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The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best. | The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best. | ||
The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. | The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. Their exact HP varies from monster to monster, and may be as low as 75% of the maximum health. | ||
==Slimes== | ==Slimes== | ||
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|goldr=2 | |goldr=2 | ||
}} | }} | ||
The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on. | |||
The weakest enemy of Northern Alefgard. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=4 | |goldr=4 | ||
}} | }} | ||
A cousin to the Slimes, but with a little more ferocity. Extra ferocity for a little extra gold. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=6 | |goldr=6 | ||
}} | }} | ||
A very rare enemy to find. They live further south near Hauksness. Extremely hard to hit due to their high agility and will cast HURT. A lucky critical hit subdues it in 1 hit. | A very rare enemy to find. They live further south near Hauksness. Extremely hard to hit due to their high agility and will cast HURT. A lucky critical hit subdues it in 1 hit. | ||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=6 | |goldr=6 | ||
}} | }} | ||
A flying baby dragon common to the North. Take them on after you reach level 3. | |||
A flying baby dragon common to the North. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=20 | |goldr=20 | ||
}} | }} | ||
The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol and north of Rimuldar. | |||
The Magidrakee knows the Hurt spell and is quite dangerous. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=25 | |goldr=25 | ||
}} | }} | ||
Be prepared with magic when fighting Drakeemas. If your attack power isn't high enough, they may heal themselves. Look out for them in various caves. | |||
Be prepared with magic when fighting Drakeemas. | |||
{{col|3|end}} | {{col|3|end}} | ||
==Ghosts== | ==Ghosts== | ||
{{col|3|begin}} | {{col|3|begin}} | ||
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|goldr=8 | |goldr=8 | ||
}} | }} | ||
From beyond the shadows comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility. It's predominantly found north of Alefgard, and near Garinham. | |||
From beyond the | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=19 | |goldr=19 | ||
}} | }} | ||
A tough opponent found in caverns. Much more hitting power than the regular ghost. | |||
A tough opponent found in caverns. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=75 | |goldr=75 | ||
}} | }} | ||
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave. | |||
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. | |||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=16 | |goldr=16 | ||
}} | }} | ||
At first his magic seems invincible. Do not try fighting them until you reach level 4 when your magic has increased and you can use HURT. He's found near Garinham, and Kol. | |||
At first his magic seems invincible. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=50 | |goldr=50 | ||
}} | }} | ||
''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP. He's found near Rimuldar. | |||
''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=185 | |goldr=185 | ||
}} | }} | ||
''Known as Druin Lords on the [[Game Boy Color]].''<br/>A bigger brother to the other magicians, the Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE, SLEEP, and other spells. Attack directly. He's found near Hauksness, Cantlin, and in the Dragon Lord's Castle. | |||
''Known as Druin Lords on the [[Game Boy Color]].''<br/> | |||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=25 | |goldr=25 | ||
}} | }} | ||
If you can, put it to Sleep then attack. A stronger enemy that you will encounter early on, it's found north of Rimuldar and in the area around Kol. | |||
If you can, put it to Sleep then attack. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=48 | |goldr=48 | ||
}} | }} | ||
Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful. It is found near Rimuldar. | |||
Unless you're very strong, use Sleep. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=110 | |goldr=110 | ||
}} | }} | ||
Most deadly of the three scorpions. Found north of Hauksness. Very high defense. | |||
Most deadly of the three scorpions. | |||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=21 | |goldr=21 | ||
}} | }} | ||
''Known as Eyeders on the [[Game Boy Color]].''<br/>Another creature of the labyrinths, this weird enemy can be a challenge for those in the early game. | |||
''Known as Eyeders on the [[Game Boy Color]].''<br/>Another creature of the labyrinths. | |||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=95 | |goldr=95 | ||
}} | }} | ||
''Known as Eyeder Lords on the [[Game Boy Color]].''<br/>Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave. | |||
''Known as Eyeder Lords on the [[Game Boy Color]].''<br/>Magic and strength both will it use against you. | |||
{{col|2|end}} | {{col|2|end}} | ||
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|goldr=30 | |goldr=30 | ||
}} | }} | ||
Be prepared to meet Drolls in dark passages. They are nothing special. | |||
Be prepared to meet Drolls in dark passages. | |||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=110 | |goldr=110 | ||
}} | }} | ||
It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave. | |||
It is much stronger than it looks. | |||
{{col|2|end}} | {{col|2|end}} | ||
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|goldr=42 | |goldr=42 | ||
}} | }} | ||
Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol and Rimuldar. | |||
Weakest of its family, the skeleton is still a powerful fighter. | |||
{{-}} | {{-}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=120 | |goldr=120 | ||
}} | }} | ||
Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal. It's found near Hauksness and will heal itself if its health is low. | |||
Luckily, by the time you meet the Wraith Knight you know a few spells. | |||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=62 | |goldr=62 | ||
}} | }} | ||
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL, so silence it with STOPSPELL it if you can. Found south of Rimuldar. | |||
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. | |||
{{-}} | {{-}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=148 | |goldr=148 | ||
}} | }} | ||
Forget about using magic. He dodges a lot but he will go down. Keep swinging at him, he's a tough opponent found near Hauksness. | |||
Forget about using magic. He dodges a lot but he will go down. Keep swinging at him | |||
{{col|2|end}} | {{col|2|end}} | ||
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|goldr=60 | |goldr=60 | ||
}} | }} | ||
Strong and persistent, wolves are a dangerous foe. They are teeming near Rimuldar. Have good armor before fighting. They're vulnerable to Sleep. | |||
Strong and persistent, wolves are a dangerous foe. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=80 | |goldr=80 | ||
}} | }} | ||
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary. Found south of Rimuldar and north of Hauksness. | |||
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=185 | |goldr=185 | ||
}} | }} | ||
A mighty fighter and the strongest wolf. It rarely sleeps from your magic, this tough opponent is found near Cantlin and the Dragon Lord's lair. | |||
A mighty fighter and the strongest wolf. | {{col|3|end}} | ||
==Golems== | |||
{{col|3|begin}} | |||
{{DWenemy | |||
|image=goldman | |||
|name=Goldman | |||
|hpn=50 | |||
|hpr=110 | |||
|xpn=6 | |||
|xpr=6 | |||
|goldn=200 | |||
|goldr=650 | |||
}} | |||
A magical construct sculpted from gold, the Goldman is a fairly tough creature. After getting an Iron Shield, fight these foes to acquire a fortune. Found north of Hauksness and south of Rimuldar. | |||
{{col|3}} | |||
{{DWenemy | |||
|image=golem | |||
|name=Golem | |||
|hpn=70 | |||
|hpr=153 | |||
|xpn=5 | |||
|xpr=2500 | |||
|goldn=10 | |||
|goldr=10 | |||
}} | |||
The Golem has a weakness for beautiful music from the Fairy Flute. It guards the Castle Town of Cantlin. | |||
{{col|3}} | |||
{{DWenemy | |||
|image=stoneman | |||
|name=Stoneman | |||
|hpn=160 | |||
|hpr=135 | |||
|xpn=65 | |||
|xpr=155 | |||
|goldn=140 | |||
|goldr=148 | |||
}} | |||
Solid as a rock, Stoneman is no pushover. This powerful foe is a guardian of the Dragonlord's castle. | |||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=105 | |goldr=105 | ||
}} | }} | ||
A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated. | |||
A small, flying dragon found in many places. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=135 | |goldr=135 | ||
}} | }} | ||
A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc. This foe makes its home near Cantlin and in the areas around Hauksness and Charlock Castle. | |||
A user of magic spells, the Magiwyvern can be a nightmare. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=169 | |goldr=169 | ||
}} | }} | ||
Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble. It's found near Cantlin and within Charlock Castle. | |||
Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble. | |||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=150 | |goldr=150 | ||
}} | }} | ||
He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells. Put him to sleep and attack fiercely. This bad boy is found near Hauksness and Cantlin. | |||
He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=165 | |goldr=165 | ||
}} | }} | ||
A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately. Later on, you can find them within Charlock Castle. | |||
A brutal opponent armed with a sharp battle axe. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=152 | |goldr=152 | ||
}} | }} | ||
On top of being the toughest non-dragon enemy, it can cast HEALMORE and HURTMORE. Found in the Dragonlord Castle's lowest depths. | On top of being the toughest non-dragon enemy, it can cast HEALMORE and HURTMORE. Found in the Dragonlord Castle's lowest depths. | ||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=160 | |goldr=160 | ||
}} | }} | ||
The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in the Marsh Cave, others can be found near Cantlin and in Hauksness. | |||
The weakest of the dragons, and even it isn't easy. | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=150 | |goldr=150 | ||
}} | }} | ||
Even tougher than the Green Dragon, this dragon is a very strong opponent indeed. | |||
Even tougher than the Green Dragon | |||
{{col|3}} | {{col|3}} | ||
{{DWenemy | {{DWenemy | ||
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|goldr=143 | |goldr=143 | ||
}} | }} | ||
Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels. The fire breath of theirs causes tremendous damage. | |||
Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels. | |||
{{col|3|end}} | {{col|3|end}} | ||
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|goldr=0 | |goldr=0 | ||
}} | }} | ||
His first form hides his true power. Will cast HURTMORE and STOPSPELL | His first form hides his true power. Will cast HURTMORE and STOPSPELL. | ||
{{col|2}} | {{col|2}} | ||
{{DWenemy | {{DWenemy |
Latest revision as of 00:38, 28 July 2022
The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best.
The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. Their exact HP varies from monster to monster, and may be as low as 75% of the maximum health.
Slimes[edit]
NES | Remix | |
---|---|---|
HP | 3 | 2 |
XP | 1 | 1 |
Gold | 1 | 2 |
The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on.
NES | Remix | |
---|---|---|
HP | 4 | 3 |
XP | 1 | 2 |
Gold | 2 | 4 |
A cousin to the Slimes, but with a little more ferocity. Extra ferocity for a little extra gold.
NES | Remix | |
---|---|---|
HP | 4 | 3 |
XP | 115 | 775 |
Gold | 6 | 6 |
A very rare enemy to find. They live further south near Hauksness. Extremely hard to hit due to their high agility and will cast HURT. A lucky critical hit subdues it in 1 hit.
Drakees[edit]
NES | Remix | |
---|---|---|
HP | 6 | 5 |
XP | 2 | 3 |
Gold | 3 | 6 |
A flying baby dragon common to the North. Take them on after you reach level 3.
NES | Remix | |
---|---|---|
HP | 15 | 13 |
XP | 5 | 12 |
Gold | 12 | 20 |
The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol and north of Rimuldar.
NES | Remix | |
---|---|---|
HP | 20 | 16 |
XP | 11 | 20 |
Gold | 20 | 25 |
Be prepared with magic when fighting Drakeemas. If your attack power isn't high enough, they may heal themselves. Look out for them in various caves.
Ghosts[edit]
NES | Remix | |
---|---|---|
HP | 7 | 7 |
XP | 3 | 4 |
Gold | 5 | 8 |
From beyond the shadows comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility. It's predominantly found north of Alefgard, and near Garinham.
NES | Remix | |
---|---|---|
HP | 23 | 26 |
XP | 8 | 15 |
Gold | 18 | 19 |
A tough opponent found in caverns. Much more hitting power than the regular ghost.
NES | Remix | |
---|---|---|
HP | 36 | 48 |
XP | 18 | 47 |
Gold | 70 | 75 |
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave.
Magicians[edit]
NES | Remix | |
---|---|---|
HP | 13 | 12 |
XP | 4 | 8 |
Gold | 12 | 16 |
At first his magic seems invincible. Do not try fighting them until you reach level 4 when your magic has increased and you can use HURT. He's found near Garinham, and Kol.
NES | Remix | |
---|---|---|
HP | 30 | 28 |
XP | 13 | 28 |
Gold | 35 | 50 |
Known as Druins on the Game Boy Color.
Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP. He's found near Rimuldar.
NES | Remix | |
---|---|---|
HP | 65 | 65 |
XP | 50 | 120 |
Gold | 165 | 185 |
Known as Druin Lords on the Game Boy Color.
A bigger brother to the other magicians, the Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE, SLEEP, and other spells. Attack directly. He's found near Hauksness, Cantlin, and in the Dragon Lord's Castle.
Scorpions[edit]
NES | Remix | |
---|---|---|
HP | 20 | 13 |
XP | 6 | 16 |
Gold | 16 | 25 |
If you can, put it to Sleep then attack. A stronger enemy that you will encounter early on, it's found north of Rimuldar and in the area around Kol.
NES | Remix | |
---|---|---|
HP | 22 | 18 |
XP | 14 | 31 |
Gold | 40 | 48 |
Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful. It is found near Rimuldar.
NES | Remix | |
---|---|---|
HP | 50 | 40 |
XP | 37 | 70 |
Gold | 150 | 110 |
Most deadly of the three scorpions. Found north of Hauksness. Very high defense.
Druins[edit]
NES | Remix | |
---|---|---|
HP | 22 | 22 |
XP | 7 | 14 |
Gold | 16 | 21 |
Known as Eyeders on the Game Boy Color.
Another creature of the labyrinths, this weird enemy can be a challenge for those in the early game.
NES | Remix | |
---|---|---|
HP | 35 | 35 |
XP | 20 | 58 |
Gold | 85 | 95 |
Known as Eyeder Lords on the Game Boy Color.
Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave.
Drolls[edit]
NES | Remix | |
---|---|---|
HP | 25 | 43 |
XP | 10 | 18 |
Gold | 25 | 30 |
Be prepared to meet Drolls in dark passages. They are nothing special.
NES | Remix | |
---|---|---|
HP | 38 | 44 |
XP | 22 | 58 |
Gold | 90 | 110 |
It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave.
Skeletons[edit]
NES | Remix | |
---|---|---|
HP | 30 | 24 |
XP | 11 | 25 |
Gold | 30 | 42 |
Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol and Rimuldar.
NES | Remix | |
---|---|---|
HP | 46 | 40 |
XP | 28 | 72 |
Gold | 120 | 120 |
Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal. It's found near Hauksness and will heal itself if its health is low.
NES | Remix | |
---|---|---|
HP | 36 | 39 |
XP | 17 | 42 |
Gold | 60 | 62 |
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL, so silence it with STOPSPELL it if you can. Found south of Rimuldar.
NES | Remix | |
---|---|---|
HP | 50 | 38 |
XP | 37 | 90 |
Gold | 150 | 148 |
Forget about using magic. He dodges a lot but he will go down. Keep swinging at him, he's a tough opponent found near Hauksness.
Wolves[edit]
NES | Remix | |
---|---|---|
HP | 34 | 33 |
XP | 16 | 40 |
Gold | 50 | 60 |
Strong and persistent, wolves are a dangerous foe. They are teeming near Rimuldar. Have good armor before fighting. They're vulnerable to Sleep.
NES | Remix | |
---|---|---|
HP | 38 | 37 |
XP | 20 | 52 |
Gold | 80 | 80 |
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary. Found south of Rimuldar and north of Hauksness.
NES | Remix | |
---|---|---|
HP | 60 | 70 |
XP | 40 | 120 |
Gold | 155 | 185 |
A mighty fighter and the strongest wolf. It rarely sleeps from your magic, this tough opponent is found near Cantlin and the Dragon Lord's lair.
Golems[edit]
NES | Remix | |
---|---|---|
HP | 50 | 110 |
XP | 6 | 6 |
Gold | 200 | 650 |
A magical construct sculpted from gold, the Goldman is a fairly tough creature. After getting an Iron Shield, fight these foes to acquire a fortune. Found north of Hauksness and south of Rimuldar.
NES | Remix | |
---|---|---|
HP | 70 | 153 |
XP | 5 | 2500 |
Gold | 10 | 10 |
The Golem has a weakness for beautiful music from the Fairy Flute. It guards the Castle Town of Cantlin.
NES | Remix | |
---|---|---|
HP | 160 | 135 |
XP | 65 | 155 |
Gold | 140 | 148 |
Solid as a rock, Stoneman is no pushover. This powerful foe is a guardian of the Dragonlord's castle.
Wyverns[edit]
NES | Remix | |
---|---|---|
HP | 42 | 37 |
XP | 24 | 64 |
Gold | 100 | 105 |
A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated.
NES | Remix | |
---|---|---|
HP | 58 | 48 |
XP | 34 | 83 |
Gold | 140 | 135 |
A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc. This foe makes its home near Cantlin and in the areas around Hauksness and Charlock Castle.
NES | Remix | |
---|---|---|
HP | 65 | 74 |
XP | 43 | 105 |
Gold | 160 | 169 |
Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble. It's found near Cantlin and within Charlock Castle.
Knights[edit]
NES | Remix | |
---|---|---|
HP | 55 | 47 |
XP | 33 | 78 |
Gold | 130 | 150 |
He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells. Put him to sleep and attack fiercely. This bad boy is found near Hauksness and Cantlin.
NES | Remix | |
---|---|---|
HP | 70 | 67 |
XP | 54 | 130 |
Gold | 165 | 165 |
A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately. Later on, you can find them within Charlock Castle.
NES | Remix | |
---|---|---|
HP | 90 | 99 |
XP | 70 | 172 |
Gold | 140 | 152 |
On top of being the toughest non-dragon enemy, it can cast HEALMORE and HURTMORE. Found in the Dragonlord Castle's lowest depths.
Dragons[edit]
NES | Remix | |
---|---|---|
HP | 65 | 72 |
XP | 45 | 135 |
Gold | 160 | 160 |
The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in the Marsh Cave, others can be found near Cantlin and in Hauksness.
NES | Remix | |
---|---|---|
HP | 70 | 98 |
XP | 60 | 180 |
Gold | 150 | 150 |
Even tougher than the Green Dragon, this dragon is a very strong opponent indeed.
NES | Remix | |
---|---|---|
HP | 100 | 106 |
XP | 100 | 350 |
Gold | 140 | 143 |
Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels. The fire breath of theirs causes tremendous damage.
Dragon Lord[edit]
NES | Remix | |
---|---|---|
HP | 100 | 204 |
XP | 0 | 0 |
Gold | 0 | 0 |
His first form hides his true power. Will cast HURTMORE and STOPSPELL.
NES | Remix | |
---|---|---|
HP | 130 | 361 |
XP | 0 | 0 |
Gold | 0 | 0 |
Once the Dragon Lord reveals his true form, the battle really begins. Both his attack and flame breath do tremendous damage.