(Re-ordered the enemies.) |
Trig Jegman (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best. | The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best. | ||
The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. | The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. Their exact HP varies from monster to monster, and may be as low as 75% of the maximum health. | ||
==Slimes== | ==Slimes== | ||
Line 17: | Line 17: | ||
|goldr=2 | |goldr=2 | ||
}} | }} | ||
The weakest enemy of Northern Alefgard. | The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 29: | Line 29: | ||
|goldr=4 | |goldr=4 | ||
}} | }} | ||
Cousin to Slimes, but with a little more ferocity. | Cousin to Slimes, but with a little more ferocity. Extra ferocity for a little extra gold. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 56: | Line 56: | ||
|goldr=6 | |goldr=6 | ||
}} | }} | ||
A flying baby dragon common to the North. | A flying baby dragon common to the North. Take them on after you reach level 3. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 68: | Line 68: | ||
|goldr=20 | |goldr=20 | ||
}} | }} | ||
The Magidrakee knows the Hurt spell and is quite dangerous. | The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 80: | Line 80: | ||
|goldr=25 | |goldr=25 | ||
}} | }} | ||
Be prepared with magic when fighting Drakeemas. | Be prepared with magic when fighting Drakeemas. If your hitting power isn't high enough, they may heal themselves. | ||
{{col|3|end}} | {{col|3|end}} | ||
==Ghosts== | ==Ghosts== | ||
Line 94: | Line 94: | ||
|goldr=8 | |goldr=8 | ||
}} | }} | ||
From beyond the pale comes this awful apparition. | From beyond the pale comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 106: | Line 106: | ||
|goldr=19 | |goldr=19 | ||
}} | }} | ||
A tough opponent found in caverns. | A tough opponent found in caverns. Much more hitting power than the regular ghost. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 118: | Line 118: | ||
|goldr=75 | |goldr=75 | ||
}} | }} | ||
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. | Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave. | ||
{{col|3|end}} | {{col|3|end}} | ||
Line 133: | Line 133: | ||
|goldr=16 | |goldr=16 | ||
}} | }} | ||
At first his magic seems invincible. | At first his magic seems invincible. Do not try fighting until you reach level 4 when your magic has increased and you can use HURT. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 145: | Line 145: | ||
|goldr=50 | |goldr=50 | ||
}} | }} | ||
''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. | ''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 172: | Line 172: | ||
|goldr=25 | |goldr=25 | ||
}} | }} | ||
If you can, put it to Sleep then attack. | If you can, put it to Sleep then attack. Stronger enemy that you will encounter early on. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 184: | Line 184: | ||
|goldr=48 | |goldr=48 | ||
}} | }} | ||
Unless you're very strong, use Sleep. | Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 196: | Line 196: | ||
|goldr=110 | |goldr=110 | ||
}} | }} | ||
Most deadly of the three scorpions. | Most deadly of the three scorpions. Found like the Metal Slime near Hauksness. Very high defense. | ||
{{col|3|end}} | {{col|3|end}} | ||
Line 223: | Line 223: | ||
|goldr=95 | |goldr=95 | ||
}} | }} | ||
''Known as Eyeder Lords on the [[Game Boy Color]].''<br/>Magic and strength both will it use against you. | ''Known as Eyeder Lords on the [[Game Boy Color]].''<br/>Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave. | ||
{{col|2|end}} | {{col|2|end}} | ||
Line 238: | Line 238: | ||
|goldr=30 | |goldr=30 | ||
}} | }} | ||
Be prepared to meet Drolls in dark passages. | Be prepared to meet Drolls in dark passages. They are nothing special. | ||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
Line 250: | Line 250: | ||
|goldr=110 | |goldr=110 | ||
}} | }} | ||
It is much stronger than it looks. | It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave. | ||
{{col|2|end}} | {{col|2|end}} | ||
Line 265: | Line 265: | ||
|goldr=42 | |goldr=42 | ||
}} | }} | ||
Weakest of its family, the skeleton is still a powerful fighter. | Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol. | ||
{{-}} | {{-}} | ||
{{DWenemy | {{DWenemy | ||
Line 277: | Line 277: | ||
|goldr=120 | |goldr=120 | ||
}} | }} | ||
Luckily, by the time you meet the Wraith Knight you know a few spells. | Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal. | ||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
Line 289: | Line 289: | ||
|goldr=62 | |goldr=62 | ||
}} | }} | ||
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. | Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL. | ||
{{-}} | {{-}} | ||
{{DWenemy | {{DWenemy | ||
Line 316: | Line 316: | ||
|goldr=60 | |goldr=60 | ||
}} | }} | ||
Strong and persistent, wolves are a dangerous foe. | Strong and persistent, wolves are a dangerous foe. They are teeming near Rimuldar. Have good armor before fighting. They're vulnerable to Sleep. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 328: | Line 328: | ||
|goldr=80 | |goldr=80 | ||
}} | }} | ||
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. | STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 340: | Line 340: | ||
|goldr=185 | |goldr=185 | ||
}} | }} | ||
A mighty fighter and the strongest wolf. | A mighty fighter and the strongest wolf. It rarely sleeps from your magic. | ||
{{col|3|end}} | {{col|3|end}} | ||
Line 355: | Line 355: | ||
|goldr=650 | |goldr=650 | ||
}} | }} | ||
Like King Midas of legend, Goldman is made of solid Gold. | Like King Midas of legend, Goldman is made of solid Gold. After getting an Iron Shield, fight these foes to acquire a fortune. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 367: | Line 367: | ||
|goldr=10 | |goldr=10 | ||
}} | }} | ||
Golem has a weakness for beautiful music. | Golem has a weakness for beautiful music. It guards the Castle Town of Cantlin. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 394: | Line 394: | ||
|goldr=105 | |goldr=105 | ||
}} | }} | ||
A small, flying dragon found in many places. | A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 406: | Line 406: | ||
|goldr=135 | |goldr=135 | ||
}} | }} | ||
A user of magic spells, the Magiwyvern can be a nightmare. | A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 445: | Line 445: | ||
|goldr=165 | |goldr=165 | ||
}} | }} | ||
A brutal opponent armed with a sharp battle axe. | A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
Line 472: | Line 472: | ||
|goldr=160 | |goldr=160 | ||
}} | }} | ||
The weakest of the dragons, and even it isn't easy. | The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in Alefgard. | ||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy |
Revision as of 14:06, 10 July 2022
The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best.
The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. Their exact HP varies from monster to monster, and may be as low as 75% of the maximum health.
Slimes
NES | Remix | |
---|---|---|
HP | 3 | 2 |
XP | 1 | 1 |
Gold | 1 | 2 |
The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on.
NES | Remix | |
---|---|---|
HP | 4 | 3 |
XP | 1 | 2 |
Gold | 2 | 4 |
Cousin to Slimes, but with a little more ferocity. Extra ferocity for a little extra gold.
NES | Remix | |
---|---|---|
HP | 4 | 3 |
XP | 115 | 775 |
Gold | 6 | 6 |
A very rare enemy to find. They live further south near Hauksness. Extremely hard to hit due to their high agility and will cast HURT. A lucky critical hit subdues it in 1 hit.
Drakees
NES | Remix | |
---|---|---|
HP | 6 | 5 |
XP | 2 | 3 |
Gold | 3 | 6 |
A flying baby dragon common to the North. Take them on after you reach level 3.
NES | Remix | |
---|---|---|
HP | 15 | 13 |
XP | 5 | 12 |
Gold | 12 | 20 |
The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol.
NES | Remix | |
---|---|---|
HP | 20 | 16 |
XP | 11 | 20 |
Gold | 20 | 25 |
Be prepared with magic when fighting Drakeemas. If your hitting power isn't high enough, they may heal themselves.
Ghosts
NES | Remix | |
---|---|---|
HP | 7 | 7 |
XP | 3 | 4 |
Gold | 5 | 8 |
From beyond the pale comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility.
NES | Remix | |
---|---|---|
HP | 23 | 26 |
XP | 8 | 15 |
Gold | 18 | 19 |
A tough opponent found in caverns. Much more hitting power than the regular ghost.
NES | Remix | |
---|---|---|
HP | 36 | 48 |
XP | 18 | 47 |
Gold | 70 | 75 |
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave.
Magicians
NES | Remix | |
---|---|---|
HP | 13 | 12 |
XP | 4 | 8 |
Gold | 12 | 16 |
At first his magic seems invincible. Do not try fighting until you reach level 4 when your magic has increased and you can use HURT.
NES | Remix | |
---|---|---|
HP | 30 | 28 |
XP | 13 | 28 |
Gold | 35 | 50 |
Known as Druins on the Game Boy Color.
Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP.
NES | Remix | |
---|---|---|
HP | 65 | 65 |
XP | 50 | 120 |
Gold | 165 | 185 |
Known as Druin Lords on the Game Boy Color.
The Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE. Attack directly.
Scorpions
NES | Remix | |
---|---|---|
HP | 20 | 13 |
XP | 6 | 16 |
Gold | 16 | 25 |
If you can, put it to Sleep then attack. Stronger enemy that you will encounter early on.
NES | Remix | |
---|---|---|
HP | 22 | 18 |
XP | 14 | 31 |
Gold | 40 | 48 |
Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful.
NES | Remix | |
---|---|---|
HP | 50 | 40 |
XP | 37 | 70 |
Gold | 150 | 110 |
Most deadly of the three scorpions. Found like the Metal Slime near Hauksness. Very high defense.
Druins
NES | Remix | |
---|---|---|
HP | 22 | 22 |
XP | 7 | 14 |
Gold | 16 | 21 |
Known as Eyeders on the Game Boy Color.
Another creature of the labyrinths.
NES | Remix | |
---|---|---|
HP | 35 | 35 |
XP | 20 | 58 |
Gold | 85 | 95 |
Known as Eyeder Lords on the Game Boy Color.
Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave.
Drolls
NES | Remix | |
---|---|---|
HP | 25 | 43 |
XP | 10 | 18 |
Gold | 25 | 30 |
Be prepared to meet Drolls in dark passages. They are nothing special.
NES | Remix | |
---|---|---|
HP | 38 | 44 |
XP | 22 | 58 |
Gold | 90 | 110 |
It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave.
Skeletons
NES | Remix | |
---|---|---|
HP | 30 | 24 |
XP | 11 | 25 |
Gold | 30 | 42 |
Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol.
NES | Remix | |
---|---|---|
HP | 46 | 40 |
XP | 28 | 72 |
Gold | 120 | 120 |
Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal.
NES | Remix | |
---|---|---|
HP | 36 | 39 |
XP | 17 | 42 |
Gold | 60 | 62 |
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL.
NES | Remix | |
---|---|---|
HP | 50 | 38 |
XP | 37 | 90 |
Gold | 150 | 148 |
Forget about using magic. He dodges a lot but he will go down. Keep swinging at him. Never found in caverns.
Wolves
NES | Remix | |
---|---|---|
HP | 34 | 33 |
XP | 16 | 40 |
Gold | 50 | 60 |
Strong and persistent, wolves are a dangerous foe. They are teeming near Rimuldar. Have good armor before fighting. They're vulnerable to Sleep.
NES | Remix | |
---|---|---|
HP | 38 | 37 |
XP | 20 | 52 |
Gold | 80 | 80 |
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary.
NES | Remix | |
---|---|---|
HP | 60 | 70 |
XP | 40 | 120 |
Gold | 155 | 185 |
A mighty fighter and the strongest wolf. It rarely sleeps from your magic.
Stonemen
NES | Remix | |
---|---|---|
HP | 50 | 110 |
XP | 6 | 6 |
Gold | 200 | 650 |
Like King Midas of legend, Goldman is made of solid Gold. After getting an Iron Shield, fight these foes to acquire a fortune.
NES | Remix | |
---|---|---|
HP | 70 | 153 |
XP | 5 | 2500 |
Gold | 10 | 10 |
Golem has a weakness for beautiful music. It guards the Castle Town of Cantlin.
NES | Remix | |
---|---|---|
HP | 160 | 135 |
XP | 65 | 155 |
Gold | 140 | 148 |
Solid as a rock, Stoneman is no pushover. Guardians of the Dragonlord's castle.
Wyverns
NES | Remix | |
---|---|---|
HP | 42 | 37 |
XP | 24 | 64 |
Gold | 100 | 105 |
A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated.
NES | Remix | |
---|---|---|
HP | 58 | 48 |
XP | 34 | 83 |
Gold | 140 | 135 |
A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc.
NES | Remix | |
---|---|---|
HP | 65 | 74 |
XP | 43 | 105 |
Gold | 160 | 169 |
Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble.
Knights
NES | Remix | |
---|---|---|
HP | 55 | 47 |
XP | 33 | 78 |
Gold | 130 | 150 |
He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells.
NES | Remix | |
---|---|---|
HP | 70 | 67 |
XP | 54 | 130 |
Gold | 165 | 165 |
A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately.
NES | Remix | |
---|---|---|
HP | 90 | 99 |
XP | 70 | 172 |
Gold | 140 | 152 |
On top of being the toughest non-dragon enemy, it can cast HEALMORE and HURTMORE. Found in the Dragonlord Castle's lowest depths.
Dragons
NES | Remix | |
---|---|---|
HP | 65 | 72 |
XP | 45 | 135 |
Gold | 160 | 160 |
The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in Alefgard.
NES | Remix | |
---|---|---|
HP | 70 | 98 |
XP | 60 | 180 |
Gold | 150 | 150 |
Even tougher than the Green Dragon.
NES | Remix | |
---|---|---|
HP | 100 | 106 |
XP | 100 | 350 |
Gold | 140 | 143 |
Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels.
Dragon Lord
NES | Remix | |
---|---|---|
HP | 100 | 204 |
XP | 0 | 0 |
Gold | 0 | 0 |
His first form hides his true power. Will cast HURTMORE and STOPSPELL.
NES | Remix | |
---|---|---|
HP | 130 | 361 |
XP | 0 | 0 |
Gold | 0 | 0 |
Once the Dragon Lord reveals his true form, the battle really begins. Both his attack and flame breath do tremendous damage.