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A class skilled in technology and effective with energy based weapons.

Starting stats

Skills

Field Medic

Level Energy Required Heals
1 17 25
2 28
3 31
4 34
5 37
6 40
7 43
8 46
9 49
10 52
  • Weapon Required: None
  • Level Required: 1
  • Improves With: Support
  • Cooldown: 3 Turn