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<center>'''Best lap''': 0'60"0</center> | <center>'''Best lap''': 0'60"0</center> | ||
Once the maze and ball have appeared on the screen and the starting light has changed from red to yellow to green, the ball will fall onto a bumper (that it will bounce off for 500 extra points, and fall onto the first wall); you shall then have to rotate the maze 180 degrees either way to make the ball fall onto one of a group of two blocks, destroying it for 1000 more extra points. The ball shall now continue to fall onto the second wall, and you will have to rotate the maze 90 more degrees clockwise to make it fall to the third wall, rotate it back 90 degrees anticlockwise to make it fall to the fourth wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of another group of two more blocks (destroying it for 1000 more extra points) - and the ball shall now continue to fall onto the fifth wall, and you'll have to rotate the maze back 90 degrees clockwise to make it fall onto the sixth wall, rotate it back 90 more degrees clockwise to make it fall onto the seventh wall, and rotate it back 90 more degrees clockwise to make it fall onto one of a third group of two more blocks (destroying it for 1000 more extra points). The ball will now continue to fall onto the eighth wall, and you'll have to rotate the maze back 90 degrees anticlockwise to make it fall onto the ninth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the tenth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the eleventh wall, rotate it back a few more degrees anticlockwise to make it fall onto the twelfth wall, rotate it back 90 degree clockwise to make it fall onto that thirteenth wall, rotate it back a few more degrees clockwise twice more to make it fall onto the fourteenth wall and the fifteenth wall in turn, rotate it back a few degree anticlockwise to make it fall onto the sixteenth wall, rotate it back a few degrees clockwise to make it fall onto the seventeenth wall, rotate it back 90 degrees clockwise to make it fall onto the eighteenth wall, rotate it back a few more degrees clockwise (while watching out for a "Timer Down" wall tile), to make it fall onto the nineteenth wall, rotate it back a few more degrees clockwise to make it fall onto that twentieth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-first wall, rotate it back a few more degrees anticlockwise (while watching out for the bottom side of the "Timer Down" wall tile) to make it fall onto the twenty-second wall, rotate it back 90 degrees clockwise to make it fall onto the twenty-third wall, and rotate it back a few more degrees clockwise to make it fall onto the twenty-fourth wall (which, as it's slanted, it'll roll down it of its own accord and fall onto another bumper, that it shall bounce off for 500 more extra points and fall onto a third bumper which it will again bounce off for 500 more extra points then fall onto the twenty-fifth wall); you now have to rotate the maze back 90 degrees clockwise to make the ball roll down the slanted twenty-fifth wall, then fall onto the seventh or eighth of a fourth group of eight more blocks, destroying it for 1000 more extra points (if it falls onto one of the first six, you will have to press the Jump Button to make it jump up and land on the seventh or eighth ones). The ball will then continue to fall onto one of a fifth group of four more blocks, destroying it for 1000 more extra points - and you will then have to rotate the maze back a few degrees clockwise to make it fall onto the twenty-sixth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-seventh wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of a sixth group of four more blocks, destroying it for 1000 more extra points. Once you've done so, you will have to rotate the maze back a few more degrees anticlockwise, to make the ball fall onto one of a seventh group of four more blocks (the fourth one is a '''+3''' one), destroying it for 1000 more extra points; you'll then have to rotate the maze back a few degrees clockwise to make the ball fall onto that twenty-eighth wall, then rotate it back 90 more degrees clockwise to make it fall onto one of an eighth group of four more blocks (destroying it for 1000 more extra points). Once you have done so, you will have to rotate the maze a few degrees clockwise to make the ball fall onto the thirtieth wall, and rotate it back 90 degrees anticlockwise to make it fall onto one of a ninth group of four more blocks, destroying it for 1000 more extra points - and you'll now have to rotate the maze back a few degrees anticlockwise to make the ball fall into a warp area which shall automatically make it fall onto the thirty-first wall, rotate it back 90 degrees clockwise and make it fall onto the thirty-second wall, rotate it back 90 more degrees clockwise and make it fall onto the thirty-third wall and rotate it back a few more degrees clockwise to make it fall onto a fourth bumper (that it will bounce off for 500 more extra points, and fall onto the thirty-fifth wall). Once you've done so, you shall have to rotate the maze back a few degrees anticlockwise to make the ball fall to that thirty-sixth wall, rotate it back 90 degrees clockwise to make it fall onto that thirty-seventh wall, then press the Jump Button to make it jump up to that fourth bumper again (which it shall again get bounced off for 500 more extra points, and fall onto one of a tenth group of two more blocks, destroying it for 1000 more extra points); the ball will then continue to fall onto the thirty-eighth wall, and you'll have to rotate the maze back 90 degrees either way to make it fall to either the thirty-ninth or fortieth wall, then press the Jump Button to make it jump up to that goal point. Once you have done so, the text "WORLD 8 '''COMPLETE!'''" shall appear on the screen as the camera zooms in on the maze while rotating in an anticlockwise direction until it disappears - and the text "LAP TIME" shall then appear on the screen, with the text "X'XX"XX" (and for an eighth, but no longer final, time, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it. Below it, the text "TIME BONUS" will get displayed, with the text "'''XX.X''' SEC X 800 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''' for an eighth time being your remaining time and resulting bonus respectively) next to it, as you receive a bonus of your remaining time multiplied by 800; the text "GO TO NEXT WORLD!" will then appear at the screen's bottom for the eighth time. | Once the maze and ball have appeared on the screen and the starting light has changed from red to yellow to green, the ball will fall onto a bumper (that it will bounce off for 500 extra points, and fall onto the first wall); you shall then have to rotate the maze 180 degrees either way to make the ball fall onto one of a group of two blocks, destroying it for 1000 more extra points. The ball shall now continue to fall onto the second wall, and you will have to rotate the maze 90 more degrees clockwise to make it fall to the third wall, rotate it back 90 degrees anticlockwise to make it fall to the fourth wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of another group of two more blocks (destroying it for 1000 more extra points) - and the ball shall now continue to fall onto the fifth wall, and you'll have to rotate the maze back 90 degrees clockwise to make it fall onto the sixth wall, rotate it back 90 more degrees clockwise to make it fall onto the seventh wall, and rotate it back 90 more degrees clockwise to make it fall onto one of a third group of two more blocks (destroying it for 1000 more extra points). The ball will now continue to fall onto the eighth wall, and you'll have to rotate the maze back 90 degrees anticlockwise to make it fall onto the ninth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the tenth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the eleventh wall, rotate it back a few more degrees anticlockwise to make it fall onto the twelfth wall, rotate it back 90 degree clockwise to make it fall onto that thirteenth wall, rotate it back a few more degrees clockwise twice more to make it fall onto the fourteenth wall and the fifteenth wall in turn, rotate it back a few degree anticlockwise to make it fall onto the sixteenth wall, rotate it back a few degrees clockwise to make it fall onto the seventeenth wall, rotate it back 90 degrees clockwise to make it fall onto the eighteenth wall, rotate it back a few more degrees clockwise (while watching out for a "Timer Down" wall tile), to make it fall onto the nineteenth wall, rotate it back a few more degrees clockwise to make it fall onto that twentieth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-first wall, rotate it back a few more degrees anticlockwise (while watching out for the bottom side of the "Timer Down" wall tile) to make it fall onto the twenty-second wall, rotate it back 90 degrees clockwise to make it fall onto the twenty-third wall, and rotate it back a few more degrees clockwise to make it fall onto the twenty-fourth wall (which, as it's slanted, it'll roll down it of its own accord and fall onto another bumper, that it shall bounce off for 500 more extra points and fall onto a third bumper which it will again bounce off for 500 more extra points then fall onto the twenty-fifth wall); you now have to rotate the maze back 90 degrees clockwise to make the ball roll down the slanted twenty-fifth wall, then fall onto the seventh or eighth of a fourth group of eight more blocks, destroying it for 1000 more extra points (if it falls onto one of the first six, you will have to press the Jump Button to make it jump up and land on the seventh or eighth ones). The ball will then continue to fall onto one of a fifth group of four more blocks, destroying it for 1000 more extra points - and you will then have to rotate the maze back a few degrees clockwise to make it fall onto the twenty-sixth wall, rotate it back 90 degrees anticlockwise to make it fall onto the twenty-seventh wall, and rotate it back 90 more degrees anticlockwise to make it fall onto one of a sixth group of four more blocks, destroying it for 1000 more extra points. Once you've done so, you will have to rotate the maze back a few more degrees anticlockwise, to make the ball fall onto one of a seventh group of four more blocks (the fourth one is a '''+3''' one), destroying it for 1000 more extra points; you'll then have to rotate the maze back a few degrees clockwise to make the ball fall onto that twenty-eighth wall, then rotate it back 90 more degrees clockwise to make it fall onto one of an eighth group of four more blocks (destroying it for 1000 more extra points). Once you have done so, you will have to rotate the maze a few degrees clockwise to make the ball fall onto the thirtieth wall, and rotate it back 90 degrees anticlockwise to make it fall onto one of a ninth group of four more blocks, destroying it for 1000 more extra points - and you'll now have to rotate the maze back a few degrees anticlockwise to make the ball fall into a warp area which shall automatically make it fall onto the thirty-first wall, rotate it back 90 degrees clockwise and make it fall onto the thirty-second wall, rotate it back 90 more degrees clockwise and make it fall onto the thirty-third wall and rotate it back a few more degrees clockwise to make it fall onto a fourth bumper (that it will bounce off for 500 more extra points, and fall onto the thirty-fifth wall). Once you've done so, you shall have to rotate the maze back a few degrees anticlockwise to make the ball fall to that thirty-sixth wall, rotate it back 90 degrees clockwise to make it fall onto that thirty-seventh wall, then press the Jump Button to make it jump up to that fourth bumper again (which it shall again get bounced off for 500 more extra points, and fall onto one of a tenth group of two more blocks, destroying it for 1000 more extra points); the ball will then continue to fall onto the thirty-eighth wall, and you'll have to rotate the maze back 90 degrees either way to make it fall to either the thirty-ninth or fortieth wall, then press the Jump Button to make it jump up to that goal point. Once you have done so, the text "WORLD 8 '''COMPLETE!'''" shall appear on the screen as the camera zooms in on the maze while rotating in an anticlockwise direction until it disappears - and the text "LAP TIME" shall then appear on the screen, with the text "X'XX"XX" (and for an eighth, but no longer final, time, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it. Below it, the text "TIME BONUS" will get displayed, with the text "'''XX.X''' SEC X 800 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''' for an eighth time being your remaining time and resulting bonus respectively) next to it, as you receive a bonus of your remaining time multiplied by 800; the text "GO TO NEXT WORLD!" will then appear at the screen's bottom for the eighth time. | ||
{{Footer Nav|game=Cameltry|prevpage=Expert Course}} | {{Footer Nav|game=Cameltry|prevpage=Expert Course}} |