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{{Header Nav|game=F-Zero}}
{{Header Nav|game=F-Zero|num=1}}
{{Game
{{Infobox
|completion=1
|image=F-Zero SNES box.jpg
|title=F-Zero
|title=F-Zero
|image=F-Zero_SNES_box.jpg
|japanese=エフゼロ
|japanese=エフゼロ
|developer=[[Nintendo EAD]]
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|distributor=[[Wii Virtual Console]]
|year=1990
|released={{sys|snes}}{{jp|1990|November 21}}{{us|1991|August 13}}{{eu|1992|June 4}}
|systems={{syslist|snes|npsnes|bsx|wii|wiiu|n3ds|switch}}
{{sys|npsf}}{{rd|1997}}
|ratings={{ESRB|E}}
{{sys|wii vc}}{{us|2006|November 19}}{{jp|2006|December 2}}{{eu|2006|December 8}}
|genre=[[Racing]]
|genre=Futuristic {{c|Racing}}
|players=1
|players=1
|systems=[[SNES]], [[Nintendo Power (SNES)]], [[Satellaview]], [[Wii]]
|ratings={{ESRB|E}}
|modes=[[Single player]]
|modes=[[Single player]]
|media=4-megabit cartridge
|followed by=[[BS F-Zero Grand Prix]]
|followed by=[[BS F-Zero Grand Prix]]
|series=F-Zero
|series=F-Zero
}}
}}
{{nihongo|'''F-Zero'''|エフゼロ|Efu Zero}} is a genre-defining [[racing]] game for the [[SNES]] and was one of the system's original launch titles. The game was originally released in cartridge format for the console but was later made available through [[Nintendo]]'s digital distribution channels on the Super Famicom ([[Satellaview]] and [[Nintendo Power]]). In [[2006]], an emulated version was released for the [[Wii Virtual Console]]. That version was re-released for the [[Wii U Virtual Console]] via the [[Nintendo eShop]] in [[2013]].


{{series disambig}}
The game was originally released to rave reviews from critics, praising its emphasis on racing with finesse, its soundtrack and its superb graphical quality. Using Nintendo's "Mode 7" display mode, F-Zero could scale and rotate large bitmapped tilesets to produce the illusion of 3D without the need to render even a single polygon.
{{nihongo|'''F-Zero'''|エフゼロ|Efu Zero}} is a genre-defining {{c|Racing|racer}} for the [[SNES]] and was one of the system's original launch titles.  The game was originally released in cartridge format for the console but was later made available through [[Nintendo]]'s digital distribution channels on the Super Famicom ([[Satellaview]] and [[Nintendo Power]]) and the [[Wii]] ([[Virtual Console]]).


The game was originally released to rave reviews from critics, praising its emphasis on racing with finesse, its soundtrack and its superb graphical quality.  Using Nintendo's "Mode 7" display mode, F-Zero could scale and rotate large bitmapped tilesets to produce the illusion of 3D without the need to render even a single polygon.
{{Continue Nav}}
{{ToC}}
{{ToC}}
{{F-Zero}}
{{F-Zero}}


[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Satellaview]]
[[Category:Wii]]
[[Category:Wii U Virtual Console]]

Latest revision as of 18:45, 10 February 2022

This is the first game in the F-Zero series. For other games in the series see the F-Zero category.

Box artwork for F-Zero.
Box artwork for F-Zero.
F-Zero
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Year released1990
System(s)SNES, Nintendo Power (SNES), Satellaview, Wii, Wii U, New Nintendo 3DS, Nintendo Switch
Followed byBS F-Zero Grand Prix
SeriesF-Zero
Japanese titleエフゼロ
Genre(s)Racing
Players1
ModesSingle player
Rating(s)ESRB Everyone
LinksF-Zero at Switcher.gg
F-Zero ChannelSearchSearch

F-Zero (エフゼロ Efu Zero?) is a genre-defining racing game for the SNES and was one of the system's original launch titles. The game was originally released in cartridge format for the console but was later made available through Nintendo's digital distribution channels on the Super Famicom (Satellaview and Nintendo Power). In 2006, an emulated version was released for the Wii Virtual Console. That version was re-released for the Wii U Virtual Console via the Nintendo eShop in 2013.

The game was originally released to rave reviews from critics, praising its emphasis on racing with finesse, its soundtrack and its superb graphical quality. Using Nintendo's "Mode 7" display mode, F-Zero could scale and rotate large bitmapped tilesets to produce the illusion of 3D without the need to render even a single polygon.

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