Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
==History== | ==History== | ||
The company began building out its internal product development capabilities in [[2001]] with the acquisition of [[Volition]] located in Champaign, IL. Since then, THQ's internal studio system has grown to eleven studios across the globe with distinct capabilities across all viable gaming platforms. Studios such as [[Relic Entertainment]], [[Paradigm Entertainment]], [[Juice Games]], [[Kaos Studios]] and Volition, Inc., who are working on games for next generation of consoles as well as [[ | The company began building out its internal product development capabilities in [[2001]] with the acquisition of [[Volition]] located in Champaign, IL. Since then, THQ's internal studio system has grown to eleven studios across the globe with distinct capabilities across all viable gaming platforms. Studios such as [[Relic Entertainment]], [[Paradigm Entertainment]], [[Juice Games]], [[Kaos Studios]] and Volition, Inc., who are working on games for next generation of consoles as well as [[PC]]s. | ||
On May 10, [[2007]], THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended March 31. THQ's revenues reached over $1 billion. In [[2008]], THQ ranked 23rd on the list of largest software companies in the world. | On May 10, [[2007]], THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended March 31. THQ's revenues reached over $1 billion. In [[2008]], THQ ranked 23rd on the list of largest software companies in the world. |