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(+ Kingdom of San d'Oria)
(+ Federation of Windirst + Skeleton Outline + WIP)
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The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents.
The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents.
== The Federation of Windurst ==
'''Heavens Tower'''
'''Port Windurst'''
'''Windurst Walls'''
'''Windurst Waters'''
''' Windurst Woods'''
== The Grand Duchy of Jeuno ==
'''Port Jeuno'''
'''Lower Jeuno'''
'''Upper Jeuno'''
'''Ru'Lude Gardens'''
== Minor Cities ==
'''Selbina'''
'''Mhaura'''
'''Tavnazian Safehold'''
== Outland Cities ==
'''Kazham'''
'''Norg'''
'''Rabao'''
== Aragoneu ==
'''Altar Room'''
'''Attohwa Chasm'''
'''Boneyard Gully'''
'''Castle Oztroja'''
'''Garlaige Citadel'''
'''Meriphataud Mountains'''
'''Sauromugue Champaign'''
== Derfland ==
'''Beadeaux'''
'''Crawlers' Nest'''
'''Pashhow Marshlands'''
'''Qulun Dome'''
'''Rolanberry Fields'''
== Elshimo Lowlands ==
'''Kazham'''
'''Norg'''
'''Sea Serpent Grotto'''
'''Yuhtunga Jungle'''
== Elshimo Uplands ==
'''Cloister of Flames'''
'''Cloister of Tides'''
'''Den of Rancor'''
'''Ifrit's Cauldron'''
'''Sacrificial Chamber'''
'''Temple of Uggalepih'''
'''Yhoator Jungle'''
== Fauregandi ==
'''Beaucedine Glacier'''
'''Cloister of Frost'''
'''Fei'Yin'''
'''Pso'Xja'''
'''Qu'Bia Arena'''
'''Ranguemont Pass'''
''''The Shrouded Maw'''
== Gustaberg ==
'''Dangruf Wadi''''
'''Korroloka Tunnel'''
'''North Gustaberg'''
'''Palborough Mines'''
'''South Gustaberg'''
'''Waughroon Shrine'''
'''Zeruhn Mines'''
== Kolshushu ==
'''Bibiki Bay'''
'''Bibiki Bay - Purgonorgo Isle'''
'''Buburimu Peninsula'''
'''Labyrinth of Onzozo'''
'''Manaclipper'''
'''Maze of Shakhrami'''
'''Mhaura'''
'''Tahrongi Canyon'''
== Kuzotz ==
'''Cloister of Tremors'''
'''Eastern Altepa Desert'''
'''Chamber of Oracles'''
'''Quicksand Caves'''
'''Rabao'''
'''Western Altepa Desert'''
== Li'Telor ==
'''The Boyahda Tree'''
'''Cloister of Storms'''
'''Dragon's Aery'''
'''Hall of the Gods'''
'''Ro'Maeve'''
'''The Sanctuary of Zi'Tah'''
== Lumoria ==
'''Al'Taieu'''
'''The Garden of Ru'Hmet'''
'''Grand Palace of Hu'Xzoi'''
'''Empyreal Paradox'''
== Movalpolos ==
'''Mine Shaft #2716'''
'''Newton Movalpolos'''
'''Oldton Movalpolos'''
== Norvallen ==
'''Batallia Downs'''
'''Carpenters' Landing'''
'''Davoi'''
'''The Eldieme Necropolis'''
'''Jugner Forest'''
'''Monastic Cavern'''
'''Phanauet Channel'''
== Qufim ==
'''Behemoth's Dominion'''
'''Lower Delkfutt's Tower'''
'''Middle Delkfutt's Tower'''
'''Qufim Island'''
'''Stellar Fulcrum'''
'''Upper Delkfutt's Tower'''
== Ronfaure ==
'''Bostaunieux Oubliette'''
'''East Ronfaure'''
'''Fort Ghelsba'''
'''Ghelsba Outpost'''
'''Horlais Peak'''
'''King Ranperre's Tomb'''
'''West Ronfaure'''
'''Yughott Grotto'''
== Tavnazian Archipelago/Marquisate* ==
'''Lufaise Meadows'''
'''Misareaux Coast'''
'''Monarch Linn'''
'''Phomiuna Aqueducts'''
'''Riverne - Site #A01'''
'''Riverne - Site #B01'''
'''Sacrarium'''
'''Sealion's Den'''
'''*Tavnazian Safehold'''
== Tu'Lia ==
'''Celestial Nexus'''
'''La'Loff Amphitheater'''
'''Ru'Aun Gardens'''
'''Shrine of Ru'Avitau'''
'''Ve'Lugannon Palace'''
== Sarutabaruta ==
'''Balga's Dais'''
'''East Sarutabaruta'''
'''Full Moon Fountain'''
'''Giddeus'''
'''Inner Horutoto Ruins'''
'''Outer Horutoto Ruins'''
'''Toraimarai Canal'''
'''West Sarutabaruta'''


== Valdeaunia ==
== Valdeaunia ==
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This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Uleguerand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes.
This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Uleguerand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes.
== Vollbow ==
'''Cape Teriggan'''
'''Cloister of Gales'''
'''Gustav Tunnel'''
'''Kuftal Tunnel'''
'''Valley of Sorrows'''
== Zulkheim ==
'''Gusgen Mines'''
'''Konschtat Highlands'''
'''La Theine Plateau'''
'''Ordelle's Caves'''
'''Selbina'''
'''Valkurm Dunes'''
== The Empire of Aht Urhgan ==
'''Aht Urhgan Whitegate'''
'''Al Zahbi'''
'''Nashmau'''
== Arrapago Islands ==
'''Arrapago Reef'''
'''Caedarva Mire'''
'''Hazhalm Testing Grounds'''
'''Ilrusi Atoll'''
'''Leujaoam Sanctum'''
'''Nashmau'''
'''Periqia'''
'''Talacca Cove'''
'''The Ashu Talif'''
== Halvung Territory ==
'''Halvung'''
'''Lebros Cavern'''
'''Mount Zhayolm'''
'''Navukgo Execution Chamber'''
== Mamool Ja Savagelands ==
'''Aydeewa Subterrane'''
'''Jade Sepulcher'''
'''Mamook'''
'''Mamool Ja Training Grounds'''
'''Wajaom Woodlands'''
== Ruins of Alzadaal ==
'''Alzadaal Undersea Ruins'''
'''Nyzul Isle'''
'''Silver Sea Remnants'''
'''Arrapago Remnants'''
'''Bhaflau Remnants'''
'''Zhayolm Remnants'''
== West Aht Urhgan ==
'''Aht Urhgan Whitegate'''
'''Al Zahbi'''
'''Bhaflau Thickets'''
'''The Colosseum ''' - (Unreleased)
== Promyvion ==
'''Hall of Transference, Dem'''
'''Hall of Transference, Holla'''
'''Hall of Transference, Mea'''
'''Promyvion - Dem'''
'''Promyvion - Holla'''
'''Promyvion - Mea'''
'''Promyvion - Vahzl'''
'''Spire of Dem'''
'''Spire of Holla'''
'''Spire of Mea'''
'''Spire of Vahzl'''
== Limbus ==
'''Apollyon'''
'''Temenos'''
== Dynamis ==
'''Dynamis - Bastok'''
'''Dynamis - Jeuno'''
'''Dynamis - San d'Oria'''
'''Dynamis - Windurst'''
'''Dynamis - Beaucedine'''
'''Dynamis - Xarcabard'''
== Dreamworld Dynamis ==
'''Dynamis - Buburimu'''
'''Dynamis - Qufim'''
'''Dynamis - Valkurm'''
'''Dynamis - Tavnazia'''
== Miscellaneous Zones ==
'''Diorama - Ghelsba Outpost'''
'''Diorama - Purgonorgo Isle'''
'''Mordion Gaol'''
'''Chocobo Circuit'''
== Airships ==
'''Airship, Jeuno - Bastok'''
'''Airship, Jeuno - Kazham'''
'''Airship, Jeuno - San d'Oria'''
'''Airship, Jeuno - Windurst'''
== Ferries ==
'''Ferry - Mhaura/Selbina'''
'''Ferry - Mhaura/Al Zahbi'''
'''Ferry - Nashmau/Al Zahbi'''
'''Manaclipper'''
'''Phanauet Channel'''
[[Category:Works in progress]]

Revision as of 22:02, 2 September 2007

Template:Final Fantasy XI Nav

Republic of Bastok

Bastok Markets

The main thoroughfare of The Republic of Bastok, the markets is home to a wide number of shops, including the Goldsmithing Guild and the west Auction House (accessible just off of firewater circle). This is the center of town, and provides access to all of the other sections of Bastok.

Bastok Mines

While no active mining is actually done in Bastok Mines anymore, it does still provide access to Zeruhn Mines which still has active mining areas. While the Mines district is home to a variety of stores, some of which cater to the miners, the district is also home to the Alchemists' Guild and the southern Auction House. Adventurers should also note that the Mines district is home to the Bastok Chocobo stables.

Metalworks

Home to the Republic of Bastok's presidential offices, including the official Allegiance Changer Mythily and Ballista Pursuivant Invincible Shield, not to mention the embassies of the other nations. The Metalworks is also home to, not surprisingly, the Blacksmith Guild and its proprietor, Cid.

Port Bastok

The Bastok Port provides a mix of living quarters, shops and restaurants, plus access to Jeuno via the airship. Warehouses hold the various products arriving and departing via the airsips to and from distant lands. Adventurers are advised to use caution in some of the darker areas of the Port, as the Tenshodo are active here and always looking for an easy mark.

The Kingdom of San d'Oria

Chateau d'Oraguille

The home to the Royal d'Oraguille family, the Chateau is complete with living quarters, an audience chamber, a garden and separate quarters for the Temple Knights and Royal Knights, who are commissioned to protect the royal family at all costs. Entry to the Chateau is strictly limited. Beneath the Chateau is the currently unused Bostaunieux Oubliette prison.

Northern San d'Oria

With access to the Royal palace, otherwise known as the Chateau d'Oraguille, and the Cathedral, much of the Northern section of the Kingdom of San d'Oria has an open, spread out feel. The Parade Grounds in the center provides a spectacular area for the Kingdom's many festivals and a beautiful backdrop for the consulates which line its paths. The western part of the district, however, is distinctly different. Laborman's way, which houses the Blacksmiths' and carpenters' Guilds, remains in a perpetual state of construction. Unaware adventures should be careful, as certain nondescript doors lead directly to dangerous mob infested areas.

Port San d'Oria

The port of the Kingdom of San d'Oria is a relatively sparse district of town, compared the other districts. The airships provide passenger access to Jeuno and also allow for steady stream of goods to come in and out of the Kingdom, as evidenced by the large cargo rooms. A single shop and single tavern also also found here, along with the North Auction House.

Southern San d'Oria

The bustling merchant district of the Kingdom of San d'Oria is home to a wide variety of shops and regional merchants. Also at home in this district is the South Auction House and the Tanners' Guild. In addition to the merchants that sell their wares here, there are a number of small alleyways with housing for the Kingdom's many residents.

The Federation of Windurst

Heavens Tower


Port Windurst


Windurst Walls


Windurst Waters


Windurst Woods


The Grand Duchy of Jeuno

Port Jeuno


Lower Jeuno


Upper Jeuno


Ru'Lude Gardens


Minor Cities

Selbina


Mhaura


Tavnazian Safehold


Outland Cities

Kazham


Norg


Rabao


Aragoneu

Altar Room


Attohwa Chasm


Boneyard Gully


Castle Oztroja


Garlaige Citadel


Meriphataud Mountains


Sauromugue Champaign


Derfland

Beadeaux


Crawlers' Nest


Pashhow Marshlands


Qulun Dome


Rolanberry Fields


Elshimo Lowlands

Kazham


Norg


Sea Serpent Grotto


Yuhtunga Jungle


Elshimo Uplands

Cloister of Flames


Cloister of Tides


Den of Rancor


Ifrit's Cauldron


Sacrificial Chamber


Temple of Uggalepih


Yhoator Jungle


Fauregandi

Beaucedine Glacier


Cloister of Frost


Fei'Yin


Pso'Xja


Qu'Bia Arena


Ranguemont Pass


'The Shrouded Maw


Gustaberg

Dangruf Wadi'


Korroloka Tunnel


North Gustaberg


Palborough Mines


South Gustaberg


Waughroon Shrine


Zeruhn Mines


Kolshushu

Bibiki Bay


Bibiki Bay - Purgonorgo Isle


Buburimu Peninsula


Labyrinth of Onzozo


Manaclipper


Maze of Shakhrami


Mhaura


Tahrongi Canyon



Kuzotz

Cloister of Tremors


Eastern Altepa Desert


Chamber of Oracles


Quicksand Caves


Rabao


Western Altepa Desert


Li'Telor

The Boyahda Tree


Cloister of Storms


Dragon's Aery


Hall of the Gods


Ro'Maeve


The Sanctuary of Zi'Tah


Lumoria

Al'Taieu


The Garden of Ru'Hmet


Grand Palace of Hu'Xzoi


Empyreal Paradox


Movalpolos

Mine Shaft #2716


Newton Movalpolos


Oldton Movalpolos



Norvallen

Batallia Downs


Carpenters' Landing


Davoi


The Eldieme Necropolis


Jugner Forest


Monastic Cavern


Phanauet Channel


Qufim

Behemoth's Dominion


Lower Delkfutt's Tower


Middle Delkfutt's Tower


Qufim Island


Stellar Fulcrum


Upper Delkfutt's Tower


Ronfaure

Bostaunieux Oubliette


East Ronfaure


Fort Ghelsba


Ghelsba Outpost


Horlais Peak


King Ranperre's Tomb



West Ronfaure


Yughott Grotto


Tavnazian Archipelago/Marquisate*

Lufaise Meadows


Misareaux Coast


Monarch Linn


Phomiuna Aqueducts


Riverne - Site #A01


Riverne - Site #B01


Sacrarium


Sealion's Den


*Tavnazian Safehold


Tu'Lia

Celestial Nexus


La'Loff Amphitheater


Ru'Aun Gardens


Shrine of Ru'Avitau


Ve'Lugannon Palace


Sarutabaruta

Balga's Dais


East Sarutabaruta


Full Moon Fountain


Giddeus


Inner Horutoto Ruins


Outer Horutoto Ruins


Toraimarai Canal


West Sarutabaruta


Valdeaunia

The frozen northern island of Valdeaunia is often considered to be completely uninhabitable. Old evils cast long, dark shadows across the icy land, making Valdeaunia the home of the world's darkest powers. Most predominantly, the Xarcabard region could be considered the capital of the beastmen's war efforts, being the home of Castle Zvahl, which is in turn the stronghold of the enigmatic and malevolent Shadow Lord.

Bearclaw Pinnacle

This area is the entrance to multiple ENM battles, as well a mission battle. You must use the Wind Pillar to do battle.

Xarcabard

Most feared and oppressive of all the land of Valdeaunia is the Xarcabard region. Rumored to be so cold that even good and evil alike freeze instantly in its fiercest winds, it was also a natural place for the displaced beastraces and other monstrous creatures to make into their base of operations. From here, the Shadow Lord and his lieutenant demons plotted and still plot the destruction of the Enlightened Races, bearing a grudge that defies the ages. There are no indigenous peoples of Xarcabard, and if there was ever any settlement other than Castle Zvahl to speak of, it would be so ancient and timeless as to have been forgotten by the history of any race or nation on Vana'diel.

Castle Zvahl Baileys/Castle Zvahl Keep

A virtual city unto itself, Castle Zvahl is a massive structure that has origins far older than recorded history could accurately relate. While it is possible that it has always been the dwelling of the Shadow Lord and his hordes of beastmen lieutenants, the architecture is so unusual that it seems to hint at an even earlier purpose.

During the Crystal War, the great heroes of each nation stormed Castle Zvahl with their armies in tow, bringing a great deal of the interior into ruin. After slaying the Shadow Lord, they entombed his remains in the deepest recesses of the castle keep, hoping to place his dark legacy behind Vana'diel forever. This has only seemed to enhance the mystery behind the most recent uprisings lead by one who claims to be the very same being entombed within the castle.

Although not recognized by any of the Great Nations or the Grand Duchy as a national capital, the castle is home to legions of beastmen and their kin. During the Crystal War, many beings were reported within that defied conventional description or classification. These were labeled as "demons," and were among the most deadly of the Shadow Lord's army. Such affiliations have lead to the speculation that Castle Zvahl was intended as a home or worshiping site for the dark god Promathia.

Throne Room

The "Burning Circle" area for the Shadow Lord fight and the final Bastok mission. Located in Castle Zvahl Keep.

Uleguerand Range

This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Uleguerand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes.

Vollbow

Cape Teriggan


Cloister of Gales


Gustav Tunnel


Kuftal Tunnel


Valley of Sorrows


Zulkheim

Gusgen Mines


Konschtat Highlands


La Theine Plateau


Ordelle's Caves


Selbina


Valkurm Dunes


The Empire of Aht Urhgan

Aht Urhgan Whitegate


Al Zahbi


Nashmau


Arrapago Islands

Arrapago Reef


Caedarva Mire


Hazhalm Testing Grounds


Ilrusi Atoll


Leujaoam Sanctum


Nashmau


Periqia


Talacca Cove


The Ashu Talif


Halvung Territory

Halvung


Lebros Cavern


Mount Zhayolm


Navukgo Execution Chamber


Mamool Ja Savagelands

Aydeewa Subterrane


Jade Sepulcher


Mamook


Mamool Ja Training Grounds


Wajaom Woodlands



Ruins of Alzadaal

Alzadaal Undersea Ruins


Nyzul Isle


Silver Sea Remnants


Arrapago Remnants


Bhaflau Remnants


Zhayolm Remnants



West Aht Urhgan

Aht Urhgan Whitegate


Al Zahbi


Bhaflau Thickets


The Colosseum - (Unreleased)

Promyvion

Hall of Transference, Dem


Hall of Transference, Holla


Hall of Transference, Mea


Promyvion - Dem


Promyvion - Holla


Promyvion - Mea


Promyvion - Vahzl


Spire of Dem


Spire of Holla


Spire of Mea


Spire of Vahzl


Limbus

Apollyon


Temenos


Dynamis

Dynamis - Bastok


Dynamis - Jeuno


Dynamis - San d'Oria


Dynamis - Windurst


Dynamis - Beaucedine


Dynamis - Xarcabard



Dreamworld Dynamis

Dynamis - Buburimu


Dynamis - Qufim


Dynamis - Valkurm


Dynamis - Tavnazia



Miscellaneous Zones

Diorama - Ghelsba Outpost


Diorama - Purgonorgo Isle


Mordion Gaol


Chocobo Circuit


Airships

Airship, Jeuno - Bastok


Airship, Jeuno - Kazham


Airship, Jeuno - San d'Oria


Airship, Jeuno - Windurst


Ferries

Ferry - Mhaura/Selbina


Ferry - Mhaura/Al Zahbi


Ferry - Nashmau/Al Zahbi


Manaclipper


Phanauet Channel