates the spotting process with the sniper rifle. Under normal conditions, players must hit the interaction button to spot an enemy and mark their position. This enhancement reveals the positions of any sighted targets automatically, without any button presses on the player's part.

All Kits

These specializations are available to all kits. The two shotgun modifications are listed here, as shotguns can be equipped by any of the four classes (including the otherwise long-range recon class). Obviously, players must equip a shotgun in order to use the two shotgun upgrades.

Icon Specialization Unlocked At Tier Official Description Effect
File:BFBC2 LightweightCombatEquip.gif Lightweight Combat Equipment Rank 5 Primary Designed to maximize the carrier’s mobility during battle by employing more compact equipment options. This setup dramatically spreads load and allows for a more efficient carry. Improves the user's ability to sprint 10% faster than normal. Useful as a starting specialization or to try to quickly evade snipers, but otherwise has limited use.
File:BFBC2 AmmoBandolier.gif Ammo Hip Bandolier Rank 6 (Corporal II) Primary This upgraded ammunition pack allows a soldier to stow double the amount of magazines resulting in extended time in contact before resupply. Maximizes the player's ammunition reserves. Effective when combined with weapons that chew through ammo quickly, such as the medic's machine guns. Effects both standard weapons and sidearms.
File:BFBC2 GrenVest.gif Grenade Vest Rank 7 (Corporal III) Primary This enhanced Load Bearing Vest doubles the amount of 40MM and hand grenade ammunition a soldier can carry into battle thus extended the time between resupply. As stated in the description, this upgrade doubles the number of both hand and rifle grenades carried by the player. Also effects 40mm shotgun shells if an assault player chose the underbarrel shotgun instead of the standard grenade launcher. Does not effect the number of rockets, mines, or explosives carried.
File:BFBC2 BodyArmour.gif Ceramic Body Armour Rank 13 (Staff Sergeant I) Secondary Referred to as 'trauma plates', ceramic body armor is inserted into soft ballistic vests providing added protection against enemy fire and preventing damage from reaching fatal proportions during combat. Improves the total amount of health by 25%.
File:BFBC2 MagnumAmmo.gif Magnum Ammunition Rank 14 (Staff Sergeant II) Secondary A considerably heavier bullet, it’s mass and elevated muzzle velocity provides greater damage and increased range. Does not affect bullet drop for snipers. Instead, simply increases the amount of damage done by the player's bullets by 25%.
File:BFBC2 ImprovedDemo.gif Improved Demolitions Rank 17 (Warrant Officer III) Secondary A refined explosive compound it greatly increases the amount of energy delivered onto target. It adds to the destructive power carried by mobile infantry and engineers. Improves the damage done by all explosives by 25%. Affects all explosives, including rifle grenades from the assault class and anti-tank missiles and mines by the engineer class.
File:BFBC2 ExplosivesPouch.gif Explosives Leg Pouch Rank 8 (Chief Warrant Officer I) Primary Supplementary pouches allowing soldiers to double the amount of explosives and rockets carried into battle. This permits longer time in contact before resupply. As stated in the description, this upgrade doubles the amount of C4, mines, and rockets carried. Has no effect on rifle grenades, under-barrel shotgun shells, or hand grenades. Also doubles the amount of C4 the assault class carries if an all-class weapon is selected.
File:BFBC2 SGSlugs.gif 12 Gauge Slugs Rank 16 (Staff Sergeant II) Primary A 12 gauge Sabot round designed to give shotguns added range in operations outside of Urban areas. It substitutes high power for enhanced range and precision accuracy. Changes the shotgun's attack from a large fan into a single focused slug. Far superior at range than standard buckshot, but has considerably less power. Shotgun slugs are affected by gravity, and are similar in practice to the sniper rifle's shots. As such, it is possible to get marksman headshots using a shotgun with this upgrade. Pump shotguns cause almost as much damage as a bolt-action sniper rifle, and semiautomatic shotguns about the same as a semiautomatic sniper rifle. Combined with the magnum ammo upgrade and a pump shotgun, 12 gauge slugs are an instant kill if hardcore is enabled, regardless of distance or shot placement.
File:BFBC2 SGMags.gif Extended Shotgun Magazine Rank 9 Secondary Custom modified shotgun loading tubes and magazines that expand ammunition capacity. This diminishes the need for reload and extends the operators capacity to maintain fire on target. Enables a shotgun to carry twice as much ammunition as usual. Users of this upgrade therefore have far more shots before needing to reload. Does not affect the number of bullets carried; thus this upgrade is best used by either an assault class or in conjunction with the Ammo Hip Bandolier specialization.