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The '''combat''' of ''Dungeon Magic'' is the same as in ''Dungeon Master'': real-time action combat. Combined with the tile-based movement, it is often called "combat dance".
The '''combat''' of ''Dungeon Magic'' is the same as in ''Dungeon Master'': real-time action combat. Combined with the tile-based movement, it is often called "combat dance".


On the other hand, ''[[Dungeon Master]]'' is a dungeon crawl game: it all takes place inside one single dungeon, without any overworld. Instead, the '''overworld''' structure in ''Dungeon Magic'' is analogous to the one in ''[[Might & Magic]]'': 16×16 areas that grant access to separate 16×16 towns and dungeons.
On the other hand, ''[[Dungeon Master]]'' is a dungeon crawl game: it all takes place inside a single dungeon, without any overworld. Instead, the '''overworld''' structure in ''Dungeon Magic'' is analogous to the one in ''[[Might & Magic]]'': 16×16 areas that grant access to separate 16×16 towns and dungeons.
 
== Story ==
''(From the game introduction)''
 
The calm night is shattered by a violent storm. Lightning crashes and thunder roars. Darces, the dark overlord, has returned.
 
There is a saying handed down in Granville: five become one, one becomes five. The person who can join five can rid the world of evil.
 
Darces: "Woe to all who oppose me!"
 
King: "Only when the five elements are joined will Darces be defeated." "As you may know, evil forces are destroying our world. They are led by the magician Darces. To send this evil back to the world of darkness, we need the sword of Tores."


{{ToC}}
{{ToC}}

Revision as of 17:25, 27 July 2018

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Dungeon Magic: Sword of the Elements
Developer(s)Natsume
Publisher(s)Taito
Year released
System(s)NES
Genre(s)Role-playing game
ModesSingle player
LinksDungeon Magic: Sword of the Elements ChannelSearchSearch


Dungeon & Magic: Sword of the Elements was developed and released in Japan in 1989, and later localized in English as Dungeon Magic: Sword of the Elements. It is a tile-based, first-person role-playing game.

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Gameplay

Dungeon Magic (or Dungeon & Magic) looks like a crossover between Dungeon Master and Might & Magic.

All three aforementioned games are tile-based first-person role-playing games. Might & Magic was released in 1986, Dungeon Master in 1987, Dungeon & Magic in 1989.

The combat of Dungeon Magic is the same as in Dungeon Master: real-time action combat. Combined with the tile-based movement, it is often called "combat dance".

On the other hand, Dungeon Master is a dungeon crawl game: it all takes place inside a single dungeon, without any overworld. Instead, the overworld structure in Dungeon Magic is analogous to the one in Might & Magic: 16×16 areas that grant access to separate 16×16 towns and dungeons.

Story

(From the game introduction)

The calm night is shattered by a violent storm. Lightning crashes and thunder roars. Darces, the dark overlord, has returned.

There is a saying handed down in Granville: five become one, one becomes five. The person who can join five can rid the world of evil.

Darces: "Woe to all who oppose me!"

King: "Only when the five elements are joined will Darces be defeated." "As you may know, evil forces are destroying our world. They are led by the magician Darces. To send this evil back to the world of darkness, we need the sword of Tores."

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