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(→‎Erdrick's Cave: warning about entering caves without light)
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[[Image:DW1 Map Erdricks Cave F2.png|frame|right|2nd floor]]
[[Image:DW1 Map Erdricks Cave F2.png|frame|right|2nd floor]]
This cave is the first most heroes encounter.  Unlike the other caves, it has no enemies within.  Be sure to light a torch, or use the radiant spell to make winding your way through the dungeon easier.  Make your way to the lower level to find a very special message left here for you by your legendary ancestor.
This cave is the first most heroes encounter.  Unlike the other caves, it has no enemies within.  Be sure to light a torch, or use the radiant spell to make winding your way through the dungeon easier.  Make your way to the lower level to find a very special message left here for you by your legendary ancestor.
If you do not have either a torch or the radiant spell, under no circumstance should you proceed further into underground caves.  In the larger caves, it is quite easy to get lost in later caves even if you are looking at the map, and possible to enter a situation where not even monsters within the dungeon can kill you to warp you back to the castle.


{{Footer Nav|game=Dragon Warrior|prevpage=Brecconary Town|nextpage=Northeast Alefgard}}
{{Footer Nav|game=Dragon Warrior|prevpage=Brecconary Town|nextpage=Northeast Alefgard}}

Revision as of 18:58, 24 December 2009

DW1 Map Northwest.png

Enemies that you will encounter here:

Beyond the west bridge, you may also encounter:

Do not cross any bridges until you are stronger. Every time you cross a new bridge be prepared to face stronger enemies.

Building up to higher levels takes patience

This is not a game you can rush through. Take your time and increase your Levels. If you wander too far you will meet monsters that you can't defeat. There is no substitute for experience. As for finding the special items, keep thinking about the clues you have gathered. Look for places that the clues seem to describe.

The luck of battle

Good luck

Whenever you fight, you swing your weapon to strike the enemy. Occasionally, your strike is so successful at hitting the enemy's weak point that you do tremendous damage. Though it can not be counted upon, it can substantially shorten the length of a battle. An item is rumored to increase the likelihood of this beneficial luck.

Bad luck

Just because you request to run away from a monster does not mean you will always get the opportunity to do so. Monsters that are stronger than you are usually quicker than you as well, and can cut off your route to escape. Don't wait until only one more strike can finish you off to run. Be prepared to take off sooner in case you can't get away the first time.

Somewhere in Garinham lies a dark secret

Overview of Garinham

Far to the north and west of Tantegel Castle lies the ancient town of Garinham. Many rumors and legends surround this place, once the home of the great wizard named Garin. It is said that hidden in the shadows of the town is Garin's grave, and that a Silver Harp is buried there too. No one knows if this legend is true, but you should explore everywhere, even in the shadows. The secret may lie behind the closed door, but even getting in may be difficult. From the citizens of Garinham, you will learn more about the disappearance of the Princess.

Garinham
WEAPON SHOP
Club 60G
Copper Sword 180G
Iron Axe 560G
Leather Armor 70G
Chain Mail 300G
Half-Plate 1000G
Iron Shield 800G
ITEM SHOP
Herb 24G
Torch 8G
Dragon Scale 20G
INN
One night 25G

Erdrick's Cave

1st floor
2nd floor

This cave is the first most heroes encounter. Unlike the other caves, it has no enemies within. Be sure to light a torch, or use the radiant spell to make winding your way through the dungeon easier. Make your way to the lower level to find a very special message left here for you by your legendary ancestor.

If you do not have either a torch or the radiant spell, under no circumstance should you proceed further into underground caves. In the larger caves, it is quite easy to get lost in later caves even if you are looking at the map, and possible to enter a situation where not even monsters within the dungeon can kill you to warp you back to the castle.