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===Overload===
===Overload===
{|{{prettytable|notwide=true|float=right}}
!Level||Energy Required||Energy Damage
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*Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
*Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
*Weapon Required:  
*Weapon Required: Staff.
*Stat required:  
*Stat required: none.
*Level Required:
*Level Required: 2.
*Improves With:
*Improves With: Dexterity.
*Warm up:
*Warm up: 0.
*Cooldown:
*Cooldown: 2.
 
If you stun an enemy, you will get a free turn immediately after using Overload.


===Malfunction===
===Malfunction===
Line 159: Line 184:
*Level Required:
*Level Required:
*Improves With:
*Improves With:
*Warm up:
*Warm up:  
*Cooldown:
*Cooldown:  


===Reroute===
===Reroute===

Revision as of 21:47, 16 May 2010

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A class skilled in technology and effective with energy based weapons.

Starting stats

  • Experience: 0/40.
  • Faction: no affiliation.
  • Rating: 0/500.
  • Health: 42.
  • Energy: 48.
  • Strength: 18.
  • Dexterity: 19.
  • Technology: 24 + 3.
  • Support: 19.
  • Focus: no bonus.
  • Primary: 4-5 + 13 (Energy Damage).
  • Sidearm: none.
  • Auxiliary: none.
  • Defense: 6-8.
  • Resistance: 10-12.
  • Credits: 225.
  • Equipped weapon: Apprentice Staff (Energy Staff; +13 Damage).

Skills

Field Medic

Level Energy Required Heals
1 17 24
2 19 27
3 30
4 33
5 36
6 39
7 42
8 44
9 46
10 48
  • Tooltip: "Restores your health or an ally's health during combat."
  • Weapon Required: none.
  • Stat Required: none.
  • Level Required: 1.
  • Improves With: Support.
  • Warm up: 0.
  • Cooldown: 3.

Defense Matrix

Level Energy Required Defense Points
1 10 7
2 12 10
3 13
4 16
5 18
6 20
7 22
8 23
9 24
10 25
  • Tooltip: "Increases physical defense for you or any ally during combat."
  • Weapon Required: none.
  • Stat Required: none.
  • Level Required: 1.
  • Improves With: Support.
  • Warm up: 0.
  • Cooldown: 2.

Plasma Bolt

Level Energy Required Energy Damage
1 15 24
2 17 27
3 30
4 33
5 36
6 39
7 42
8 45
9 48
10 51
  • Tooltip: "Fires a bolt of energy damage at an enemy target."
  • Weapon Required: staff.
  • Stat required: 16 Strength.
  • Level Required: 1.
  • Improves With: Technology.
  • Warm up: 0.
  • Cooldown: 2.

Technician

  • Tooltip: "Improves technology of an allied character during combat."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Bludgeon

  • Tooltip: "Inflicts enhanced physical damage using the staff's blunt end."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Overload

Level Energy Required Energy Damage
1 14 21
2 16 24
3 27
4 30
5 32
6 34
7 36
8 38
9 40
10 42
  • Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
  • Weapon Required: Staff.
  • Stat required: none.
  • Level Required: 2.
  • Improves With: Dexterity.
  • Warm up: 0.
  • Cooldown: 2.

If you stun an enemy, you will get a free turn immediately after using Overload.

Malfunction

  • Tooltip: "Strike and reduce an enemy's technology during combat."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Reroute

  • Tooltip: "Passively converts a percent of all damage received into energy."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Plasma Rain

  • Tooltip: "Rains energy damage down upon all members of the enemy team."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Super Charge

  • Tooltip: "Fires an energy charge; ignores 20% resistance; 30% life stealing."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Deadly Aim

  • Tooltip: "Passively increases the damage of the equipped sidearm."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown: