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{{Header Nav|game=Cave Story}}
{{Header Nav|game=Cave Story}}


== Sacred Ground ==
You have chosen to aim for the toughest third ending. This will be extremely difficult. If you have picked up the timer, it will show you your current total time, you can try to complete the whole section of the game in under 6 minutes for a special surprise. There is not a single save point or healing source during this part, so you have to be very careful about your health, avoid getting hit, collect hearts dropped by enemies, and conserve your healing potion for as long as possible. If at any point during this path you die, you will have to restart the entire level.
You have chosen to aim for the toughest third ending. This will be extremely difficult.
If you have picked up the timer, it will show you your current total time, you can try to complete the whole section of the game in under 6 minutes for a special surprise.
There is not a single save point or healing source during this part, so you have to be very careful about your health, avoid getting hit, collect hearts dropped by enemies, and conserve your healing potion for as long as possible. If at any point during this path you die, you will have to restart the entire level.


== Sacred Ground B1 ==
==Sacred Ground B1==
You must navigate a seemingly impossible set of spiked traps. To begin with, run to the left, quickly tap jump three times while holding the left button to bypass the first set of deathtraps without wasting jetpack fuel. Then hold the right arrow, proceed to tap once or twice and then up and tap. If you hold down the jump key you will run out of fuel and die. Expect to master this part as you will be doing it often.
You must navigate a seemingly impossible set of spiked traps. To begin with, run to the left, quickly tap {{kbd|Z}} three times while holding {{kbd|left}} to bypass the first set of deathtraps without wasting jetpack fuel. Then hold {{kbd|right}}, proceed to tap once or twice and then {{kbd|up}} and tap. If you hold down {{kbd|Z}} you will run out of fuel and die. Expect to master this part as you will be doing it often.


After that point you must jump down to a ledge, proceed to go right again, and use the tapping to conserve fuel, after a long drop you should be hugging the right side of the column through which you are a falling, so that you can jetpack unto the ledge, which holds a +5HP health capsule.
After that point you must jump down to a ledge, proceed to go right again, and use the tapping to conserve fuel, after a long drop you should be hugging the right side of the column through which you are a falling, so that you can jetpack onto the ledge, which holds a +5 HP health capsule.


proceed to tap fly all the way to the door, near it pick up the unconscious Curley with your tow rope. Then proceed to the door.
Proceed to tap fly all the way to the door, and near it pick up the unconscious Curley with your tow rope. Then proceed to the door.


== Sacred Ground B2 ==
==Sacred Ground B2==
With unconscious Curley strapped your back, you must navigate through this area with the least amount of damage (and time). Flying angels will assault you in droves, doing 5 HP damage every time they hit you, and boulders will be falling from the ceiling doing 10HP damage. Avoid the boulders, kill any angel that gets in your way, and proceed to the next area.
With unconscious Curley strapped your back, you must navigate through this area with the least amount of damage (and time). Flying angels will assault you in droves, doing 5 HP damage every time they hit you, and boulders will be falling from the ceiling doing 10 HP damage. Avoid the boulders, kill any angel that gets in your way, and proceed to the next area.


== Sacred Ground Unnammed ==
==Sacred Ground Unnamed==
You will then enter an unnamed part of the sacred ground. At this point Curley wakes up, she will fire a Nemesis gun in the opposite direction you are firing your own, unless you are standing on solid ground and aiming up, in which case both shots will fly up. She is using her own Nemesis gun, so you can use yours and have a double Nemesis shot.
You will then enter an unnamed part of the sacred ground. At this point Curley wakes up, and she will fire a Nemesis gun in the opposite direction you are firing your own, unless you are standing on solid ground and aiming up, in which case both shots will fly up. She is using her own Nemesis gun, so you can use yours and have a double Nemesis shot.


Go left while preserving your health, you will have to blow up certain bombs that block your path. The bombs' explosion radius is rather small so you do not have to run far, and their damage to you if caught in the explosion is survivable.
Go left while preserving your health. You will have to blow up certain bombs that block your path. The bombs' explosion radii are rather small, so you do not have to run far, and their damage to you if caught in the explosion is survivable. When you finally reach the leftmost part you will be fighting the [[../Enemies#Heavy Press|Heavy Press boss]].
When you finally reach the leftmost part you will be fighting the Heavy Press boss.


If you stand firm on the ground and point up, both you and Curley will shoot up at once, allowing you to do damage rather quickly. When the heavy press is dead, get out of the way is it is going to fall down and crush the floor, and kill you if it hits.
If you stand firm on the ground and point up, both you and Curley will shoot up at once, allowing you to do damage rather quickly. When the Heavy Press is dead, get out of the way, as it is going to fall down and crush the floor and kill you if it hits you. Follow through the hole it broke.
Follow through the hole it broke.


== Passage? ==
==Passage?==
You will find yourself at a previously visible but unreachable part of the corridor that connected the Plantation with the room of the Statue Carver. The left door leads to the plantation and is blocked, the top right door leads to the statues, the carver is gone, and you can blow up the statues for power ups such as energy (large) or multiple hearts. Proceed to the door on the bottom right to reach a corridor leading to the final boss of the game.
You will find yourself at a previously visible but unreachable part of the corridor that connected the Plantation with the room of the Statue Carver. The left door leads to the Plantation and is blocked, the top right door leads to the statues. The carver is gone, and you can blow up the statues for power ups such as energy (large) or multiple hearts. Proceed to the door on the bottom right to reach a corridor leading to the final boss of the game.


== Final Boss ==
==Final Boss==
Proceed through the second corridor, speak to the dog, proceed through the door on the right to reach Ballos. Strategy for fighting him is found on the enemies page.
Proceed through the second corridor, speak to the dog, proceed through the door on the right to reach [[../Enemies#Ballos|Ballos]].


{{Footer Nav|game=Cave Story|prevpage=Endgame|nextpage=Walkthrough}}
{{Footer Nav|game=Cave Story|prevpage=Endgame|nextpage=Walkthrough}}

Revision as of 03:52, 7 May 2009

You have chosen to aim for the toughest third ending. This will be extremely difficult. If you have picked up the timer, it will show you your current total time, you can try to complete the whole section of the game in under 6 minutes for a special surprise. There is not a single save point or healing source during this part, so you have to be very careful about your health, avoid getting hit, collect hearts dropped by enemies, and conserve your healing potion for as long as possible. If at any point during this path you die, you will have to restart the entire level.

Sacred Ground B1

You must navigate a seemingly impossible set of spiked traps. To begin with, run to the left, quickly tap  Z  three times while holding to bypass the first set of deathtraps without wasting jetpack fuel. Then hold , proceed to tap once or twice and then  ↑  and tap. If you hold down  Z  you will run out of fuel and die. Expect to master this part as you will be doing it often.

After that point you must jump down to a ledge, proceed to go right again, and use the tapping to conserve fuel, after a long drop you should be hugging the right side of the column through which you are a falling, so that you can jetpack onto the ledge, which holds a +5 HP health capsule.

Proceed to tap fly all the way to the door, and near it pick up the unconscious Curley with your tow rope. Then proceed to the door.

Sacred Ground B2

With unconscious Curley strapped your back, you must navigate through this area with the least amount of damage (and time). Flying angels will assault you in droves, doing 5 HP damage every time they hit you, and boulders will be falling from the ceiling doing 10 HP damage. Avoid the boulders, kill any angel that gets in your way, and proceed to the next area.

Sacred Ground Unnamed

You will then enter an unnamed part of the sacred ground. At this point Curley wakes up, and she will fire a Nemesis gun in the opposite direction you are firing your own, unless you are standing on solid ground and aiming up, in which case both shots will fly up. She is using her own Nemesis gun, so you can use yours and have a double Nemesis shot.

Go left while preserving your health. You will have to blow up certain bombs that block your path. The bombs' explosion radii are rather small, so you do not have to run far, and their damage to you if caught in the explosion is survivable. When you finally reach the leftmost part you will be fighting the Heavy Press boss.

If you stand firm on the ground and point up, both you and Curley will shoot up at once, allowing you to do damage rather quickly. When the Heavy Press is dead, get out of the way, as it is going to fall down and crush the floor and kill you if it hits you. Follow through the hole it broke.

Passage?

You will find yourself at a previously visible but unreachable part of the corridor that connected the Plantation with the room of the Statue Carver. The left door leads to the Plantation and is blocked, the top right door leads to the statues. The carver is gone, and you can blow up the statues for power ups such as energy (large) or multiple hearts. Proceed to the door on the bottom right to reach a corridor leading to the final boss of the game.

Final Boss

Proceed through the second corridor, speak to the dog, proceed through the door on the right to reach Ballos.