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<center>'''Best lap''': 0'60"0</center>
<center>'''Best lap''': 0'60"0</center>
Once the maze and ball have appeared on the screen and the starting light has changed from red to yellow to green, the ball will fall onto a bumper (that it will bounce off for 500 extra points, and fall onto the first wall); you shall then have to rotate the maze 180 degrees either way to make the ball fall onto one of a group of two blocks, destroying it for 1000 more extra points. The ball shall now continue to fall onto the second wall, and you will have to rotate the maze 90 more degrees clockwise to make it fall to the third wall, rotate it back 90 degrees anticlockwise to make it fall to the fourth wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of another group of two more blocks (destroying it for 1000 more extra points) - and the ball shall now continue to fall onto the fifth wall, and you'll have to rotate the maze back 90 degrees clockwise to make it fall onto the sixth wall, rotate it back 90 more degrees clockwise to make it fall onto the seventh wall, and rotate it back 90 more degrees clockwise to make it fall onto one of a third group of two more blocks (destroying it for 1000 more extra points). The ball will now continue to fall onto the eighth wall, and you'll have to rotate the maze back 90 degrees anticlockwise to make it fall onto the ninth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the tenth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the eleventh wall, rotate it back a few more degrees anticlockwise to make it fall onto the twelfth wall, rotate it back 90 degree clockwise to make it fall onto that thirteenth wall, rotate it back a few more degrees clockwise twice more to make it fall onto the fourteenth wall and the fifteenth wall in turn, rotate it back a few degree anticlockwise to make it fall onto the sixteenth wall, rotate it back a few degrees clockwise to make it fall onto the seventeenth wall, rotate it back 90 degrees clockwise to make it fall onto the eighteenth wall, rotate it back a few more degrees clockwise (while watching out for a "Timer Down" wall tile), to make it fall onto the nineteenth wall, rotate it back a few more degrees clockwise to make it fall onto that twentieth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-first wall, rotate it back a few more degrees anticlockwise (while watching out for the bottom side of the "Timer Down" wall tile) to make it fall onto the twenty-second wall, rotate it back 90 degrees clockwise to make it fall onto the twenty-third wall, and rotate it back a few more degrees clockwise to make it fall onto the twenty-fourth wall (which, as it's slanted, it'll roll down it of its own accord and fall onto another bumper, that it shall bounce off for 500 more extra points and fall onto a third bumper which it will again bounce off for 500 more extra points then fall onto the twenty-fifth wall); you now have to rotate the maze back 90 degrees clockwise to make the ball roll down the slanted twenty-fifth wall, then fall onto the seventh or eighth of a fourth group of eight more blocks, destroying it for 1000 more extra points (if it falls onto one of the first six, you will have to press the Jump Button to make it jump up and land on the seventh or eighth ones). The ball will then continue to fall onto one of a fifth group of four more blocks, destroying it for 1000 more extra points - and you will then have to rotate the maze back a few degrees clockwise to make it fall onto the twenty-sixth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-seventh wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of a sixth group of four more blocks, destroying it for 1000 more extra points. Once you've done so, you will have to rotate the maze back a few more degrees anticlockwise, to make the ball fall onto one of a seventh group of four more blocks (the fourth one is a '''+3''' one), destroying it for 1000 more extra points; you'll then have to rotate the maze back a few degrees clockwise to make the ball fall onto that twenty-eighth wall, then rotate it back 90 more degrees clockwise to make it fall onto one of an eighth group of four more blocks (destroying it for 1000 more extra points). Once you have done so, you will have to rotate the maze a few degrees clockwise to make the ball fall onto the thirtieth wall, and rotate it back 90 degrees anticlockwise to make it fall onto one of a ninth group of four more blocks, destroying it for 1000 more extra points - and you'll now have to rotate the maze back a few degrees anticlockwise to make the ball fall into a warp area which shall automatically make it fall onto the thirty-first wall, rotate it back 90 degrees clockwise and make it fall onto the thirty-second wall, rotate it back 90 more degrees clockwise and make it fall onto the thirty-third wall and rotate it back a few more degrees clockwise to make it fall onto a fourth bumper (that it will bounce off for 500 more extra points, and fall onto the thirty-fifth wall). Once you've done so, you shall have to rotate the maze back a few degrees anticlockwise to make the ball fall to that thirty-sixth wall, rotate it back 90 degrees clockwise to make it fall onto that thirty-seventh wall, then press the Jump Button to make it jump up to that fourth bumper again (which it shall again get bounced off for 500 more extra points, and fall onto one of a tenth group of two more blocks, destroying it for 1000 more extra points); the ball will then continue to fall onto the thirty-eighth wall, and you'll have to rotate the maze back 90 degrees either way to make it fall to either the thirty-ninth or fortieth wall, then press the Jump Button to make it jump up to that goal point. Once you have done so, the text "WORLD 8 '''COMPLETE!'''" shall appear on the screen as the camera zooms in on the maze while rotating in an anticlockwise direction until it disappears - and the text "LAP TIME" shall then appear on the screen, with the text "X'XX"XX" (and for an eighth, but no longer final, time, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it. Below it, the text "TIME BONUS" will get displayed, with the text "'''XX.X''' SEC X 800 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''' for an eighth time being your remaining time and resulting bonus respectively) next to it, as you receive a bonus of your remaining time multiplied by 800; the text "GO TO NEXT WORLD!" will then appear at the screen's bottom for the eighth time.
Once the maze and ball have appeared on the screen and the starting light has changed from red to yellow to green, the ball will fall onto a bumper (that it will bounce off for 500 extra points, and fall onto the first wall); you shall then have to rotate the maze 180 degrees either way to make the ball fall onto one of a group of two blocks, destroying it for 1000 more extra points. The ball shall now continue to fall onto the second wall, and you will have to rotate the maze 90 more degrees clockwise to make it fall to the third wall, rotate it back 90 degrees anticlockwise to make it fall to the fourth wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of another group of two more blocks (destroying it for 1000 more extra points) - and the ball shall now continue to fall onto the fifth wall, and you'll have to rotate the maze back 90 degrees clockwise to make it fall onto the sixth wall, rotate it back 90 more degrees clockwise to make it fall onto the seventh wall, and rotate it back 90 more degrees clockwise to make it fall onto one of a third group of two more blocks (destroying it for 1000 more extra points). The ball will now continue to fall onto the eighth wall, and you'll have to rotate the maze back 90 degrees anticlockwise to make it fall onto the ninth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the tenth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the eleventh wall, rotate it back a few more degrees anticlockwise to make it fall onto the twelfth wall, rotate it back 90 degree clockwise to make it fall onto that thirteenth wall, rotate it back a few more degrees clockwise twice more to make it fall onto the fourteenth wall and the fifteenth wall in turn, rotate it back a few degree anticlockwise to make it fall onto the sixteenth wall, rotate it back a few degrees clockwise to make it fall onto the seventeenth wall, rotate it back 90 degrees clockwise to make it fall onto the eighteenth wall, rotate it back a few more degrees clockwise (while watching out for a "Timer Down" wall tile), to make it fall onto the nineteenth wall, rotate it back a few more degrees clockwise to make it fall onto that twentieth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-first wall, rotate it back a few more degrees anticlockwise (while watching out for the bottom side of the "Timer Down" wall tile) to make it fall onto the twenty-second wall, rotate it back 90 degrees clockwise to make it fall onto the twenty-third wall, and rotate it back a few more degrees clockwise to make it fall onto the twenty-fourth wall (which, as it's slanted, it'll roll down it of its own accord and fall onto another bumper, that it shall bounce off for 500 more extra points and fall onto a third bumper which it will again bounce off for 500 more extra points then fall onto the twenty-fifth wall); you now have to rotate the maze back 90 degrees clockwise to make the ball roll down the slanted twenty-fifth wall, then fall onto the seventh or eighth of a fourth group of eight more blocks, destroying it for 1000 more extra points (if it falls onto one of the first six, you will have to press the Jump Button to make it jump up and land on the seventh or eighth ones). The ball will then continue to fall onto one of a fifth group of four more blocks, destroying it for 1000 more extra points - and you will then have to rotate the maze back a few degrees clockwise to make it fall onto the twenty-sixth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-seventh wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of a sixth group of four more blocks, destroying it for 1000 more extra points. Once you've done so, you will have to rotate the maze back a few more degrees anticlockwise, to make the ball fall onto one of a seventh group of four more blocks (the fourth one is a '''+3''' one), destroying it for 1000 more extra points; you'll then have to rotate the maze back a few degrees clockwise to make the ball fall onto that twenty-eighth wall, then rotate it back 90 more degrees clockwise to make it fall onto one of an eighth group of four more blocks (destroying it for 1000 more extra points). Once you have done so, you will have to rotate the maze a few degrees clockwise to make the ball fall onto the thirtieth wall, and rotate it back 90 degrees anticlockwise to make it fall onto one of a ninth group of four more blocks, destroying it for 1000 more extra points - and you'll now have to rotate the maze back a few degrees anticlockwise to make the ball fall into a warp area which shall automatically make it fall onto the thirty-first wall, rotate it back 90 degrees clockwise and make it fall onto the thirty-second wall, rotate it back 90 more degrees clockwise and make it fall onto the thirty-third wall and rotate it back a few more degrees clockwise to make it fall onto a fourth bumper (that it will bounce off for 500 more extra points, and fall onto the thirty-fifth wall). Once you've done so, you shall have to rotate the maze back a few degrees anticlockwise to make the ball fall to that thirty-sixth wall, rotate it back 90 degrees clockwise to make it fall onto that thirty-seventh wall, then press the Jump Button to make it jump up to that fourth bumper again (which it shall again get bounced off for 500 more extra points, and fall onto one of a tenth group of two more blocks, destroying it for 1000 more extra points); the ball will then continue to fall onto the thirty-eighth wall, and you'll have to rotate the maze back 90 degrees either way to make it fall to either the thirty-ninth or fortieth wall, then press the Jump Button to make it jump up to that goal point. Once you have done so, the text "WORLD 8 '''COMPLETE!'''" shall appear on the screen as the camera zooms in on the maze while rotating in an anticlockwise direction until it disappears - and the text "LAP TIME" shall then appear on the screen, with the text "X'XX"XX" (and for an eighth, but no longer final, time, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it. Below it, the text "TIME BONUS" will get displayed, with the text "'''XX.X''' SEC X 800 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''' for an eighth time being your remaining time and resulting bonus respectively) next to it, as you receive a bonus of your remaining time multiplied by 800; the text "GO TO NEXT WORLD!" will then appear at the screen's bottom for the eighth time.
==World 9: "THE GATE OF THORNS"==
<center>'''Best lap''': 0'60"0</center>
Once the maze and ball have reappeared on the screen, and the starting light has changed from red to yellow to green, the ball will fall onto the first wall of the maze; you'll then have to rotate the maze 90 degrees anticlockwise, to make the ball fall onto the second wall, rotate it back 90 degrees clockwise (while watching for three "Timer Down" wall tiles!) to collect three 1000-point arrows and fall to the third wall, then rotate it 90 more degrees clockwise to make it fall onto a '''?''' block, destroying it for 1000 bonus points and landing on the fourth wall. Once you have done so, you will have to rotate the maze a few degrees clockwise (while watching out for two more "Timer Down" wall tiles) and make the ball fall onto the fifth wall, rotate it back 90 more degrees either way (while watching out for two more "Timer Down" wall tiles) and make it fall to the sixth or seventh wall, rotate it back 90 more degree clockwise or anticlockwise (based on the path you have chosen), to make it fall onto the eighth or ninth wall, and (if you have chosen the anticlockwise path) rotate it a few more degrees clockwise to make it fall onto a '''+3''' block, destroying it for three extra seconds and landing on the tenth wall (however, if you chose the clockwise path, you will just have to rotate it back a few more degrees anticlockwise to make it fall onto the eleventh wall) - and you will now have to rotate the maze back a few degrees clockwise or anticlockwise (again, based upon the path you have chosen) to make the ball fall onto the twelfth wall, rotate it back 90 degrees anticlockwise to make it roll down that slanted twelfth wall (and onto the thirteenth wall), rotate it back a few degrees clockwise (while watching out for two more "Timer Down" wall tiles) to make it fall onto the fourteenth wall, rotate it back 90 more degrees clockwise to make it fall onto the fifteenth wall, and rotate it back a few more degrees clockwise, to make it fall onto a bumper (which it will bounce off for 500 more extra points, and start falling towards a tenth "Timer Down" wall tile). Once you have done so, you will have to rotate the maze back 90 degrees clockwise before the ball lands on that tenth "Timer Down" wall tile (while watching for an eleventh one) to make it fall onto the sixteenth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the seventeenth wall (which, because it is slanted, it shall roll down it of its own accord, and collect a fourth 1000-point arrow, but you shall have to watch out for a twelfth "Timer Down" wall tile); the ball will then continue to fall onto the eighteenth wall (which, because it's again slanted, it will again roll down it of its own accord and onto another '''?''' block, destroying it for five extra seconds and landing on a changing barrier (while it's red and saying "STOP! STOP! STOP!", and you will also have to rotate the maze 90 more degrees clockwise as soon as it lands to make the ball fall onto the nineteenth wall before it changes its colour and phrasing to green and "GO! GO! GO!", as there are three more "Timer Down" wall tiles underneath it!). Once you've done so, you will have to rotate the maze back 90 degrees anticlockwise to make the ball fall onto another bumper (which it'll bounce off for 500 more extra points, and collect three more 1000-point arrows, but you will have to watch out for the bottom sides of the thirteenth, fourteenth, and fifteenth "Timer Down" tiles before it lands on the nineteenth wall!) - and you must then rotate the maze back 90 degrees anticlockwise (while watching out for a fourth bumper and a sixteenth "Timer Down" wall tile), to make the ball fall onto another '''+3''' block, destroying it for three more extra seconds and landing on the twentieth wall. Once you've done it, you'll have to rotate the maze back a few degrees anticlockwise (while watching out for a seventeenth "Timer Down" wall tile), to make the ball fall onto the twenty-first wall, rotate it back 90 degrees clockwise (while watching out for two more "Timer Down" wall tiles), to make it fall to that twenty-second wall, rotate it back 90 degrees anticlockwise (while watching out for the bottom side of the nineteenth "Timer Down" wall tile) and make it fall to the twenty-third wall, and rotate it back 90 degrees clockwise (while watching out for a twentieth "Timer Down" wall tile) to make it fall onto a fifth bumper (which it'll bounce off for 500 more extra points, into a third '''?''' block, destroying it for five more extra seconds and landing on the twenty-fourth wall); you now have to rotate the maze back a few degrees clockwise while watching out for twenty-first "Timer Down" wall tile to make the ball collect two more 1000-point arrows and fall onto that twenty-fifth wall, then rotate it back 90 degree anticlockwise (while watching out for a twenty-second "Timer Down" wall tile), and make it fall to that twenty-sixth wall, rotate it back 90 more degrees anticlockwise to make it start falling to the twenty-seventh wall, rotate it back 90 more degrees anticlockwise before it falls too far (watching for the left side of that twenty-second "Timer Down" wall tile, and a twenty-third one!) to make it fall to the twenty-eighth wall, rotate it back 90 degrees clockwise while watching out for a twenty-fourth "Timer Down" wall tile, to make it fall onto that twenty-ninth wall, rotate it back 90 more degrees clockwise while watching out for a twenty-fifth "Timer Down" wall tile to make it fall onto the thirtieth wall, rotate it back 90 more degrees clockwise (while watching for that bottom side of the twenty-fifth "Timer Down" wall tile, and a twenty-sixth one), to make it fall to that thirty-first wall, rotate it back 90 more degrees clockwise to make it fall to that thirty-second wall, rotate it back 90 degrees anticlockwise (while watching out for two more "Timer Down" wall tiles) to make it fall to that thirty-third wall, rotate it back 90 more degrees anticlockwise to make it start falling towards a thirty-fifth "Timer Down" wall tile, and rotate it back 90 more degrees anticlockwise (while watching out for the bottom side of the thirty-fourth "Timer Down" wall tile, and the top side of the thirty-fifth one) before it falls too far, to make it collect a tenth 1000-point arrow and fall onto the goal point. Once you've done so, the text "WORLD 9 '''COMPLETE!'''" shall appear on the screen, as the camera zooms in on the maze while rotating anticlockwise until it disappears - and the text of "LAP TIME" shall then be displayed on the screen with the text "X'XX"XX" (and for a ninth and penultimate time, if you usurped the best lap time, "'''A NEW RECORD'''") next to it. Below it, the text "TIME BONUS" shall be displayed, with the text "'''XX.X''' SEC X 900 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''', for a ninth time, being your remaining time and resulting bonus respectively) next to it, as you receive the bonus of your remaining time multiplied by 900; below it, the text "TIME EXTEND '''+40 SEC.'''" will be displayed, as your remaining time is for a ninth and penultimate time extended by forty seconds. That text "GO TO NEXT WORLD!" will now appear at the bottom of the screen for a ninth and penultimate time, followed by the text "FINAL TRIAL".
==World 10: "DEATH MISTRAL"==
<center>'''Best lap''': 0'60"0</center>
Once the maze and ball have reappeared on the screen, and the starting light has changed from red to yellow to green, the ball will roll down the slanted first wall of the maze into a warp area, that will automatically make it roll up, right, and down onto two of a group of twelve blocks (the second one is also a '''+3''' one while the ninth one is a '''?''' one, but the eleventh one is a '''-3''' one so the fifth one must be avoided), destroying them for 1000 extra points apiece; the ball shall then continue to fall into another warp area which will automatically make it roll to the right, down and left onto the second wall, and you will have to rotate the maze 90 degrees anticlockwise to make it collect two 1000-point arrows and fall into a third warp area which will automatically make it roll to the left (rotating it 90 more degrees anticlockwise as it is doing so to avoid a "Timer Down" wall tile!) onto the third wall. Once you've done so, you will have to rotate the maze back 180 degrees either way to make the ball fall onto a single block while watching out for four more warp areas which will automatically take it back up to the third wall and destroy one of two more singular blocks for 1000 more extra points, and the bottom side of the "Timer Down" wall tile), destroying it for 1000 more extra points - and the ball will then continue falling towards the fourth wall, so you'll have to rotate the maze back 90 degrees clockwise, to make it fall onto a fourth single block, destroying it for 1000 more extra points. Once you've done so, you'll have to rotate the maze back 90 more degrees anticlockwise (while watching out for two more warp areas that shall automatically make it roll back up to the fifth wall) to make it fall to the sixth wall, and rotate it back 90 degrees clockwise to make it fall onto a '''?''' block, destroying it for a temporary time stop and landing on the seventh wall; you'll then have to rotate the maze back 90 more degrees clockwise in order to make the ball fall into a tenth warp area, which will automatically make it roll down and to the right onto the eighth wall. Once you've done so, you'll have to rotate the maze back 90 degrees clockwise, to make the ball fall into an eleventh warp area that will automatically make it roll up into two of another group of eight more blocks (the second one's also '''+5''' one, but the seventh one is another '''-3''' one so it must be avoided), destroying them for 1000 more extra points apiece - and you'll now have to rotate the maze back 180 degrees either way to make the ball fall onto the ninth wall, and rotate it back 90 more degrees anticlockwise in order to make it fall into a twelfth warp area which will automatically make it roll to the right (rotating it back a few more degrees anticlockwise as it is doing so, to avoid two more "Timer Down" wall tiles and a "Red Timer Down" wall tile) and onto the tenth wall. Once you have done so, you will have to rotate the maze back 90 degrees clockwise in order to make the ball fall into a thirteenth warp area which will automatically make it roll down and to the right (rotating it back few degrees anticlockwise as it is doing so, to avoid seven more "Timer Down" wall tiles and another "Red Timer Down" wall tile), to the left, up, and to the right onto a bumper (which it will bounce off for 500 more extra points, and fall onto the eleventh wall); you shall then have to rotate the maze back 180 degrees either way, to make the ball fall into a fourteenth warp area, that will automatically make it roll down and to the right (rotating it back a few degrees anticlockwise as it does so, to avoid the right sides of the fourth to tenth "Timer Down" wall tiles, and the second "Red Timer Down" one) onto the twelfth wall. Once you have done so, you shall have to rotate the maze back a few degrees anticlockwise, to make the ball fall into a fifteenth warp area which will automatically make it roll down, left, up (while watching out for two more "Timer Down" wall tiles), left, down, and left onto the thirteenth wall - and the ball shall then roll into a sixteenth warp area that'll automatically make it roll up and to the left onto another bumper (which it'll bounce off for 500 more extra points, and fall onto the seventeenth wall). Once you've done so, you shall have to rotate the maze back 180 degrees either way to make the ball fall into one of two more warp areas that will automatically make it roll down and to the right or left (based on the path you have chosen) into one of a third group of sixteen more blocks (the third and sixth are '''+3''' ones, while the fourth and fourteenth are '''?''' ones and the tenth is another '''+5''' one, but the eighth one is a '''-3''' one and the thirteenth one a '''-5''' one so they must be avoided), destroying it for 1000 more extra points; the ball will then continue to fall onto the fourteenth wall. Once you have done so you shall have to rotate the maze back 90 degrees anticlockwise to make the ball fall onto that fifteenth wall, and rotate it back a few more degrees anticlockwise to make it fall in a nineteenth warp area, that'll automatically make it roll to the right, down, left and up around the goal point - and once you've rotated the maze and pressed the Jump Button enough to make the ball touch the goal point, the text of "WORLD 10 '''COMPLETE!'''" shall appear upon the screen as the camera zooms in on the maze while rotating anticlockwise until disappearing. The text "LAP TIME" will now be displayed on the screen, with the text "X'XX"XX" (and for a tenth and final time, if you had usurped the best lap time, "'''A NEW RECORD'''"), next to it; below it, the text "TIME BONUS" is displayed, with the text "'''XX.X''' SEC X 1000 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''', for a tenth and final time, being your remaining time and resulting bonus respectively), next to it, as you receive a bonus of your remaining time multiplied by 1000. A text of "Congratulations!" shall now zoom out while rotating in a clockwise direction and the text "'''SCORE''': '''XXXX0'''" ('''XXXX0''' being your final score) and "'''TOTAL TIME''': '''X''' MIN '''XX.X''' SEC ('''X''' and '''XX.X''' being the total game time) will get displayed below it - and the text "AFTER FINISHING THE LONG JOURNEY" will then be displayed on the screen, with a picture of the ball jumping up and down in the hand of a black-haired woman ("Yurika Cery"), and the text of "THEY RETURNED HOME TO "'''YURIKA CERY'''", THE GODDESS OF SPACE TIME." below that. Also, if you press and hold the Jump Button while the game is displaying this screen, like those of the [[Cameltry/Beginner Course|Beginner]] and [[Cameltry/Expert Course|Expert Courses]], it will proceed to the credits:
<center>'''PROJECT CAMELTRY'''</center>
<center>'''ALL STAFF'''</center>
<center>'''PRODUCE'''</center>
<center>'''AND'''</center>
<center>'''GAME DESIGN'''</center>
<center>PPR KAITO</center>
<center>'''SOFTWARE'''</center>
<center>'''PROGRAMMING'''</center>
<center>MAGICIAN KAZ</center>
<center>TEDDY KOIKE</center>
<center>TACK KARUBE</center>
<center>'''BIT GRAPHICS'''</center>
<center>ZAK MUNN</center>
<center>ZENZY MIYA</center>
<center>PPR KAITO</center>
<center>'''HARDWARE'''</center>
<center>K. FUJIMOTO</center>
<center>M. YAMAGUCHI</center>
<center>'''SOUND'''</center>
<center>OGR</center>
<center>YACK</center>
<center>'''BY TEAM ZUNTATA'''</center>
<center>'''CABINET'''</center>
<center>'''DECORATION'''</center>
<center>SUPER</center>
<center>STAR</center>
<center>NAGAI</center>
<center>'''SPECIAL THANKS'''</center>
<center>'''(PLANNING)'''</center>
<center>T. KOHNO</center>
<center>A. FUJITA</center>
<center>T. OHNO</center>
<center>T. TOMITA</center>
<center>T. SATOH</center>
<center>'''(BIT GRAPHICS)'''</center>
<center>M. KIKUCHI</center>
<center>T. SENBA</center>
<center>T. SHINODA</center>
<center>'''(SOFTWARE)'''</center>
<center>I. FUJISUE</center>
<center>M. HASHIMOTO</center>
<center>M. KINOSHITA</center>
<center>TANY TANIYAMA</center>
<center>'''(MECHANIC)'''</center>
<center>T. NADA</center>
<center>'''(PCB CHECK)'''</center>
<center>T. TAKEDA</center>
<center>'''(HARDWARE)'''</center>
<center>T. OHHARA</center>
<center>T. NAKAMURA</center>
<center>T. SANADA</center>
<center>T. KUSHIRO</center>
<center>K. KANEOKA</center>
<center>Y. YAMANOUCHI</center>
<center>K. KAWAMOTO</center>
<center>J. SAWAKI</center>
<center>'''(HARDWARE)'''</center>
<center>M. MURASHIMA</center>
<center>'''(SOUND)'''</center>
<center>MAR</center>
<center>K. UMINO</center>
<center>'''(DECORATION)'''</center>
<center>K. MIZOBE</center>
<center>H. SATOH</center>
<center>SAYURI CHAN</center>
<center>'''AND MANY OTHERS...'''</center>
<center>'''PRESENTED BY'''</center>
<center>'''TAITO'''</center>
The ''A'' in the company's name is represented by their then-current triangular logo (which was introduced in [[1988]]); the game will then go into high-score mode. Your score shall most likely be the highest one on the cabinet for this course to date, so you should enter your initials at the top of the table with pride (by turning the rotary controller left and right to scroll back and forth through the line of letters, then pressing the Jump Button to enter them when the correct one is selected) - and once you have done it, the camera will zoom in on the text "GAME OVER" while rotating in an anticlockwise direction and the game shall go back into attract mode. However, unlike with the three previous courses, there are no additional courses after finishing this one.
{{Footer Nav|game=Cameltry|prevpage=Expert Course}}
{{Footer Nav|game=Cameltry|prevpage=Expert Course}}
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{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

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