From StrategyWiki, the video game walkthrough and strategy guide wiki
< EpicDuel
Revision as of 20:04, 16 May 2010 by Notmyhandle (talk | contribs) (corrections and additions)
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

A class skilled in technology and effective with energy based weapons.

Starting stats

  • Experience: 0/40.
  • Faction: no affiliation.
  • Rating: 0/500.
  • Health: 42.
  • Energy: 48.
  • Strength: 18.
  • Dexterity: 19.
  • Technology: 24 + 3.
  • Support: 19.
  • Focus: no bonus.
  • Primary: 4-5 + 13 (Energy Damage).
  • Sidearm: none.
  • Auxiliary: none.
  • Defense: 6-8.
  • Resistance: 10-12.

Skills

Field Medic

Level Energy Required Heals
1 17 24
2 27
3 30
4 33
5 36
6 39
7 42
8 44
9 46
10 48
  • Tooltip: "Restores your health or an ally's health during combat."
  • Weapon Required: none.
  • Stat Required: none.
  • Level Required: 1.
  • Improves With: Support.
  • Warm up: 0.
  • Cooldown: 3.

Defense Matrix

Level Energy Required Defense Points
1 10 7
2 10
3 13
4 16
5 18
6 20
7 22
8 23
9 24
10 25
  • Tooltip: "Increases physical defense for you or any ally during combat."
  • Weapon Required: none.
  • Stat Required: none.
  • Level Required: 1.
  • Improves With: Support.
  • Warm up: 0.
  • Cooldown: 2.

Plasma Bolt

Level Energy Required Energy Damage
1 15 24
2 16 27
3 30
4 33
5 36
6 39
7 42
8 45
9 48
10 51
  • Tooltip: "Fires a bolt of energy damage at an enemy target."
  • Weapon Required: staff.
  • Stat required: 16 Strength.
  • Level Required: 1.
  • Improves With: Technology.
  • Warm up: 0.
  • Cooldown: 2.

Technician

  • Tooltip: "Improves technology of an allied character during combat."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Bludgeon

  • Tooltip: "Inflicts enhanced physical damage using the staff's blunt end."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Overload

  • Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Malfunction

  • Tooltip: "Strike and reduce an enemy's technology during combat."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Reroute

  • Tooltip: "Passively converts a percent of all damage received into energy."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Plasma Rain

  • Tooltip: "Rains energy damage down upon all members of the enemy team."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Super Charge

  • Tooltip: "Fires an energy charge; ignores 20% resistance; 30% life stealing."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown:

Deadly Aim

  • Tooltip: "Passively increases the damage of the equipped sidearm."
  • Weapon Required:
  • Stat required:
  • Level Required:
  • Improves With:
  • Warm up:
  • Cooldown: