Children of Mana/The Mana Tower

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< Children of Mana
Revision as of 14:53, 7 April 2007 by Froglet (talk | contribs) (Finished the boss strategy, added the available sidequests, but there's something seriously wrong with the second purple box - help, anyone?)

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Sidequests
Throughout the game, certain sidequests are available upon your completion of areas in the game. You are only allowed to take one sidequest at a time, and upon completing it (or backing out on your promise), you get items that are either currently unavailable or exclusive to the sidequest involved. Check the Sidequests and Secrets section for more details.

Children of Mana doesn't really change that much whether you play as Tamber, Poppen, Ferrick or Wanderer. Either the ways you go, deliver the reports on plant activity to Moti, watch the cutscenes and choose as your companion spirit either Wisp (as his healing is good to have in dungeons) or Undine (as her offensive magic is good against the boss of this level when you can hit it).

Floor 1

Floor 2

Floor 3

Floor 4

Boss: Xangar

Xangar

After the cutscene, whack the Xangar with your sword a few times to then realise that it's pointless. The Xangar follows a few basic patterns, such as going for you from a horizontal or vertical direction. Enter the Sword of Mana, to then prove so effective in your epic battle against the Xangar. Also watch out for the flames he lets off, as they set you on fire and you run around screaming (why didn't anyone ever tell these guys when on fire to drop over and roll around in the dangerous World of Mana).

Now that you have the all-important Sword of Mana, your attacks are now effective. However, he now has a few new attacks. One of these new attacks is the two shuriken-flying star attack, which hit you, cause damage and confuse you (you can deflect these with the 'shield' move you used against the Chopin Hoods and their merry men-er...-arrows.

A good way to land a few blows on him now is to wait for him to alight at the top half of the screen, then run and slash him while he's conveniently fluttering there. You can also slash him as he flies by, but you have to be careful because he's a flaming big bird - literally! Also, the best way to deal a lot of damage in a short space of time is to sneak up behind him and hit him while he's preparing for his big move - it isn't very difficult to deal critical damage, and it only takes a few slashes to take him down.

Level Hit Points Magic Weak against Strong against Absorbs
?? ?? ?? None None None
Available Sidequests
  • A Maiden's Prayer
    • Petitioner: Tess
  • Benevodon of Wind
    • Petitioner: Jinn

Watch the cutscene, where you're introduced to the bad guy of the game.

Like all good heroes (or heroines) of mana, you're given the task of checking all the strange occurances out, so you get a new weapon, the Light Flail.

It's highly recommended that rather than immediately going to the upstairs of the Silver Mermaid to continue your quest as suggested in-game, you should instead speak to Tess. This will present you with the opportunity to go back to the Mana Tower and eradicate the monsters there.