Fighting Vipers 2/Gameplay

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Fighting Vipers 2 doesn't see too many changes from its predecessor (Fighting Vipers) in terms of its base gameplay. Just like the first game, there are no side-steps to its movement at least not by default. Some movement like jumping is a bit faster than the last game and just feel smoother overall. Three new characters are added to the default roster with 3 more to unlock in the Dreamcast version.

Successful Tech Guard performed with the two new characters of FV2.

One of the new mechanics added to Fighting Vipers 2 are Tech Guards. These are special guards that interrupt an opponent's combos when timed right. These are performed by pressing the 3 main buttons(punch, kick and guard) simultaneously. There's a High and Low Tech Guard. Once a hit makes contact, you can either counterattack immediately (with P or K) or evade to the side for a side throw for example.

Super K.O performed in training mode.

Another new mechanic are Super K.O's. These deperation moves are performed by the player having their armor broken and doing a special input. Unlike supers in other fighting games, if used to finish a round, the user will be rewarded by winning 2 round wins. However, they can only be used once throughout the entire match. Even when it gets countered for any reason, it'll be gone for the rest of the match. Faster way to have access to them is to use the armor removal. Super K.O's can be disabled in the options menu in the Dreamcast port.



Controls

  • - Punch
  • - Kick
  • - Guard
  • + - Grab
  • - Middle Kick
  • or - Counter
  • - Pounce
  • - Dash forward
  • - Hold to Run
  • - Move forward while ducking
  • - Dash backward
  • - Move back while ducking
  • - Jump (Hold to jump higher)
  • - Jump Forward (Hold to jump higher)
  • - Jump Backward (Hold to jump higher)
  • - Press while on the ground to kick back up
  • - Press while on the ground to roll left or right
  • - Press while on the ground to roll sideways
  • ++ or +++ - Quick recover while landing
  • +++ - Safe roll to the side while landing
  • ++ - Air Recovery
  • ++ - High Tech Guard
  • +++ Low Tech Guard
  • or (after Tech Guard lands) - Tech Guard Counter Attack
  • +++ (after Tech Guard lands) - Side Step
  • +++ - Armor Breaker
  • +++ - Super K.O.