Battlefield 2: Modern Combat/In and Out: Difference between revisions

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===Weapons===
===Weapons===
As your primary weapon you have either a submachine gun or a DAO-12 (unlock).  
As your primary weapon you have either a sub machine-gun or a DAO-12 (unlock).  


;The Submachine:
;The Submachine:
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PP-19 - 15 more shots per clip than its counter parts  
PP-19 - 15 more shots per clip than its counter parts  
Type-85 - No single shot ability
Type-85 - No single shot ability
The Submachine guns are in most cases the last resort and should only be used at close quarters and as a defensive weapon. They lack accuracy and stopping power. Only to be used in a pinch. The DAO-12 shot gun on the other hand is arguable the best close quarters weapon in the game. It can take down just about any player within 10ft but after that its range limits its killing ability and its best to switch to your pistol or for longer distances your AT rocket. It has a 12 round clip, which takes up to 7 and half seconds to reload. You won’t bring down an opponent in one shot even at close range unlike the pump action shot guns but with the good fire rate of this weapon you can bring them down quickly with two shots. This may be one of the best unlocks to get early on to help round out the kit. The Anti-tank weapon is your bread and butter when using the anti-tank class: It comes in three flavors:  
The Sub machine-guns are in most cases the last resort and should only be used at close quarters and as a defensive weapon. They lack accuracy and stopping power. Only to be used in a pinch. The DAO-12 shot gun on the other hand is arguable the best close quarters weapon in the game. It can take down just about any player within 10ft but after that its range limits its killing ability and its best to switch to your pistol or for longer distances your AT rocket. It has a 12 round clip, which takes up to 7 and half seconds to reload. You won’t bring down an opponent in one shot even at close range unlike the pump action shot guns but with the good fire rate of this weapon you can bring them down quickly with two shots. This may be one of the best unlocks to get early on to help round out the kit. The Anti-tank weapon is your bread and butter when using the anti-tank class: It comes in three flavors:  
* SRAW  
* SRAW  
* ERYX  
* ERYX  
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Your next rank will either be Master Gunnery Sergeant or Sergeant Major depending on what badges you acquire.  
Your next rank will either be Master Gunnery Sergeant or Sergeant Major depending on what badges you acquire.  


As before the next two ranks are dependant on points and what badges you have. If you do not meet the badge requirement for the higher rank you by the time you reach 50,000 points you will be unable to obtain it. Even if you obtain the badges required further down the road.  
As before the next two ranks are dependent on points and what badges you have. If you do not meet the badge requirement for the higher rank you by the time you reach 50,000 points you will be unable to obtain it. Even if you obtain the badges required further down the road.  
Master Gunnery Sergeant  
Master Gunnery Sergeant  
   
   
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