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{{Header Nav|game=Calorie-kun vs. Moguranian}} | {{stub}} | ||
{{ | {{Header Nav|game=Calorie-kun vs. Moguranian|num=0}} | ||
| | {{Infobox | ||
|title=Calorie-kun vs. Moguranian | |||
|image=Calorie-kun vs. Moguranian title screen.png | |image=Calorie-kun vs. Moguranian title screen.png | ||
| | |developer=[[Sega]]/[[Vic Tokai]] | ||
|publisher=[[Sega]]/[[Vic Tokai]] | |||
|japanese=カロリーくん vs. モグラニアン | |japanese=カロリーくん vs. モグラニアン | ||
| | |released={{jp|1986}} | ||
|genre=[[Platform]] | |genre=[[Platform]] | ||
|systems=[[Arcade]] | |||
|players=1-2 | |players=1-2 | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
}} | }} | ||
'''Calorie-kun vs. Moguranian''' (カロリーくん vs. モグラニアン, literally: ''Karorī-kun vs. Moguranian''), is a [[platform]] arcade game that was released by [[Sega]] and [[Vic Tokai]] in [[1986]], only in Japan; it utilizes two Zilog Z80 microprocessors (running at 4 and 3 MHz respectively), with three General Instrument AY-3-8910s (running at 1.5 MHz) for sound. | {{Wikipedia}} | ||
'''Calorie-kun vs. Moguranian''' (カロリーくん vs. モグラニアン, literally: ''Karorī-kun vs. Moguranian''), is a [[platform]] arcade game that was released by [[Sega]] and [[Vic Tokai]] in [[1986]], only in Japan; it utilizes two Zilog Z80 microprocessors (running at 4 and 3 MHz respectively), with three General Instrument AY-3-8910s (running at 1.5 MHz) for sound. The player must use a four-way joystick, to take control of a white mole (who is the eponymous "Calorie-kun") as he ventures into an underground mine climbing ladders and collecting fruit while avoiding various kinds of brown enemy moles (the "Moguranians") - and if any of them should touch him, he will be momentarily stunned as he loses some of his energy. Calorie-kun has a limited amount of bombs which he can use to kill or stun the Moguranians as they pursue him, and he will regain his lost energy each time he collects a fruit; however, if he should run out of energy (or time, indicated by that number in the top-right corner of the screen counting down), he will lose a life. But once he has collected all the fruits on the current round, the "no-entry" sign on the right side of the screen will turn into an "OUT" sign - and he will have to reach it in order to leave the current mine and proceed onto the next one. There are a total of ninety-nine unique mines in the game, but it does not have an ending sequence, which is unusual for a game from the late 8-bit era. | |||
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<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
[[Category:Sega]] | |||
[[Category:Vic Tokai]] | [[Category:Vic Tokai]] | ||
[[Category: | [[Category:Arcade]] | ||
[[Category:Platform]] | [[Category:Platform]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:MAME]] | [[Category:MAME]] |