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==History== | ==History== | ||
Following LucasArts' employment of Purcell in [[1988]], the characters of Sam and Max appeared in internal testing material for new SCUMM engine programmers; Purcell created animated versions of the characters and an office backdrop for the programmers to practice on. In [[1992]], LucasArts offered Purcell the chance to create a video game out of the characters, out of a wish to use new characters after the success of its two other main adventure titles, [[Monkey Island]] and [[Maniac Mansion]], and after a positive reaction from fans to the Sam & Max comic strips featured in LucasArts' ''The Adventurer'' newsletter. Consequently, development on a graphic adventure game, Sam & Max Hit the Road, began shortly after. | Following LucasArts' employment of Purcell in [[1988]], the characters of Sam and Max appeared in internal testing material for new [[SCUMM]] engine programmers; Purcell created animated versions of the characters and an office backdrop for the programmers to practice on. In [[1992]], LucasArts offered Purcell the chance to create a video game out of the characters, out of a wish to use new characters after the success of its two other main adventure titles, [[Monkey Island]] and [[Maniac Mansion]], and after a positive reaction from fans to the Sam & Max comic strips featured in LucasArts' ''The Adventurer'' newsletter. Consequently, development on a graphic adventure game, Sam & Max Hit the Road, began shortly after. | ||
===Sam & Max Hit the Road=== | ===Sam & Max Hit the Road=== |