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Notmyhandle (talk | contribs) (→Starting stats: added starting credits) |
Notmyhandle (talk | contribs) (additions) |
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===Overload=== | ===Overload=== | ||
{|{{prettytable|notwide=true|float=right}} | |||
!Level||Energy Required||Energy Damage | |||
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|1||14||21 | |||
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|9|| ||40 | |||
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|10|| ||42 | |||
|} | |||
*Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy." | *Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy." | ||
*Weapon Required: | *Weapon Required: Staff. | ||
*Stat required: | *Stat required: none. | ||
*Level Required: | *Level Required: 2. | ||
*Improves With: | *Improves With: Dexterity. | ||
*Warm up: | *Warm up: 0. | ||
*Cooldown: | *Cooldown: 2. | ||
If you stun an enemy, you will get a free turn immediately after using Overload. | |||
===Malfunction=== | ===Malfunction=== | ||
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*Level Required: | *Level Required: | ||
*Improves With: | *Improves With: | ||
*Warm up: | *Warm up: | ||
*Cooldown: | *Cooldown: | ||
===Reroute=== | ===Reroute=== |
Revision as of 21:47, 16 May 2010
A class skilled in technology and effective with energy based weapons.
Starting stats
- Experience: 0/40.
- Faction: no affiliation.
- Rating: 0/500.
- Health: 42.
- Energy: 48.
- Strength: 18.
- Dexterity: 19.
- Technology: 24 + 3.
- Support: 19.
- Focus: no bonus.
- Primary: 4-5 + 13 (Energy Damage).
- Sidearm: none.
- Auxiliary: none.
- Defense: 6-8.
- Resistance: 10-12.
- Credits: 225.
- Equipped weapon: Apprentice Staff (Energy Staff; +13 Damage).
Skills
Field Medic
Level | Energy Required | Heals |
---|---|---|
1 | 17 | 24 |
2 | 19 | 27 |
3 | 30 | |
4 | 33 | |
5 | 36 | |
6 | 39 | |
7 | 42 | |
8 | 44 | |
9 | 46 | |
10 | 48 |
- Tooltip: "Restores your health or an ally's health during combat."
- Weapon Required: none.
- Stat Required: none.
- Level Required: 1.
- Improves With: Support.
- Warm up: 0.
- Cooldown: 3.
Defense Matrix
Level | Energy Required | Defense Points |
---|---|---|
1 | 10 | 7 |
2 | 12 | 10 |
3 | 13 | |
4 | 16 | |
5 | 18 | |
6 | 20 | |
7 | 22 | |
8 | 23 | |
9 | 24 | |
10 | 25 |
- Tooltip: "Increases physical defense for you or any ally during combat."
- Weapon Required: none.
- Stat Required: none.
- Level Required: 1.
- Improves With: Support.
- Warm up: 0.
- Cooldown: 2.
Plasma Bolt
Level | Energy Required | Energy Damage |
---|---|---|
1 | 15 | 24 |
2 | 17 | 27 |
3 | 30 | |
4 | 33 | |
5 | 36 | |
6 | 39 | |
7 | 42 | |
8 | 45 | |
9 | 48 | |
10 | 51 |
- Tooltip: "Fires a bolt of energy damage at an enemy target."
- Weapon Required: staff.
- Stat required: 16 Strength.
- Level Required: 1.
- Improves With: Technology.
- Warm up: 0.
- Cooldown: 2.
Technician
- Tooltip: "Improves technology of an allied character during combat."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Bludgeon
- Tooltip: "Inflicts enhanced physical damage using the staff's blunt end."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Overload
Level | Energy Required | Energy Damage |
---|---|---|
1 | 14 | 21 |
2 | 16 | 24 |
3 | 27 | |
4 | 30 | |
5 | 32 | |
6 | 34 | |
7 | 36 | |
8 | 38 | |
9 | 40 | |
10 | 42 |
- Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
- Weapon Required: Staff.
- Stat required: none.
- Level Required: 2.
- Improves With: Dexterity.
- Warm up: 0.
- Cooldown: 2.
If you stun an enemy, you will get a free turn immediately after using Overload.
Malfunction
- Tooltip: "Strike and reduce an enemy's technology during combat."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Reroute
- Tooltip: "Passively converts a percent of all damage received into energy."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Plasma Rain
- Tooltip: "Rains energy damage down upon all members of the enemy team."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Super Charge
- Tooltip: "Fires an energy charge; ignores 20% resistance; 30% life stealing."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Deadly Aim
- Tooltip: "Passively increases the damage of the equipped sidearm."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown: