Cylon vessels are generally lighter with fewer hard-hitting ships. Relying more on finesse, hacking, and subterfuge, Cylons can nonetheless be powerful if used properly.
Base Game
Nemesis Class
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Strategic |
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Fleet Points | 450 |
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Navigation |
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Speed | 200 m/s |
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Turn Rate | 96°/turn |
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Size Class | 2 |
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Tech Bay/Armoury |
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Marine Strength | 88 |
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DRADIS Range | 5.4 km |
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Firewall Regen | 4.7/sec |
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Campaign: The Cylon Nemesis corvette is a fragile vessel equipped only with a single gun and extremely light armour. Its small size and fast speed make it a tough target for battlestar artillery. Use guided missiles and other escorts to attack the Nemesis. Try to destroy the Nemesis before other vessels in the enemy fleet; two or three Nemeses working in tandem will quickly disable your firewalls and dealing subsystem damage.
Multiplayer: The Nemesis is the ultimate scout craft. It is both faster and more manoeuvrable than the Colonial Manticore. With maximum power to its tech bay, the Nemesis has over 10 km worth of DRADIS range. It can identify targets as early as the second turn, and is almost always worth bringing. Once the enemy has been scouted, keep your Nemesis away from the main fight and have it contribute via torpedo attacks and long distance hacks.
Official Description: Nemesis tech corvettes are the spearhead of the Cylon electronic warfare strategy. Coupled with long-range missile capabilities and high maneuvrability, these light ships are perfect for hit and run tactics that can hamstring larger capitals.
Engineering |
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Hull | Damage Reduction |
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45 | 15 |
Front | Left | Right | Rear | Top | Bottom |
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Fire Ctrl | 30 | Arm. | 20 | Arm. | 20 | Nav. | 20 | Tech Bay | 20 | Engr. | 15 |
Fire Control |
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Munitions Slots: 1 | 80% salvo size | 4 turns turn reload |
Light Turret x1 | Forward, arcs up/down |
Talon Class
Strategic |
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Build Cost | XXXX (XXXX rushed) |
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Build Time | XXXX turns |
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FTL Cooldown | XXXX turns |
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Navigation |
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Speed | XXXX m/s |
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Tech Bay/Armoury |
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DRADIS Range | XXXX km |
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Firewall Regen | XXXX/ |
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Engineering |
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Hull | Damage Reduction |
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Front | Left | Right | Rear | Top | Bottom |
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Revenant Class
Strategic |
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Build Cost | XXXX (XXXX rushed) |
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Build Time | XXXX turns |
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FTL Cooldown | XXXX turns |
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Navigation |
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Speed | XXXX m/s |
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Tech Bay/Armoury |
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DRADIS Range | XXXX km |
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Firewall Regen | XXXX/ |
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Engineering |
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Hull | Damage Reduction |
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Front | Left | Right | Rear | Top | Bottom |
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Arachne Class
Strategic |
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Build Cost | XXXX (XXXX rushed) |
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Build Time | XXXX turns |
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FTL Cooldown | XXXX turns |
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Navigation |
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Speed | XXXX m/s |
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Tech Bay/Armoury |
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DRADIS Range | XXXX km |
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Firewall Regen | XXXX/ |
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Engineering |
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Hull | Damage Reduction |
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Front | Left | Right | Rear | Top | Bottom |
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Cerberus Class
Strategic |
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Build Cost | XXXX (XXXX rushed) |
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Build Time | XXXX turns |
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FTL Cooldown | XXXX turns |
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Navigation |
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Speed | XXXX m/s |
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Tech Bay/Armoury |
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DRADIS Range | XXXX km |
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Firewall Regen | XXXX/ |
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Engineering |
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Hull | Damage Reduction |
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Front | Left | Right | Rear | Top | Bottom |
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Basestar
Strategic |
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Build Cost | XXXX (XXXX rushed) |
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Build Time | XXXX turns |
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FTL Cooldown | XXXX turns |
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Navigation |
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Speed | XXXX m/s |
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Tech Bay/Armoury |
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DRADIS Range | XXXX km |
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Firewall Regen | XXXX/ |
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Engineering |
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Hull | Damage Reduction |
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Front | Left | Right | Rear | Top | Bottom |
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Reinforcement DLC
Phobos Class
Cerastes Class
Broken Alliance DLC
Hydra Class
Argos Class
Sin & Sacrifice DLC
Gorgon Class
Resurrection DLC
Cratus Class