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(Added Centurion strength value and hacking strength.)
(Added information on Talon)
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|munitions=1
|munitions=1
|salvo=80
|salvo=80
|reload=4 turns
|reload=4
|gun1=Light Turret x1
|gun1=Light Turret x1
|gun1note=Forward, arcs up/down
|gun1note=Forward, arcs up/down
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{{-}}
{{-}}
===Talon Class===
===Talon Class===
{{BSG unit 1
|image=[[File:BSG-TalonClass.png|250px|Talon Class Carrier]]
|fleetpts=650
|ftlcooldown=3 turns
|sizeclass=3
|dradis=4.65 km
|firewall=4.7/sec
|hangarslots=1
|squadevasion=12
|squadrepair=75%
|centurions=88
|speed=160 m/s
|turnrate=42
}}
The Talon Class is a reasonably armoured, if sluggish, light carrier. It is roughly equivalent to the Colonial Berzerk class, though it is stronger defensively.
'''Campaign:''' Most likely the second Cylon ship encountered in the campaign after the Nemesis class, dealing with Talons using Manticores and Adamants involves whittling down their armour. With narrow front and rear arcs, and an unaccomodating AI, front and rear shots will be difficult. The numerous light guns make approaching Talons with Manticores using the nose gun difficult. With no belly guns, however, they are helpless to Adamants from below. Once you unlock battlestars, the Talon itself is an easy target.
'''Multiplayer:''' With its large size and the guarantee of facing Colonial battlestars, Talons are support ships. Either keep them back and use their squadron slot, or have them act as light fire support for Raiders against Vipers.
'''Official Description:'''
{{BSG unit 2
|hull=70
|leftarm=70
|leftsub=Arm.
|rightarm=70
|rightsub=Tech Bay
|frontarm=20
|frontsub=Hangar
|reararm=20
|rearsub=Nav.
|dorsalarm=70
|dorsalsub=Fire Ctrl
|ventralarm=70
|ventralsub=Engr.
|damagered=17
|munitions=
|gun1=Light Turret x3
|gun1note=Left side, arcs up
|gun2=Light Turret x3
|gun2note=Right side, arcs up
|gun3=Light Turret x2
|gun3note=Top, arcs up
}}
{{-}}
===Revenant Class===
{{BSG unit 1
{{BSG unit 1
|image=
|image=
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}}
}}
{{-}}
{{-}}
===Revenant Class===
===Arachne Class===
{{BSG unit 1
{{BSG unit 1
|image=
|image=
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}}
}}
{{-}}
{{-}}
===Arachne Class===
===Cerberus Class===
{{BSG unit 1
{{BSG unit 1
|image=
|image=
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}}
}}
{{-}}
{{-}}
===Cerberus Class===
===Basestar===
{{BSG unit 1
{{BSG unit 1
|image=
|image=
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}}
}}
{{-}}
{{-}}
===Basestar===
==Reinforcement DLC==
===Phobos Class===
===Cerastes Class===
==Broken Alliance DLC==
===Hydra Class===
===Argos Class===
==Sin & Sacrifice DLC==
===Gorgon Class===
==Resurrection DLC==
===Cratus Class===
==Ghost Fleet DLC==
===Medusa Class===
{{BSG unit 1
{{BSG unit 1
|image=
|image=
|fleetpts=
|fleetpts=
|buildcost=XXXX (XXXX rushed)
|ftlcooldown=XXXX turns
|ftlcooldown=XXXX turns
|buildtime=XXXX turns
|sizeclass=
|sizeclass=
|dradis=XXXX km
|dradis=XXXX km
|firewall=XXXX/
|firewall=XXXX/sec
|hangarslots=
|hangarslots=
|squadevasion=
|squadevasion=
|squadrepair=
|squadrepair=
|marines=
|centurions=
|speed=XXXX m/s
|speed=XXXX m/s
|turnrate=
|turnrate=
|vet1=
|hack=
|vet2=
|vet3=
}}
}}


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}}
}}
{{-}}
{{-}}
==Reinforcement DLC==
===Phobos Class===
===Cerastes Class===
==Broken Alliance DLC==
===Hydra Class===
===Argos Class===
==Sin & Sacrifice DLC==
===Gorgon Class===
==Resurrection DLC==
===Cratus Class===
{{Footer Nav|game=Battlestar Galactica: Deadlock|prevpage=Colonial Ships|nextpage=Squadrons}}
{{Footer Nav|game=Battlestar Galactica: Deadlock|prevpage=Colonial Ships|nextpage=Squadrons}}

Revision as of 14:05, 27 February 2020

Cylon vessels are generally lighter with fewer hard-hitting ships. Relying more on finesse, hacking, and subterfuge, Cylons can nonetheless be powerful if used properly.

Munitions Reload Times

The reload times for munitions include the turn the weapon is fired. For example, if a munitions slot has a four turn reload:

  • Turn 1: Missiles fired
  • Turn 2-4: Missiles reloading
  • Turn 5: Missile ready to fire.

Base Game

Nemesis Class

Nemesis Class Corvette
Strategic
Fleet Points450
FTL Cooldown3 turns
Navigation
Speed200 m/s
Turn Rate96°/turn
Size Class2
Tech Bay/Armoury
Centurion Strength88
DRADIS Range5.4 km
Firewall Regen4.7/sec
Hacking Strength75%

The Cylon Nemesis corvette is a fragile vessel equipped only with a single forward-mounted gun and extremely light armour. What it lacks in durability, it makes up for speed, hacking ability, and the most potent scouting range in the game.

Campaign: Its small size and fast speed make it a tough target for battlestar artillery. Use guided missiles, Adamants, and Manticores to take them down. Try to destroy the Nemesis before other vessels in the enemy fleet; two or three Nemeses working in tandem will quickly disable your firewalls and deal subsystem damage.

Multiplayer: The Nemesis is the ultimate scout craft. It is both faster and more manoeuvrable than the Colonial Manticore. With maximum power to its tech bay, the Nemesis has over 10 km worth of DRADIS range. It can identify targets as early as the second turn, and is almost always worth bringing. Once the enemy has been scouted, keep your Nemesis away from the main fight and have it contribute via torpedo attacks and long distance hacks.

Official Description: Nemesis tech corvettes are the spearhead of the Cylon electronic warfare strategy. Coupled with long-range missile capabilities and high maneuverability, these light ships are perfect for hit and run tactics that can hamstring larger capitals.

Engineering
HullDamage Reduction
4515
FrontLeftRightRearTopBottom
Fire Ctrl30Arm.20Arm.20Nav.20Tech Bay20Engr.15
Fire Control
Munitions Slots: 180% salvo size4 turn reload
Light Turret x1Forward, arcs up/down

Talon Class

Talon Class Carrier
Strategic
Fleet Points650
FTL Cooldown3 turns
Navigation
Speed160 m/s
Turn Rate42°/turn
Size Class3
Hangar
Hangar Slots1
Squad Evasion12
Squad Repair75%
Tech Bay/Armoury
Centurion Strength88
DRADIS Range4.65 km
Firewall Regen4.7/sec

The Talon Class is a reasonably armoured, if sluggish, light carrier. It is roughly equivalent to the Colonial Berzerk class, though it is stronger defensively.

Campaign: Most likely the second Cylon ship encountered in the campaign after the Nemesis class, dealing with Talons using Manticores and Adamants involves whittling down their armour. With narrow front and rear arcs, and an unaccomodating AI, front and rear shots will be difficult. The numerous light guns make approaching Talons with Manticores using the nose gun difficult. With no belly guns, however, they are helpless to Adamants from below. Once you unlock battlestars, the Talon itself is an easy target.

Multiplayer: With its large size and the guarantee of facing Colonial battlestars, Talons are support ships. Either keep them back and use their squadron slot, or have them act as light fire support for Raiders against Vipers.

Official Description:

Engineering
HullDamage Reduction
7017
FrontLeftRightRearTopBottom
Hangar20Arm.70Tech Bay70Nav.20Fire Ctrl70Engr.70
Fire Control
Light Turret x3Left side, arcs up
Light Turret x3Right side, arcs up
Light Turret x2Top, arcs up

Revenant Class

Strategic
Build CostXXXX (XXXX rushed)
Build TimeXXXX turns
FTL CooldownXXXX turns
Navigation
SpeedXXXX m/s
Tech Bay/Armoury
DRADIS RangeXXXX km
Firewall RegenXXXX/
Engineering
HullDamage Reduction
FrontLeftRightRearTopBottom

Arachne Class

Strategic
Build CostXXXX (XXXX rushed)
Build TimeXXXX turns
FTL CooldownXXXX turns
Navigation
SpeedXXXX m/s
Tech Bay/Armoury
DRADIS RangeXXXX km
Firewall RegenXXXX/
Engineering
HullDamage Reduction
FrontLeftRightRearTopBottom

Cerberus Class

Strategic
Build CostXXXX (XXXX rushed)
Build TimeXXXX turns
FTL CooldownXXXX turns
Navigation
SpeedXXXX m/s
Tech Bay/Armoury
DRADIS RangeXXXX km
Firewall RegenXXXX/
Engineering
HullDamage Reduction
FrontLeftRightRearTopBottom

Basestar

Strategic
Build CostXXXX (XXXX rushed)
Build TimeXXXX turns
FTL CooldownXXXX turns
Navigation
SpeedXXXX m/s
Tech Bay/Armoury
DRADIS RangeXXXX km
Firewall RegenXXXX/
Engineering
HullDamage Reduction
FrontLeftRightRearTopBottom

Reinforcement DLC

Phobos Class

Cerastes Class

Broken Alliance DLC

Hydra Class

Argos Class

Sin & Sacrifice DLC

Gorgon Class

Resurrection DLC

Cratus Class

Ghost Fleet DLC

Medusa Class

Strategic
FTL CooldownXXXX turns
Navigation
SpeedXXXX m/s
Tech Bay/Armoury
DRADIS RangeXXXX km
Firewall RegenXXXX/sec
Engineering
HullDamage Reduction
FrontLeftRightRearTopBottom