A class skilled in technology and effective with energy based weapons.
Starting stats
- Experience: 0/40.
- Faction: no affiliation.
- Rating: 0/500.
- Health: 42.
- Energy: 48.
- Strength: 18.
- Dexterity: 19.
- Technology: 24 + 3.
- Support: 19.
- Focus: no bonus.
- Primary: 4-5 + 13 (Energy Damage).
- Sidearm: none.
- Auxiliary: none.
- Defense: 6-8.
- Resistance: 10-12.
Skills
Field Medic
Level |
Energy Required |
Heals
|
1 |
17 |
24
|
2 |
|
27
|
3 |
|
30
|
4 |
|
33
|
5 |
|
36
|
6 |
|
39
|
7 |
|
42
|
8 |
|
44
|
9 |
|
46
|
10 |
|
48
|
- Tooltip: "Restores your health or an ally's health during combat."
- Weapon Required: none.
- Stat Required: none.
- Level Required: 1.
- Improves With: Support.
- Warm up: 0.
- Cooldown: 3.
Defense Matrix
Level |
Energy Required |
Defense Points
|
1 |
10 |
7
|
2 |
|
10
|
3 |
|
13
|
4 |
|
16
|
5 |
|
18
|
6 |
|
20
|
7 |
|
22
|
8 |
|
23
|
9 |
|
24
|
10 |
|
25
|
- Tooltip: "Increases physical defense for you or any ally during combat."
- Weapon Required: none.
- Stat Required: none.
- Level Required: 1.
- Improves With: Support.
- Warm up: 0.
- Cooldown: 2.
Plasma Bolt
Level |
Energy Required |
Energy Damage
|
1 |
15 |
24
|
2 |
16 |
27
|
3 |
|
30
|
4 |
|
33
|
5 |
|
36
|
6 |
|
39
|
7 |
|
42
|
8 |
|
45
|
9 |
|
48
|
10 |
|
51
|
- Tooltip: "Fires a bolt of energy damage at an enemy target."
- Weapon Required: staff.
- Stat required: 16 Strength.
- Level Required: 1.
- Improves With: Technology.
- Warm up: 0.
- Cooldown: 2.
Technician
- Tooltip: "Improves technology of an allied character during combat."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Bludgeon
- Tooltip: "Inflicts enhanced physical damage using the staff's blunt end."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Overload
- Tooltip: "Fires a bolt of lightning with a 30% base chance to stun the enemy."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Malfunction
- Tooltip: "Strike and reduce an enemy's technology during combat."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Reroute
- Tooltip: "Passively converts a percent of all damage received into energy."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Plasma Rain
- Tooltip: "Rains energy damage down upon all members of the enemy team."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Super Charge
- Tooltip: "Fires an energy charge; ignores 20% resistance; 30% life stealing."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown:
Deadly Aim
- Tooltip: "Passively increases the damage of the equipped sidearm."
- Weapon Required:
- Stat required:
- Level Required:
- Improves With:
- Warm up:
- Cooldown: