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{{Header Nav|game=Dragon Buster|num=4}}
{{Header Nav|game=Dragon Buster}}
{{Infobox
{{Game
|completion=4
|image=Dragon Buster arcade flyer.jpg
|title=Dragon Buster
|title=Dragon Buster
|image=Dragon Buster arcade flyer.jpg
|japanese=ドラゴンバスター
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|distributor=[[Wii Virtual Console]]
|year=1984
|japanese=ドラゴンバスター
|systems={{syslist|arcade|nes|fm7|pc98|x68000|x1|msx2|wii}}
|ratings={{CERO|A}}
|title1=Arcade Archives Dragon Buster
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2021
|systems1={{syslist|switch|ps4}}
|ratings1={{CERO|A}}{{ESRB|E10}}{{PEGI|7}}{{ACB|PG}}
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[Arcade]], [[Famicom]], [[Fujitsu FM-7]], [[NEC PC-9801]], [[Sharp X68000]], [[Sharp X1]], [[MSX2]], [[Wii]]
|released={{rd|1984}}
{{sys|nes}}{{jp|1987|January 7}}
{{sys|wii vc}}{{jp|2008|November 18}}
|players=1-2
|players=1-2
|ratings={{CERO|A}}
|modes=[[Single player]], [[multiplayer]]
|followed by=[[Dragon Buster II: Yami no Fūin]]
|followed by=[[Dragon Buster II: Yami no Fuuin]]
|series=Dragon Buster
|series2=Arcade Archives
}}
}}
 
'''Dragon Buster''' is an arcade game that was developed and published by [[Namco]] in [[1984]]. It runs on Namco's [[Pac-Land]] hardware (a Motorola M6809 and a Hitachi HD-63701, running at 1.536 MHz), modified to support vertical scrolling. It was one of the first arcade games to feature a life meter (called "Vitality" in-game and starting at 128 by default). The player must guide the hero Clovis through each round on to the castle to rescue his beloved Princess Celia. There are multiple Princess Celias in this game, one in every few castles. The goal is to reach the true Celia at the end of Round 12 in the final castle. Celia wears a different outfit each time she is rescued if certain conditions are met.
'''Dragon Buster''' is an arcade game that was developed and published by [[Namco]] in [[1984]]. It runs on Namco's [[Pac-Land]] hardware (a Motorola M6809 and a Hitachi HD-63701, running at 1.536 MHz), modified to support vertical scrolling. It was one of the first arcade games to feature a life meter (called "Vitality" in-game and starting at 128). The player must guide the hero Clovis through each round on to the castle to rescue his beloved Princess Celia. There are multiple Princess Celias in this game, one in every few castles. The goal is to reach the true Celia at the end of Round 12 in the final castle. Celia wears a different outfit each time she is rescued if certain conditions are met.


As you progress throughout the game, you must choose various paths to take on to the castle. There are many paths to choose from, and the number of these increases as you reach the higher rounds. These paths take you to the individual levels of the round. There are multiple bosses on each level, and many less powerful enemies scattered throughout the level. Contact with any of the enemies will decrease Clovis's vitality, by a preset amount. You must find and defeat the boss that contains the exit on each level to proceed through the round to finally reach the castle. Clovis's vitality will restore itself by 25% after each level is completed. Unlike most of Namco's earlier games where the protagonist has a set number of lives, the game will be over when Clovis' vitality reaches zero.
As you progress throughout the game, you must choose various paths to take on to the castle. There are many paths to choose from, and the number of these increases as you reach the higher rounds. These paths take you to the individual levels of the round. There are multiple bosses on each level, and many less powerful enemies scattered throughout the level. Contact with any of the enemies will decrease Clovis's vitality, by a preset amount. You must find and defeat the boss that contains the exit on each level to proceed through the round to finally reach the castle. Clovis's vitality will restore itself by 25% after each level is completed. Unlike most of Namco's earlier games where the protagonist has a set number of lives, the game will be over when Clovis' vitality reaches zero.


The game was ported to the [[Famicom]] in Japan in [[1987]], where Namco chose to release the cartridge in a "gold" format, similar to what Nintendo did with the two NES [[The Legend of Zelda|Legend of Zelda]] cartridges in the United States. The Famicom version was later released for the [[Wii Virtual Console]] in the same region on 18th November, 2008. Dragon Buster was also ported to the [[PlayStation]] as part of [[Namco Museum Vol. 2]], and to the [[PSP]] as part of the [[Namco Museum Battle Collection]]. It was followed by a Japan-only Famicom sequel, [[Dragon Buster II: Yami no Fūin]] in [[1989]], and was later followed by the PlayStation game, [[Dragon Valor]]. Dragon Buster was also included as a hidden mini-game in the [[PlayStation 2]] game, [[Tales of the Abyss]] in [[2005]], 21 years after its original release.
The game was ported to the [[Famicom]] in Japan in [[1987]], where Namco chose to release the cartridge in a "gold" format, similar to what Nintendo did with the two NES [[The Legend of Zelda|Legend of Zelda]] cartridges in the United States. The Famicom version was later released for the [[Wii Virtual Console]] in the same region on 18th November, 2008. Dragon Buster was also ported to the [[PlayStation]] as part of [[Namco Museum Vol. 2]], and to the [[PSP]] as part of the [[Namco Museum Battle Collection]]. It was followed by a Japan-only Famicom sequel, [[Dragon Buster II: Yami no Fuuin]] in [[1989]], and was later followed by the PlayStation game, [[Dragon Valor]]. Dragon Buster was also included as a hidden mini-game in the [[PlayStation 2]] game, [[Tales of the Abyss]] in [[2005]], 21 years after its original release.
 
{{Continue Nav}}


<gallery>
<gallery>
Image:Dragon Buster title.png|Title screen.
File:Dragon Buster title.png|Title screen.
Image:Dragon Buster FC box.jpg|Famicom cover artwork.
File:Dragon Buster FC box.jpg|Famicom cover artwork.
Image:Dragon Buster MSX2 box.jpg|MSX2 cover artwork.
File:Dragon Buster MSX2 box.jpg|MSX2 cover artwork.
</gallery>
</gallery>
{{wikipedia}}


{{ToC}}
{{ToC}}
{{Dragon Buster}}


[[Category:Arcade]]
[[Category:Namco]]
[[Category:Hamster Corporation]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:NES]]
[[Category:Fujitsu FM-7]]
[[Category:NEC PC-9801]]
[[Category:Sharp X68000]]
[[Category:Sharp X1]]
[[Category:MSX2]]
[[Category:Wii]]
[[Category:Wii Virtual Console]]
[[Category:Adventure]]
[[Category:Namco]]

Latest revision as of 00:48, 28 January 2022

This is the first game in the Dragon Buster series. For other games in the series see the Dragon Buster category.

Box artwork for Dragon Buster.
Box artwork for Dragon Buster.
Dragon Buster
Developer(s)Namco
Publisher(s)Namco
Year released1984
System(s)Arcade, NES, Fujitsu FM-7, NEC PC-9801, Sharp X68000, Sharp X1, MSX2, Wii
Followed byDragon Buster II: Yami no Fuuin
SeriesDragon Buster,
Arcade Archives
Japanese titleドラゴンバスター
Genre(s)Adventure
Players1-2
ModesSingle player, multiplayer
Rating(s)CERO All ages
Arcade Archives Dragon Buster
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2021
System(s)Nintendo Switch, PlayStation 4
Rating(s)CERO All agesESRB Everyone 10+PEGI Ages 7+Parental Guidance
LinksDragon Buster ChannelSearchSearch

Dragon Buster is an arcade game that was developed and published by Namco in 1984. It runs on Namco's Pac-Land hardware (a Motorola M6809 and a Hitachi HD-63701, running at 1.536 MHz), modified to support vertical scrolling. It was one of the first arcade games to feature a life meter (called "Vitality" in-game and starting at 128 by default). The player must guide the hero Clovis through each round on to the castle to rescue his beloved Princess Celia. There are multiple Princess Celias in this game, one in every few castles. The goal is to reach the true Celia at the end of Round 12 in the final castle. Celia wears a different outfit each time she is rescued if certain conditions are met.

As you progress throughout the game, you must choose various paths to take on to the castle. There are many paths to choose from, and the number of these increases as you reach the higher rounds. These paths take you to the individual levels of the round. There are multiple bosses on each level, and many less powerful enemies scattered throughout the level. Contact with any of the enemies will decrease Clovis's vitality, by a preset amount. You must find and defeat the boss that contains the exit on each level to proceed through the round to finally reach the castle. Clovis's vitality will restore itself by 25% after each level is completed. Unlike most of Namco's earlier games where the protagonist has a set number of lives, the game will be over when Clovis' vitality reaches zero.

The game was ported to the Famicom in Japan in 1987, where Namco chose to release the cartridge in a "gold" format, similar to what Nintendo did with the two NES Legend of Zelda cartridges in the United States. The Famicom version was later released for the Wii Virtual Console in the same region on 18th November, 2008. Dragon Buster was also ported to the PlayStation as part of Namco Museum Vol. 2, and to the PSP as part of the Namco Museum Battle Collection. It was followed by a Japan-only Famicom sequel, Dragon Buster II: Yami no Fuuin in 1989, and was later followed by the PlayStation game, Dragon Valor. Dragon Buster was also included as a hidden mini-game in the PlayStation 2 game, Tales of the Abyss in 2005, 21 years after its original release.

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