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{{Header Nav|game=Calorie-kun vs. Moguranian}}
{{stub}}
{{Game
{{Header Nav|game=Calorie-kun vs. Moguranian|num=0}}
|completion=0
{{Infobox
|title=Calorie-kun vs. Moguranian
|image=Calorie-kun vs. Moguranian title screen.png
|image=Calorie-kun vs. Moguranian title screen.png
|title=Calorie-kun vs. Moguranian
|developer=[[Sega]]/[[Vic Tokai]]
|publisher=[[Sega]]/[[Vic Tokai]]
|japanese=カロリーくん vs. モグラニアン
|japanese=カロリーくん vs. モグラニアン
|developer=[[Vic Tokai]]
|released={{jp|1986}}
|publisher=[[Sega]]
|year=1986
|systems={{syslist|cade}}
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[Arcade]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Calorie-kun vs. Moguranian''' (カロリーくん vs. モグラニアン, literally: ''Karorī-kun vs. Moguranian''), is a [[platform]] arcade game that was released by [[Sega]] and [[Vic Tokai]] in [[1986]], only in Japan; it utilizes two Zilog Z80 microprocessors (running at 4 and 3 MHz respectively), with three General Instrument AY-3-8910s (running at 1.5 MHz) for sound.
{{Wikipedia}}
'''Calorie-kun vs. Moguranian''' (カロリーくん vs. モグラニアン, literally: ''Karorī-kun vs. Moguranian''), is a [[platform]] arcade game that was released by [[Sega]] and [[Vic Tokai]] in [[1986]], only in Japan; it utilizes two Zilog Z80 microprocessors (running at 4 and 3 MHz respectively), with three General Instrument AY-3-8910s (running at 1.5 MHz) for sound. The player must use a four-way joystick, to take control of a white mole (who is the eponymous "Calorie-kun") as he ventures into an underground mine climbing ladders and collecting fruit while avoiding various kinds of brown enemy moles (the "Moguranians") - and if any of them should touch him, he will be momentarily stunned as he loses some of his energy. Calorie-kun has a limited amount of bombs which he can use to kill or stun the Moguranians as they pursue him, and he will regain his lost energy each time he collects a fruit; however, if he should run out of energy (or time, indicated by that number in the top-right corner of the screen counting down), he will lose a life. But once he has collected all the fruits on the current round, the "no-entry" sign on the right side of the screen will turn into an "OUT" sign - and he will have to reach it in order to leave the current mine and proceed onto the next one. There are a total of ninety-nine unique mines in the game, but it does not have an ending sequence, which is unusual for a game from the late 8-bit era.
 
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==Gameplay==
[[Category:Sega]]
The player must use a four-way joystick, to take control of a white mole (who is the eponymous "Calorie-kun") as he ventures into an underground mine climbing ladders and collecting fruit while avoiding various kinds of brown enemy moles (the "Moguranians"). If any of them should touch him, he will be momentarily stunned as he loses some of his energy. Calorie-kun has a limited amount of bombs which he can use to kill or stun the Moguranians as they pursue him, and he will regain his lost energy each time he collects a fruit. However, if he should run out of energy or time, indicated by that number in the top-right corner of the screen counting down, he will lose a life. Once he has collected all the fruits on the current round, the "no-entry" sign on the right side of the screen will turn into an "OUT" sign - and he will have to reach it in order to proceed to the next one. There are a total of ninety-nine unique mines in the game, but it does not have an ending sequence, which is unusual for a game from the late 8-bit era.
 
[[Category:Vic Tokai]]
[[Category:Vic Tokai]]
[[Category:Sega]]
[[Category:Arcade]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]
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