Capcom vs. SNK/Gameplay: Difference between revisions

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{{cade|LKick}} {{cade|HKick}}
{{cade|LKick}} {{cade|HKick}}
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L stands for light attacks, and H stands for hard attcks.  In general, light attacks are less powerful and faster, and hard attacks are more powerful but slower.  Capcom players will notice the absence of the middle attack buttons.  However, many Capcom fighters can access their medium attacks now by press left or right and the light punch or light kick buttons.
L stands for light attacks, and H stands for hard attacks.  In general, light attacks are less powerful and faster, and hard attacks are more powerful but slower.  Capcom players will notice the absence of the middle attack buttons.  However, many Capcom fighters can access their medium attacks now by press left or right and the light punch or light kick buttons.


===Joystick===
===Joystick===
The joystick works intuitively in that pressingg left will generally move your character left, and pressing right will generally move your character right.  But it is more important to think in terms of relative direction.
The joystick works intuitively in that pressing left will generally move your character left, and pressing right will generally move your character right.  But it is more important to think in terms of relative direction.
*If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
*If your character is facing to the right, then pressing left on the joystick means backward, and pressing right on the joystick means forward.
*If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.
*If your character is facing to the left, then pressing left on the joystick means forward, and pressing right on the joystick means backward.
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! Level || Capcom Groove || SNK Groove
! Level || Capcom Groove || SNK Groove
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| 1 || Have at least 1 level stored in your Super Combo Guage<br>Perform the Super Combo with the light attack button.||Either have a full Extra Guage, '''or'''<br>be in critical health (flashing health meter).
| 1 || Have at least 1 level stored in your Super Combo Gauge<br />Perform the Super Combo with the light attack button.||Either have a full Extra Gauge, '''or'''<br />be in critical health (flashing health meter).
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| 2 || Have at least 2 levels stored in your Super Combo Gauge<br>Perform the Super Combo with the hard attack button.||No equivalent.
| 2 || Have at least 2 levels stored in your Super Combo Gauge<br />Perform the Super Combo with the hard attack button.||No equivalent.
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| 3/MAX || Have 3 full levels stored in your Super Combo Gauge<br>Perform the Super Combo with ''both'' attack buttons.||You must have a full Extra Guage, '''and'''<br>be in critical health (flashing health meter).
| 3/MAX || Have 3 full levels stored in your Super Combo Gauge<br />Perform the Super Combo with ''both'' attack buttons.||You must have a full Extra Gauge, '''and'''<br />be in critical health (flashing health meter).
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! Grade || Points || Original method || Pro method
! Grade || Points || Original method || Pro method
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| S || +2.00 || Counterattack with a Super Combo. || Interrupt an opponent's Super Combo animation,<br>or interrupt an opponent's attack with a Super Combo.
| S || +2.00 || Counterattack with a Super Combo. || Interrupt an opponent's Super Combo animation,<br />or interrupt an opponent's attack with a Super Combo.
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| A || +1.00 || Hit with a Super Combo or Counterattack with a Special Move. || Counterattack with a Special Move
| A || +1.00 || Hit with a Super Combo or Counterattack with a Special Move. || Counterattack with a Special Move
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If a player manages to complete a battle with 100.000 Grove Points, they are awarded a perfect score of 1,000,000 points.  There are also several special bonuses for extraordinary accomplishments during battle:
If a player manages to complete a battle with 100.000 Grove Points, they are awarded a perfect score of 1,000,000 points.  There are also several special bonuses for extraordinary accomplishments during battle:
* '''Perfect''': Defeat an opponent with a full Vitality Gauge. 10,000 Points
* '''Perfect''': Defeat an opponent with a full Vitality Gauge. 10,000 Points
* '''Straight''': Defeat all opponents without letting a character get K.O'd. 10,000 Points
* '''Straight''': Defeat all opponents without letting a character get K.O'd. 10,000 Points
* '''Perfect Straight''' Defeat the last opponent on a team with full vitality, without letting a character get K.O'd. 50,000 Points
* '''Perfect Straight''' Defeat the last opponent on a team with full vitality, without letting a character get K.O'd. 50,000 Points