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At preselected levels you will learn a new spell.  The first spell, '''Heal''', is learned as you rise from level two to level three.  Each time you cast a spell your Magic Points (MP) will be reduced by a set amount.  The charts below show both how many MP a spell costs and at which level you learn it.
At preselected levels you will learn a new spell.  The first spell, '''Heal''', is learned as you rise from level two to level three.  Each time you cast a spell your Magic Points (MP) will be reduced by a set amount.  The charts below show both how many MP a spell costs and at which level you learn it.
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__NOTOC__
{{col|2|begin}}
=== Heal ===
=== Heal ===
[[Image:DW1 Spell Heal.png|left]]
[[Image:DW1 Spell Heal.png|left]]
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|}
|}
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=== Hurt===
=== Sleep===
[[Image:DW1 Spell Hurt.png|left]]
[[Image:DW1 Spell Sleep.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />4'''</big>
|<big>'''Level<br />7'''</big>
|rowspan="2" style="background:#c0ffc0;" width="200px"|Hurl magic fire balls at the enemy with HurtYou can go far with this spell, damaging enemies by up to 15 HP.
|rowspan="2" style="background:#c0c0ff;" width="200px"|Sleep is used during a battle to put the enemy to sleepIt doesn't always work.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
|}
|}
{{-}}
{{-}}
=== Sleep===
=== Stopspell ===
[[Image:DW1 Spell Sleep.png|left]]
[[Image:DW1 Spell Stopspell.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />7'''</big>
|<big>'''Level<br />10'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|Sleep is used during a battle to put the enemy to sleep.  It doesn't always work.
|rowspan="2" style="background:#c0c0ff;" width="200px"|When you encounter an enemy who uses magic, cast this spell to protect yourself.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
|}
|}
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{{-}}
=== Radiant ===
=== Return ===
[[Image:DW1 Spell Light.png|left]]
[[Image:DW1 Spell Return.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />13'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
|- align="center"
|<big>'''MP Cost<br />8'''</big>
|}
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=== Healmore ===
[[Image:DW1 Spell Healmore.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />9'''</big>
|<big>'''Level<br />17'''</big>
|rowspan="2" style="background:#c0ffc0;" width="200px"|Did you forget to bring a torch into the cave?  If you have Radiant, it doesn't matter.
|rowspan="2" style="background:#c0c0ff;" width="200px"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />3'''</big>
|<big>'''MP Cost<br />10'''</big>
|}
|}
{{-}}
{{-}}
=== Stopspell ===
{{col|2}}
[[Image:DW1 Spell Stopspell.png|left]]
=== Hurt===
[[Image:DW1 Spell Hurt.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />10'''</big>
|<big>'''Level<br />4'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|When you encounter an enemy who uses magic, cast this spell to protect yourself.
|rowspan="2" style="background:#c0ffc0;" width="200px"|Hurl magic fire balls at the enemy with Hurt.  You can go far with this spell, damaging enemies by up to 15 HP.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
|}
{{-}}
=== Radiant ===
[[Image:DW1 Spell Light.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />9'''</big>
|rowspan="2" style="background:#c0ffc0;" width="200px"|Did you forget to bring a torch into the cave?  If you have Radiant, it doesn't matter.
|- align="center"
|<big>'''MP Cost<br />3'''</big>
|}
|}
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|- align="center"
|- align="center"
|<big>'''MP Cost<br />6'''</big>
|<big>'''MP Cost<br />6'''</big>
|}
{{-}}
=== Return ===
[[Image:DW1 Spell Return.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />13'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
|- align="center"
|<big>'''MP Cost<br />8'''</big>
|}
|}
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|- align="center"
|- align="center"
|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
|}
{{-}}
=== Healmore ===
[[Image:DW1 Spell Healmore.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />17'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.
|- align="center"
|<big>'''MP Cost<br />10'''</big>
|}
|}
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|<big>'''MP Cost<br />5'''</big>
|<big>'''MP Cost<br />5'''</big>
|}
|}
{{col|2|end}}


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{{Footer Nav|game=Dragon Warrior|prevpage=Items and Equipment|nextpage=Walkthrough}}

Revision as of 22:17, 1 February 2012

DW1 Snap NewSpell.png

A strong arm and quick thinking alone are not enough to achieve your goal of freeing Alefgard. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As you gain experience and reach particular levels and achievement, you will learn new spells that will help you succeed in your perilous quests.

At preselected levels you will learn a new spell. The first spell, Heal, is learned as you rise from level two to level three. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.

Heal

DW1 Spell Heal.png
Level
3
Your first spell is one of the most useful. If your HP is low, chant the Heal Spell to raise your HP.
MP Cost
4

Sleep

DW1 Spell Sleep.png
Level
7
Sleep is used during a battle to put the enemy to sleep. It doesn't always work.
MP Cost
2

Stopspell

DW1 Spell Stopspell.png
Level
10
When you encounter an enemy who uses magic, cast this spell to protect yourself.
MP Cost
2

Return

DW1 Spell Return.png
Level
13
Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
MP Cost
8

Healmore

DW1 Spell Healmore.png
Level
17
More potent than Heal, Healmore restores up to 100 HP each time you chant it.
MP Cost
10

Hurt

DW1 Spell Hurt.png
Level
4
Hurl magic fire balls at the enemy with Hurt. You can go far with this spell, damaging enemies by up to 15 HP.
MP Cost
2

Radiant

DW1 Spell Light.png
Level
9
Did you forget to bring a torch into the cave? If you have Radiant, it doesn't matter.
MP Cost
3

Outside

DW1 Spell Outside.png
Level
12
Deep in the underground caves and dungeons lurk terrible creatures. Escape from these places by chanting Outside.
MP Cost
6

Repel

DW1 Spell Repel.png
Level
15
Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside.
MP Cost
2

Hurtmore

DW1 Spell Hurtmore.png
Level
19
More devastating than Hurt, with Hurtmore you can challenge even the strongest dragons.
MP Cost
5