Final Fantasy III/Cave of Shadows: Difference between revisions
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
! | ! Location !! Dark blades !! Armor parts | ||
|- | |- | ||
| | | {{no|''Falgabard shops''}} || ''Ashura katana (Atk+65)'' || ''Demon armor, <br /> Demon shield'' | ||
|- | |- | ||
| | | {{yes|'''FREE''' in Falgabard}} || {{yes|Kiku-Ichimonji katana (Atk+125)}} || {{yes|Demon armor, <br /> Demon shield}} | ||
|- | |- | ||
| ( | | Falgabard cave || Ashura katana (Atk+65) <br /> Kotetsu katana (Atk+105) || Demon shield | ||
|- | |- | ||
| ( | | Cave of Shadows || Kotetsu katana (Atk+105) <br /> Kiku-Ichimonji katana (Atk+125) || {{yes|Genji armor, <br /> Genji shield (Str+5, Agi+5), <br /> Genji helm, <br /> Genji gloves}} | ||
|- | |- | ||
| | | Forbidden Land Eureka || Masamune katana (Atk+160) || {{n/a|-}} | ||
|} | |} | ||
== Falgabard Cave == | |||
Optional dungeon. Access from the town of Falgabard. Some chests can be found in it, but they contain nothing essential (see tables above). The value of this area is training the Warriors of Light in fighting splitting enemies and finding invisible passages. | |||
The Dark/Mystic Knight can act independently, but the other three party members should use a formation. Take advantage of the fact that enemies don't split if attacked by magic, neither do sleeping or paralysed enemies. | |||
Here's an example of an effective formation: | |||
# The '''Evoker''' should stun the enemies by summoning Shiva (sleep) or Ramuh (paralysis); | |||
#* ''in this turn, the Bard can sing (NES: cheer) for the allies and the Viking can cast Thunder2 from Thor's hammer.'' | |||
# Now the '''Viking''' can physically attack a stunned enemy; | |||
#* ''in this turn, the Bard can keep singing (NES: cheer) for the allies and the Evoker can summon a different creature.'' | |||
# Then, the '''Bard''' can put back to sleep the awakened enemy using the Dream Harp, while the '''Viking''' attacks another stunned enemy. | |||
== Lake Dohr == | == Lake Dohr == | ||
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[[File:FinalFantasy3 Boss15b.png|thumb|256px|NES version]] | [[File:FinalFantasy3 Boss15b.png|thumb|256px|NES version]] | ||
Optional dungeon. Access using the airship Invincible near Tozus. Enemies' strength is scaled to be between [[Doga's Grotto]] and the [[Ancients' Maze]]. | |||
Enemies are just slightly stronger than in Lake Dohr, but your team is more experienced now; on the other hand, enemies aren't weak against lightning anymore. Defeat Bahamut to obtain a Summon spell. | Enemies are just slightly stronger than in Lake Dohr, but your team is more experienced now; on the other hand, enemies aren't weak against lightning anymore. Defeat Bahamut to obtain a Summon spell. |