From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Add |series parameter, fix cats using AWB)
(migrated distributor system(s) to distributor=)
Line 5: Line 5:
|developer=[[Nintendo EAD]]
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|distributor=[[Wii Virtual Console]]
|released={{sys|n64}}{{jp|1998|July 14}}{{us|1998|September 30}}{{eu|1998|November 6}}
|released={{sys|n64}}{{jp|1998|July 14}}{{us|1998|September 30}}{{eu|1998|November 6}}
{{sys|iQue}}{{cn|2004}}
{{sys|iQue}}{{cn|2004}}
{{sys|vc}}{{jp|2007|May 29}}{{au|2007|June 15}}{{eu|2007|June 15}}{{us|2007|June 25}}
{{sys|vc}}{{jp|2007|May 29}}{{au|2007|June 15}}{{eu|2007|June 15}}{{us|2007|June 25}}
|genre=[[:Category:Racing|Racing]]
|genre=[[:Category:Racing|Racing]]
|systems=[[Nintendo 64]], [[iQue Player]], [[Wii Virtual Console]]
|systems=[[Nintendo 64]], [[iQue Player]], [[Wii]]
|players=1-4
|players=1-4
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}}
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}}
|media=256Mb cartridge
|input=Gamepad
|preceded by=[[BS F-Zero Grand Prix 2]]
|preceded by=[[BS F-Zero Grand Prix 2]]
|followed by=[[F-Zero: Maximum Velocity]]
|followed by=[[F-Zero: Maximum Velocity]]
Line 22: Line 21:
'''F-Zero X''' is a video game for the Nintendo 64 console. The game sold 56,457 copies during its first week of sale in Japan. The North American release of F-Zero X supposedly suffered from a three month delay due to Nintendo of America's then release policy of spacing the release of first-party games out evenly.
'''F-Zero X''' is a video game for the Nintendo 64 console. The game sold 56,457 copies during its first week of sale in Japan. The North American release of F-Zero X supposedly suffered from a three month delay due to Nintendo of America's then release policy of spacing the release of first-party games out evenly.


F-Zero X is the fourth title in Nintendo's [[:Category:F-Zero|F-Zero]] series, and the second to be released outside of Japan. Although it failed to match the sales success of the original [[F-Zero]], the Mode 7 Super Nintendo F-Zero game, F-Zero X is the first 3D release and fully polygonal game in the series. The F-Zero X team was made up of several [[Wave Race 64]] key programmers (including the lead programmer).
F-Zero X is the fourth title in Nintendo's [[:Category:F-Zero|F-Zero]] series, and the second to be released outside of Japan. Although it failed to match the sales success of the original [[F-Zero]], the Mode 7 SNES F-Zero game, F-Zero X is the first 3D release and fully polygonal game in the series. The F-Zero X team was made up of several [[Wave Race 64]] key programmers (including the lead programmer).


The Expansion Kit for this game was released nearly two years later in Japan. To leave the field open for future, Nintendo added 64DD features into F-Zero X that would allow for add-on disks such as track editors or course updates. The 64DD was never released outside of Japan, unless imported, these features were never taken advantage of elsewhere in the world.
The Expansion Kit for this game was released nearly two years later in Japan. To leave the field open for future, Nintendo added 64DD features into F-Zero X that would allow for add-on disks such as track editors or course updates. The 64DD was never released outside of Japan, unless imported, these features were never taken advantage of elsewhere in the world.
Line 38: Line 37:
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Wii]]
[[Category:Wii Virtual Console]]
[[Category:Wii Virtual Console]]

Revision as of 04:43, 29 March 2010

Template:Infobox

F-Zero X is a video game for the Nintendo 64 console. The game sold 56,457 copies during its first week of sale in Japan. The North American release of F-Zero X supposedly suffered from a three month delay due to Nintendo of America's then release policy of spacing the release of first-party games out evenly.

F-Zero X is the fourth title in Nintendo's F-Zero series, and the second to be released outside of Japan. Although it failed to match the sales success of the original F-Zero, the Mode 7 SNES F-Zero game, F-Zero X is the first 3D release and fully polygonal game in the series. The F-Zero X team was made up of several Wave Race 64 key programmers (including the lead programmer).

The Expansion Kit for this game was released nearly two years later in Japan. To leave the field open for future, Nintendo added 64DD features into F-Zero X that would allow for add-on disks such as track editors or course updates. The 64DD was never released outside of Japan, unless imported, these features were never taken advantage of elsewhere in the world.

This version is now available in Nintendo Wii Virtual Console in which you get to download it for 1000 points. Template:Continue Nav

Table of Contents

edit