(+ Kingdom of San d'Oria) |
(+ Federation of Windirst + Skeleton Outline + WIP) |
||
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The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents. | The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents. | ||
== The Federation of Windurst == | |||
'''Heavens Tower''' | |||
'''Port Windurst''' | |||
'''Windurst Walls''' | |||
'''Windurst Waters''' | |||
''' Windurst Woods''' | |||
== The Grand Duchy of Jeuno == | |||
'''Port Jeuno''' | |||
'''Lower Jeuno''' | |||
'''Upper Jeuno''' | |||
'''Ru'Lude Gardens''' | |||
== Minor Cities == | |||
'''Selbina''' | |||
'''Mhaura''' | |||
'''Tavnazian Safehold''' | |||
== Outland Cities == | |||
'''Kazham''' | |||
'''Norg''' | |||
'''Rabao''' | |||
== Aragoneu == | |||
'''Altar Room''' | |||
'''Attohwa Chasm''' | |||
'''Boneyard Gully''' | |||
'''Castle Oztroja''' | |||
'''Garlaige Citadel''' | |||
'''Meriphataud Mountains''' | |||
'''Sauromugue Champaign''' | |||
== Derfland == | |||
'''Beadeaux''' | |||
'''Crawlers' Nest''' | |||
'''Pashhow Marshlands''' | |||
'''Qulun Dome''' | |||
'''Rolanberry Fields''' | |||
== Elshimo Lowlands == | |||
'''Kazham''' | |||
'''Norg''' | |||
'''Sea Serpent Grotto''' | |||
'''Yuhtunga Jungle''' | |||
== Elshimo Uplands == | |||
'''Cloister of Flames''' | |||
'''Cloister of Tides''' | |||
'''Den of Rancor''' | |||
'''Ifrit's Cauldron''' | |||
'''Sacrificial Chamber''' | |||
'''Temple of Uggalepih''' | |||
'''Yhoator Jungle''' | |||
== Fauregandi == | |||
'''Beaucedine Glacier''' | |||
'''Cloister of Frost''' | |||
'''Fei'Yin''' | |||
'''Pso'Xja''' | |||
'''Qu'Bia Arena''' | |||
'''Ranguemont Pass''' | |||
''''The Shrouded Maw''' | |||
== Gustaberg == | |||
'''Dangruf Wadi'''' | |||
'''Korroloka Tunnel''' | |||
'''North Gustaberg''' | |||
'''Palborough Mines''' | |||
'''South Gustaberg''' | |||
'''Waughroon Shrine''' | |||
'''Zeruhn Mines''' | |||
== Kolshushu == | |||
'''Bibiki Bay''' | |||
'''Bibiki Bay - Purgonorgo Isle''' | |||
'''Buburimu Peninsula''' | |||
'''Labyrinth of Onzozo''' | |||
'''Manaclipper''' | |||
'''Maze of Shakhrami''' | |||
'''Mhaura''' | |||
'''Tahrongi Canyon''' | |||
== Kuzotz == | |||
'''Cloister of Tremors''' | |||
'''Eastern Altepa Desert''' | |||
'''Chamber of Oracles''' | |||
'''Quicksand Caves''' | |||
'''Rabao''' | |||
'''Western Altepa Desert''' | |||
== Li'Telor == | |||
'''The Boyahda Tree''' | |||
'''Cloister of Storms''' | |||
'''Dragon's Aery''' | |||
'''Hall of the Gods''' | |||
'''Ro'Maeve''' | |||
'''The Sanctuary of Zi'Tah''' | |||
== Lumoria == | |||
'''Al'Taieu''' | |||
'''The Garden of Ru'Hmet''' | |||
'''Grand Palace of Hu'Xzoi''' | |||
'''Empyreal Paradox''' | |||
== Movalpolos == | |||
'''Mine Shaft #2716''' | |||
'''Newton Movalpolos''' | |||
'''Oldton Movalpolos''' | |||
== Norvallen == | |||
'''Batallia Downs''' | |||
'''Carpenters' Landing''' | |||
'''Davoi''' | |||
'''The Eldieme Necropolis''' | |||
'''Jugner Forest''' | |||
'''Monastic Cavern''' | |||
'''Phanauet Channel''' | |||
== Qufim == | |||
'''Behemoth's Dominion''' | |||
'''Lower Delkfutt's Tower''' | |||
'''Middle Delkfutt's Tower''' | |||
'''Qufim Island''' | |||
'''Stellar Fulcrum''' | |||
'''Upper Delkfutt's Tower''' | |||
== Ronfaure == | |||
'''Bostaunieux Oubliette''' | |||
'''East Ronfaure''' | |||
'''Fort Ghelsba''' | |||
'''Ghelsba Outpost''' | |||
'''Horlais Peak''' | |||
'''King Ranperre's Tomb''' | |||
'''West Ronfaure''' | |||
'''Yughott Grotto''' | |||
== Tavnazian Archipelago/Marquisate* == | |||
'''Lufaise Meadows''' | |||
'''Misareaux Coast''' | |||
'''Monarch Linn''' | |||
'''Phomiuna Aqueducts''' | |||
'''Riverne - Site #A01''' | |||
'''Riverne - Site #B01''' | |||
'''Sacrarium''' | |||
'''Sealion's Den''' | |||
'''*Tavnazian Safehold''' | |||
== Tu'Lia == | |||
'''Celestial Nexus''' | |||
'''La'Loff Amphitheater''' | |||
'''Ru'Aun Gardens''' | |||
'''Shrine of Ru'Avitau''' | |||
'''Ve'Lugannon Palace''' | |||
== Sarutabaruta == | |||
'''Balga's Dais''' | |||
'''East Sarutabaruta''' | |||
'''Full Moon Fountain''' | |||
'''Giddeus''' | |||
'''Inner Horutoto Ruins''' | |||
'''Outer Horutoto Ruins''' | |||
'''Toraimarai Canal''' | |||
'''West Sarutabaruta''' | |||
== Valdeaunia == | == Valdeaunia == | ||
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This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Uleguerand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes. | This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Uleguerand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes. | ||
== Vollbow == | |||
'''Cape Teriggan''' | |||
'''Cloister of Gales''' | |||
'''Gustav Tunnel''' | |||
'''Kuftal Tunnel''' | |||
'''Valley of Sorrows''' | |||
== Zulkheim == | |||
'''Gusgen Mines''' | |||
'''Konschtat Highlands''' | |||
'''La Theine Plateau''' | |||
'''Ordelle's Caves''' | |||
'''Selbina''' | |||
'''Valkurm Dunes''' | |||
== The Empire of Aht Urhgan == | |||
'''Aht Urhgan Whitegate''' | |||
'''Al Zahbi''' | |||
'''Nashmau''' | |||
== Arrapago Islands == | |||
'''Arrapago Reef''' | |||
'''Caedarva Mire''' | |||
'''Hazhalm Testing Grounds''' | |||
'''Ilrusi Atoll''' | |||
'''Leujaoam Sanctum''' | |||
'''Nashmau''' | |||
'''Periqia''' | |||
'''Talacca Cove''' | |||
'''The Ashu Talif''' | |||
== Halvung Territory == | |||
'''Halvung''' | |||
'''Lebros Cavern''' | |||
'''Mount Zhayolm''' | |||
'''Navukgo Execution Chamber''' | |||
== Mamool Ja Savagelands == | |||
'''Aydeewa Subterrane''' | |||
'''Jade Sepulcher''' | |||
'''Mamook''' | |||
'''Mamool Ja Training Grounds''' | |||
'''Wajaom Woodlands''' | |||
== Ruins of Alzadaal == | |||
'''Alzadaal Undersea Ruins''' | |||
'''Nyzul Isle''' | |||
'''Silver Sea Remnants''' | |||
'''Arrapago Remnants''' | |||
'''Bhaflau Remnants''' | |||
'''Zhayolm Remnants''' | |||
== West Aht Urhgan == | |||
'''Aht Urhgan Whitegate''' | |||
'''Al Zahbi''' | |||
'''Bhaflau Thickets''' | |||
'''The Colosseum ''' - (Unreleased) | |||
== Promyvion == | |||
'''Hall of Transference, Dem''' | |||
'''Hall of Transference, Holla''' | |||
'''Hall of Transference, Mea''' | |||
'''Promyvion - Dem''' | |||
'''Promyvion - Holla''' | |||
'''Promyvion - Mea''' | |||
'''Promyvion - Vahzl''' | |||
'''Spire of Dem''' | |||
'''Spire of Holla''' | |||
'''Spire of Mea''' | |||
'''Spire of Vahzl''' | |||
== Limbus == | |||
'''Apollyon''' | |||
'''Temenos''' | |||
== Dynamis == | |||
'''Dynamis - Bastok''' | |||
'''Dynamis - Jeuno''' | |||
'''Dynamis - San d'Oria''' | |||
'''Dynamis - Windurst''' | |||
'''Dynamis - Beaucedine''' | |||
'''Dynamis - Xarcabard''' | |||
== Dreamworld Dynamis == | |||
'''Dynamis - Buburimu''' | |||
'''Dynamis - Qufim''' | |||
'''Dynamis - Valkurm''' | |||
'''Dynamis - Tavnazia''' | |||
== Miscellaneous Zones == | |||
'''Diorama - Ghelsba Outpost''' | |||
'''Diorama - Purgonorgo Isle''' | |||
'''Mordion Gaol''' | |||
'''Chocobo Circuit''' | |||
== Airships == | |||
'''Airship, Jeuno - Bastok''' | |||
'''Airship, Jeuno - Kazham''' | |||
'''Airship, Jeuno - San d'Oria''' | |||
'''Airship, Jeuno - Windurst''' | |||
== Ferries == | |||
'''Ferry - Mhaura/Selbina''' | |||
'''Ferry - Mhaura/Al Zahbi''' | |||
'''Ferry - Nashmau/Al Zahbi''' | |||
'''Manaclipper''' | |||
'''Phanauet Channel''' | |||
[[Category:Works in progress]] |
Revision as of 22:02, 2 September 2007
Republic of Bastok
Bastok Markets
The main thoroughfare of The Republic of Bastok, the markets is home to a wide number of shops, including the Goldsmithing Guild and the west Auction House (accessible just off of firewater circle). This is the center of town, and provides access to all of the other sections of Bastok.
Bastok Mines
While no active mining is actually done in Bastok Mines anymore, it does still provide access to Zeruhn Mines which still has active mining areas. While the Mines district is home to a variety of stores, some of which cater to the miners, the district is also home to the Alchemists' Guild and the southern Auction House. Adventurers should also note that the Mines district is home to the Bastok Chocobo stables.
Metalworks
Home to the Republic of Bastok's presidential offices, including the official Allegiance Changer Mythily and Ballista Pursuivant Invincible Shield, not to mention the embassies of the other nations. The Metalworks is also home to, not surprisingly, the Blacksmith Guild and its proprietor, Cid.
Port Bastok
The Bastok Port provides a mix of living quarters, shops and restaurants, plus access to Jeuno via the airship. Warehouses hold the various products arriving and departing via the airsips to and from distant lands. Adventurers are advised to use caution in some of the darker areas of the Port, as the Tenshodo are active here and always looking for an easy mark.
The Kingdom of San d'Oria
Chateau d'Oraguille
The home to the Royal d'Oraguille family, the Chateau is complete with living quarters, an audience chamber, a garden and separate quarters for the Temple Knights and Royal Knights, who are commissioned to protect the royal family at all costs. Entry to the Chateau is strictly limited. Beneath the Chateau is the currently unused Bostaunieux Oubliette prison.
Northern San d'Oria
With access to the Royal palace, otherwise known as the Chateau d'Oraguille, and the Cathedral, much of the Northern section of the Kingdom of San d'Oria has an open, spread out feel. The Parade Grounds in the center provides a spectacular area for the Kingdom's many festivals and a beautiful backdrop for the consulates which line its paths. The western part of the district, however, is distinctly different. Laborman's way, which houses the Blacksmiths' and carpenters' Guilds, remains in a perpetual state of construction. Unaware adventures should be careful, as certain nondescript doors lead directly to dangerous mob infested areas.
Port San d'Oria
The port of the Kingdom of San d'Oria is a relatively sparse district of town, compared the other districts. The airships provide passenger access to Jeuno and also allow for steady stream of goods to come in and out of the Kingdom, as evidenced by the large cargo rooms. A single shop and single tavern also also found here, along with the North Auction House.
Southern San d'Oria
The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents.
The Federation of Windurst
Heavens Tower
Port Windurst
Windurst Walls
Windurst Waters
Windurst Woods
The Grand Duchy of Jeuno
Port Jeuno
Lower Jeuno
Upper Jeuno
Ru'Lude Gardens
Minor Cities
Selbina
Mhaura
Tavnazian Safehold
Outland Cities
Kazham
Norg
Rabao
Aragoneu
Altar Room
Attohwa Chasm
Boneyard Gully
Castle Oztroja
Garlaige Citadel
Meriphataud Mountains
Sauromugue Champaign
Derfland
Beadeaux
Crawlers' Nest
Pashhow Marshlands
Qulun Dome
Rolanberry Fields
Elshimo Lowlands
Kazham
Norg
Sea Serpent Grotto
Yuhtunga Jungle
Elshimo Uplands
Cloister of Flames
Cloister of Tides
Den of Rancor
Ifrit's Cauldron
Sacrificial Chamber
Temple of Uggalepih
Yhoator Jungle
Fauregandi
Beaucedine Glacier
Cloister of Frost
Fei'Yin
Pso'Xja
Qu'Bia Arena
Ranguemont Pass
'The Shrouded Maw
Gustaberg
Dangruf Wadi'
Korroloka Tunnel
North Gustaberg
Palborough Mines
South Gustaberg
Waughroon Shrine
Zeruhn Mines
Kolshushu
Bibiki Bay
Bibiki Bay - Purgonorgo Isle
Buburimu Peninsula
Labyrinth of Onzozo
Manaclipper
Maze of Shakhrami
Mhaura
Tahrongi Canyon
Kuzotz
Cloister of Tremors
Eastern Altepa Desert
Chamber of Oracles
Quicksand Caves
Rabao
Western Altepa Desert
Li'Telor
The Boyahda Tree
Cloister of Storms
Dragon's Aery
Hall of the Gods
Ro'Maeve
The Sanctuary of Zi'Tah
Lumoria
Al'Taieu
The Garden of Ru'Hmet
Grand Palace of Hu'Xzoi
Empyreal Paradox
Movalpolos
Mine Shaft #2716
Newton Movalpolos
Oldton Movalpolos
Norvallen
Batallia Downs
Carpenters' Landing
Davoi
The Eldieme Necropolis
Jugner Forest
Monastic Cavern
Phanauet Channel
Qufim
Behemoth's Dominion
Lower Delkfutt's Tower
Middle Delkfutt's Tower
Qufim Island
Stellar Fulcrum
Upper Delkfutt's Tower
Ronfaure
Bostaunieux Oubliette
East Ronfaure
Fort Ghelsba
Ghelsba Outpost
Horlais Peak
King Ranperre's Tomb
West Ronfaure
Yughott Grotto
Tavnazian Archipelago/Marquisate*
Lufaise Meadows
Misareaux Coast
Monarch Linn
Phomiuna Aqueducts
Riverne - Site #A01
Riverne - Site #B01
Sacrarium
Sealion's Den
*Tavnazian Safehold
Tu'Lia
Celestial Nexus
La'Loff Amphitheater
Ru'Aun Gardens
Shrine of Ru'Avitau
Ve'Lugannon Palace
Sarutabaruta
Balga's Dais
East Sarutabaruta
Full Moon Fountain
Giddeus
Inner Horutoto Ruins
Outer Horutoto Ruins
Toraimarai Canal
West Sarutabaruta
Valdeaunia
The frozen northern island of Valdeaunia is often considered to be completely uninhabitable. Old evils cast long, dark shadows across the icy land, making Valdeaunia the home of the world's darkest powers. Most predominantly, the Xarcabard region could be considered the capital of the beastmen's war efforts, being the home of Castle Zvahl, which is in turn the stronghold of the enigmatic and malevolent Shadow Lord.
Bearclaw Pinnacle
This area is the entrance to multiple ENM battles, as well a mission battle. You must use the Wind Pillar to do battle.
Xarcabard
Most feared and oppressive of all the land of Valdeaunia is the Xarcabard region. Rumored to be so cold that even good and evil alike freeze instantly in its fiercest winds, it was also a natural place for the displaced beastraces and other monstrous creatures to make into their base of operations. From here, the Shadow Lord and his lieutenant demons plotted and still plot the destruction of the Enlightened Races, bearing a grudge that defies the ages. There are no indigenous peoples of Xarcabard, and if there was ever any settlement other than Castle Zvahl to speak of, it would be so ancient and timeless as to have been forgotten by the history of any race or nation on Vana'diel.
Castle Zvahl Baileys/Castle Zvahl Keep
A virtual city unto itself, Castle Zvahl is a massive structure that has origins far older than recorded history could accurately relate. While it is possible that it has always been the dwelling of the Shadow Lord and his hordes of beastmen lieutenants, the architecture is so unusual that it seems to hint at an even earlier purpose.
During the Crystal War, the great heroes of each nation stormed Castle Zvahl with their armies in tow, bringing a great deal of the interior into ruin. After slaying the Shadow Lord, they entombed his remains in the deepest recesses of the castle keep, hoping to place his dark legacy behind Vana'diel forever. This has only seemed to enhance the mystery behind the most recent uprisings lead by one who claims to be the very same being entombed within the castle.
Although not recognized by any of the Great Nations or the Grand Duchy as a national capital, the castle is home to legions of beastmen and their kin. During the Crystal War, many beings were reported within that defied conventional description or classification. These were labeled as "demons," and were among the most deadly of the Shadow Lord's army. Such affiliations have lead to the speculation that Castle Zvahl was intended as a home or worshiping site for the dark god Promathia.
Throne Room
The "Burning Circle" area for the Shadow Lord fight and the final Bastok mission. Located in Castle Zvahl Keep.
Uleguerand Range
This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Uleguerand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes.
Vollbow
Cape Teriggan
Cloister of Gales
Gustav Tunnel
Kuftal Tunnel
Valley of Sorrows
Zulkheim
Gusgen Mines
Konschtat Highlands
La Theine Plateau
Ordelle's Caves
Selbina
Valkurm Dunes
The Empire of Aht Urhgan
Aht Urhgan Whitegate
Al Zahbi
Nashmau
Arrapago Islands
Arrapago Reef
Caedarva Mire
Hazhalm Testing Grounds
Ilrusi Atoll
Leujaoam Sanctum
Nashmau
Periqia
Talacca Cove
The Ashu Talif
Halvung Territory
Halvung
Lebros Cavern
Mount Zhayolm
Navukgo Execution Chamber
Mamool Ja Savagelands
Aydeewa Subterrane
Jade Sepulcher
Mamook
Mamool Ja Training Grounds
Wajaom Woodlands
Ruins of Alzadaal
Alzadaal Undersea Ruins
Nyzul Isle
Silver Sea Remnants
Arrapago Remnants
Bhaflau Remnants
Zhayolm Remnants
West Aht Urhgan
Aht Urhgan Whitegate
Al Zahbi
Bhaflau Thickets
The Colosseum - (Unreleased)
Promyvion
Hall of Transference, Dem
Hall of Transference, Holla
Hall of Transference, Mea
Promyvion - Dem
Promyvion - Holla
Promyvion - Mea
Promyvion - Vahzl
Spire of Dem
Spire of Holla
Spire of Mea
Spire of Vahzl
Limbus
Apollyon
Temenos
Dynamis
Dynamis - Bastok
Dynamis - Jeuno
Dynamis - San d'Oria
Dynamis - Windurst
Dynamis - Beaucedine
Dynamis - Xarcabard
Dreamworld Dynamis
Dynamis - Buburimu
Dynamis - Qufim
Dynamis - Valkurm
Dynamis - Tavnazia
Miscellaneous Zones
Diorama - Ghelsba Outpost
Diorama - Purgonorgo Isle
Mordion Gaol
Chocobo Circuit
Airships
Airship, Jeuno - Bastok
Airship, Jeuno - Kazham
Airship, Jeuno - San d'Oria
Airship, Jeuno - Windurst
Ferries
Ferry - Mhaura/Selbina
Ferry - Mhaura/Al Zahbi
Ferry - Nashmau/Al Zahbi
Manaclipper
Phanauet Channel